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- Cavalry buildings increase recruit capacity
- Roads reduce recruit duration
Also if you play Ogres one of their meat bonuses is to reduce global recruitment time by 1- this is faction wide and stacks. So you can use that ability on multiple generals simultaneously and reduce all global recruitment to 1 turn.
Additional sources appear to continue reducing global base cost until 157% - unless this is per-region instead of per-building, will have to track this next time if it really matters.
Cost Reduction effects apply to the global base cost, effectively doubling the reduction (if global stayed at 200% of local).
Or practical examples -
Start of game 1/1/0 :
Glade Guard - 500 local, 963 global
Dryads - 550 local, 1059 global
Mid-game 15/8/4 at 30%/-50%/-50% :
Glade Guard - 500 local, 350 local final, 787 global, 551 global final
Dryads - 550 local, 275 local final, 866 global, 433 global final
Treemen - 1500 local, 750 local final, 2614 global, 1307 global final
(Delliandra reduces cost for all Tree Spirits, not just Tree Kin, by 20%)