Total War: WARHAMMER III

Total War: WARHAMMER III

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Zer0 May 22, 2024 @ 2:33pm
Clan Pestilens tips
I just got done with a Malakai and a Chaos Dwarves run and had a lot of fun, decided to try out the rat boys to synergize with my mate playing nurgle with the plague infections.

Though I must confess, these little rats feel like they struggle against anything, so any tips would be appreciated ^^
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Showing 1-15 of 18 comments
CrUsHeR May 22, 2024 @ 3:30pm 
Best tip - you can keep your skaven plague bouncing on your armies forever.

Just swap one unit between two armies, where one army has the plague and the other doesn't. The army without plague gets a full fresh stack applied.



CA probably made this to make plagues as annoying as possible for the victim, though it works both ways. They also didn't fix this for the ToD plague rework, so this is apparently "working as intended", not a bug/exploit.
CrUsHeR May 22, 2024 @ 3:37pm 
Food farming - Send a warlock engineer to certain spots way out of your reach.



Example, take either the green or blue sea lane at the western edge of the map. These lead to Cathay, where you can meet Clan Eshin. Move north to Dragon's Crossing, establish an Undercity there.

Build that auto-expansion building, a food building and two camoflage buildings. After some time, you have around 8 or so new undercities there without cost or expansion cooldown.

Always put both camoflage buildings and both food buildings in the expanded undercities. Replace the mining building if there are no more regions to expand to.

Keep the engineer moving, steal tech, build more of those food farm clusters in areas with multiple adjacent settlements.



Another really good spot for the first food farm would be the Ancient City of Quintex.

Then after you own all of Lustria, ally Morathi instead of killing her. Go to Ulthuan with a couple of armies, sack every city once and establish an undercity with the army option. Then let her capture these cities. Plenty of food, gold, xp, undercities, and you don't have to deal with High Elves ever again.
Last edited by CrUsHeR; May 22, 2024 @ 3:42pm
KTVindicare May 22, 2024 @ 3:50pm 
Originally posted by Zer0:
I just got done with a Malakai and a Chaos Dwarves run and had a lot of fun, decided to try out the rat boys to synergize with my mate playing nurgle with the plague infections.

Though I must confess, these little rats feel like they struggle against anything, so any tips would be appreciated ^^

You went from Malakai and the Chaos Dwarfs to Clan Pestilens? Woof, that is a JUMP my boy. You went from some of the easiest and most overpowered factions to one of the hardest campaigns on the map and skipped everything in between lol. Good luck.
Cacomistle May 22, 2024 @ 4:26pm 
If you want to enable ez mode, get a bunch of ranged units, especially plagueclaw catapults because you have a discount for them, and then spam plague casters and summon a bunch of clanrats in front of the enemy. Makes for very easy battles.

As more generalized advice, first of all plagues are quite good so you should be trying to use those. Second, Skaven in general also have a much easier time with ranged heavy armies than melee. For skrolk specifically, if you're not going the plagueclaw cheese route, I think rushing for plague monks is also a good idea since they're cheaper than clanrats for skrolk and end up increasing capacity for plague priests (which are really good even if you're not using clanrat summons as a frontline for a heavy ranged army).

Also, personally I find warp lightning to be a really good spell which makes ruins casters really good at low levels (since you only need 3 skill points for warp lightning and the passive), so I often recruit a second lord (usually grey seer of ruin, but I think the warlock engineer lords might have the same cost for warp lightning and are stronger in melee) and have them cast warp lightning. Though, skrolk ends up being a noticeably better caster once he gets access to higher tier skills (like I think plague ends up costing like 6 mana, you can annihilate armies with that), but it can let you either get other skills on skrolk or have your second army be somewhat self sufficient (usually I make a second army of mostly skavenslaves, but you can mix a few half-decent units in, even just clanrats, and deal with low tier armies).
Cacomistle May 22, 2024 @ 4:27pm 
Originally posted by KTVindicare:
Originally posted by Zer0:
I just got done with a Malakai and a Chaos Dwarves run and had a lot of fun, decided to try out the rat boys to synergize with my mate playing nurgle with the plague infections.

Though I must confess, these little rats feel like they struggle against anything, so any tips would be appreciated ^^

You went from Malakai and the Chaos Dwarfs to Clan Pestilens? Woof, that is a JUMP my boy. You went from some of the easiest and most overpowered factions to one of the hardest campaigns on the map and skipped everything in between lol. Good luck.
Everyone says chaos dwarves are op, but I really don't get it. Their early game is mostly just hobgoblins, which I mean hobgoblins are not bad by any means but like if I compare them to an actually op faction, I mean take Greenskins for instance who have more money, better goblins, and waaghs.
Alar May 22, 2024 @ 4:37pm 
I didnt play them in a while but back in whtw2 I remember having big problems with saurus' early game because nothing can really kill them... _except_ plague catapults (and it used to be very hard to scare them away with surround because they just rampage and kill all your ratties anyway). If you have similiar issue - that would be my tip, plague catapults actually kill the lizards.
Last edited by Alar; May 22, 2024 @ 4:37pm
Zer0 May 23, 2024 @ 11:46am 
Originally posted by KTVindicare:
Originally posted by Zer0:
I just got done with a Malakai and a Chaos Dwarves run and had a lot of fun, decided to try out the rat boys to synergize with my mate playing nurgle with the plague infections.

Though I must confess, these little rats feel like they struggle against anything, so any tips would be appreciated ^^

You went from Malakai and the Chaos Dwarfs to Clan Pestilens? Woof, that is a JUMP my boy. You went from some of the easiest and most overpowered factions to one of the hardest campaigns on the map and skipped everything in between lol. Good luck.

