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Just swap one unit between two armies, where one army has the plague and the other doesn't. The army without plague gets a full fresh stack applied.
CA probably made this to make plagues as annoying as possible for the victim, though it works both ways. They also didn't fix this for the ToD plague rework, so this is apparently "working as intended", not a bug/exploit.
Example, take either the green or blue sea lane at the western edge of the map. These lead to Cathay, where you can meet Clan Eshin. Move north to Dragon's Crossing, establish an Undercity there.
Build that auto-expansion building, a food building and two camoflage buildings. After some time, you have around 8 or so new undercities there without cost or expansion cooldown.
Always put both camoflage buildings and both food buildings in the expanded undercities. Replace the mining building if there are no more regions to expand to.
Keep the engineer moving, steal tech, build more of those food farm clusters in areas with multiple adjacent settlements.
Another really good spot for the first food farm would be the Ancient City of Quintex.
Then after you own all of Lustria, ally Morathi instead of killing her. Go to Ulthuan with a couple of armies, sack every city once and establish an undercity with the army option. Then let her capture these cities. Plenty of food, gold, xp, undercities, and you don't have to deal with High Elves ever again.
You went from Malakai and the Chaos Dwarfs to Clan Pestilens? Woof, that is a JUMP my boy. You went from some of the easiest and most overpowered factions to one of the hardest campaigns on the map and skipped everything in between lol. Good luck.
As more generalized advice, first of all plagues are quite good so you should be trying to use those. Second, Skaven in general also have a much easier time with ranged heavy armies than melee. For skrolk specifically, if you're not going the plagueclaw cheese route, I think rushing for plague monks is also a good idea since they're cheaper than clanrats for skrolk and end up increasing capacity for plague priests (which are really good even if you're not using clanrat summons as a frontline for a heavy ranged army).
Also, personally I find warp lightning to be a really good spell which makes ruins casters really good at low levels (since you only need 3 skill points for warp lightning and the passive), so I often recruit a second lord (usually grey seer of ruin, but I think the warlock engineer lords might have the same cost for warp lightning and are stronger in melee) and have them cast warp lightning. Though, skrolk ends up being a noticeably better caster once he gets access to higher tier skills (like I think plague ends up costing like 6 mana, you can annihilate armies with that), but it can let you either get other skills on skrolk or have your second army be somewhat self sufficient (usually I make a second army of mostly skavenslaves, but you can mix a few half-decent units in, even just clanrats, and deal with low tier armies).
Haha yeahhhh I know, but we wanted to play as factions that synergized with the plague mechanic, little did I know they start surrounded by bloody lizards.
Probably didn't help that I didn't really take the time to learn what their building objectives etc were. (Hell I tried skyre and was like ♥♥♥♥ me these guys are just so much more my thing).
Honestly I barely touched hobgoblins, chworf blunderbusses just wrecked shop early game for me so it was a matter of a handful of wall units and then a firing squad to melt everything till I started getting the nuke tanks.
Also for me it was just very easy to exploit the labour system and money becomes barely a factor.
Once you get going, plague priests and catapults for small enemies and whatever ranged units you can get to deal with large enemies are your go to.
On the other hand if you play say high elves, you don't have a limit on archers. And I think they're better early game than blunderbusses. A majority of the factions have something completely broken to snowball with.
If you don't use it, chances are that the plague won't spread by itself. You even have to be lucky to get it on your own army to begin with. And this is the core mechanic of Clan Pestilens.
Then you wasted... what's the cooldown? 15 turns? 20?
So I missed this, uhhh, spread plague amongst my army? (no joke sorry I know I must be blind but I legit don't even know how to do this).