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Poor war wagons, always forgotten.
It's okay little guys. I still love you.
So this whole "no other unit" is you simply not noticing prior.
Heck, this has been a thing since the very first ranged chariots ingame. The goblin wolf chariots, arachnorok spider and the original model of the steamtank.
So it's not unique. Or a DLC thing. But is it a problem?
Well, it's a unit that basically cannot attack in melee. It would be highly problematic if it WAS shut down by melee, as far as I can tell; even a unit of bats would automatically destroy it. Harpies would do it quickly. Other units have a self destruct without it having been considered a problem before (steam tanks has done that since game 1).
Basically, there's nothing making it OP in its base mechanics; cost effectiveness is another question.
That's interesting because i am pretty certain that most other ranged chariots gets melee locked if put into melee. I remember that specifically with Tomb kings chariots and goblin chariots, they loose their ranged attack while in melee.
As directly hinted at and mentioned i don't think it is inherently OP, just frustrating as no other ranged unit has the same "issue". Most other chariot type units with a ranged attack gets locked into melee when fought in melee. Only exception i know of where the ranged weaponry is also the main weaponry is the steamtank. The top turret keeps fireing, but the main cannon gets shut down in melee (or atleast it used to, i don't know if they changed it with the DLC).
the Landship does also have melee stats, hinting at a melee attack.
goblin chariots loose the ranged attack when locked in melee (but gl locking the AI into melee with them), Arachnarok spiders ranged attack is not the main attack and quite minor in terms of damage and impact, steamtank was the only true ranged focused exception i forgot to mention whose ranged attack actually matters, albeit mostly post buff.