Haha yeahhhh I know, but we wanted to play as factions that synergized with the plague mechanic, little did I know they start surrounded by bloody lizards.
Probably didn't help that I didn't really take the time to learn what their building objectives etc were. (Hell I tried skyre and was like ♥♥♥♥ me these guys are just so much more my thing).
Zer0 May 23, 2024 @ 11:49am 
Originally posted by Cacomistle:
Originally posted by KTVindicare:

You went from Malakai and the Chaos Dwarfs to Clan Pestilens? Woof, that is a JUMP my boy. You went from some of the easiest and most overpowered factions to one of the hardest campaigns on the map and skipped everything in between lol. Good luck.
Everyone says chaos dwarves are op, but I really don't get it. Their early game is mostly just hobgoblins, which I mean hobgoblins are not bad by any means but like if I compare them to an actually op faction, I mean take Greenskins for instance who have more money, better goblins, and waaghs.

Honestly I barely touched hobgoblins, chworf blunderbusses just wrecked shop early game for me so it was a matter of a handful of wall units and then a firing squad to melt everything till I started getting the nuke tanks.

Also for me it was just very easy to exploit the labour system and money becomes barely a factor.
Tr4cker0 May 23, 2024 @ 1:47pm 
Originally posted by CrUsHeR:
Best tip - you can keep your skaven plague bouncing on your armies forever.

Just swap one unit between two armies, where one army has the plague and the other doesn't. The army without plague gets a full fresh stack applied.



CA probably made this to make plagues as annoying as possible for the victim, though it works both ways. They also didn't fix this for the ToD plague rework, so this is apparently "working as intended", not a bug/exploit.
i consider it as an epxloit as it's unintuitive and meaningless
The Grand Mugwump May 23, 2024 @ 1:57pm 
Do what skaven do best and swarm the crap out of your enemies at the start. You're NOT going to beat dwarfs or lizardmen on unit per unit quality. So you need to horribly outnumber them instead.

Once you get going, plague priests and catapults for small enemies and whatever ranged units you can get to deal with large enemies are your go to.
Cacomistle May 23, 2024 @ 1:59pm 
Originally posted by Zer0:
Originally posted by Cacomistle:
Everyone says chaos dwarves are op, but I really don't get it. Their early game is mostly just hobgoblins, which I mean hobgoblins are not bad by any means but like if I compare them to an actually op faction, I mean take Greenskins for instance who have more money, better goblins, and waaghs.

Honestly I barely touched hobgoblins, chworf blunderbusses just wrecked shop early game for me so it was a matter of a handful of wall units and then a firing squad to melt everything till I started getting the nuke tanks.

Also for me it was just very easy to exploit the labour system and money becomes barely a factor.
Yeah but you have a limit on those and have to spend economy getting more.

On the other hand if you play say high elves, you don't have a limit on archers. And I think they're better early game than blunderbusses. A majority of the factions have something completely broken to snowball with.
Last edited by Cacomistle; May 23, 2024 @ 2:00pm
Zer0 May 23, 2024 @ 3:48pm 
Originally posted by Cacomistle:
Originally posted by Zer0:

Honestly I barely touched hobgoblins, chworf blunderbusses just wrecked shop early game for me so it was a matter of a handful of wall units and then a firing squad to melt everything till I started getting the nuke tanks.

Also for me it was just very easy to exploit the labour system and money becomes barely a factor.
Yeah but you have a limit on those and have to spend economy getting more.

On the other hand if you play say high elves, you don't have a limit on archers. And I think they're better early game than blunderbusses. A majority of the factions have something completely broken to snowball with.
No idea then, I was beating the snot out of my neighbors and was generating so much resources thanks to being able to expand and upgrade buildings so fast that the unit cap stopped being an issue,
CrUsHeR May 23, 2024 @ 7:00pm 
Originally posted by Tr4cker0:
Originally posted by CrUsHeR:
Best tip - you can keep your skaven plague bouncing on your armies forever.

Just swap one unit between two armies, where one army has the plague and the other doesn't. The army without plague gets a full fresh stack applied.



CA probably made this to make plagues as annoying as possible for the victim, though it works both ways. They also didn't fix this for the ToD plague rework, so this is apparently "working as intended", not a bug/exploit.
i consider it as an epxloit as it's unintuitive and meaningless

If you don't use it, chances are that the plague won't spread by itself. You even have to be lucky to get it on your own army to begin with. And this is the core mechanic of Clan Pestilens.

Then you wasted... what's the cooldown? 15 turns? 20?
Tr4cker0 May 24, 2024 @ 3:18am 
Originally posted by CrUsHeR:
Originally posted by Tr4cker0:
i consider it as an epxloit as it's unintuitive and meaningless

If you don't use it, chances are that the plague won't spread by itself. You even have to be lucky to get it on your own army to begin with. And this is the core mechanic of Clan Pestilens.

Then you wasted... what's the cooldown? 15 turns? 20?
Yea it's wasted but that's the luck of plague spreading, it's badly balanced but making what you do it's basicly an exploit since it's not intended by Ca either they would have made a more intuitive way to spread it
Zer0 May 24, 2024 @ 2:16pm 
Originally posted by CrUsHeR:
Best tip - you can keep your skaven plague bouncing on your armies forever.

Just swap one unit between two armies, where one army has the plague and the other doesn't. The army without plague gets a full fresh stack applied.



CA probably made this to make plagues as annoying as possible for the victim, though it works both ways. They also didn't fix this for the ToD plague rework, so this is apparently "working as intended", not a bug/exploit.

So I missed this, uhhh, spread plague amongst my army? (no joke sorry I know I must be blind but I legit don't even know how to do this).
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Date Posted: May 22, 2024 @ 2:33pm
Posts: 18