Total War: WARHAMMER III

Total War: WARHAMMER III

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Tiberius Jun 2, 2024 @ 5:03am
Late game greenskins
Whats the best army composition for late game greenskin? Whats their main damage dealer for lategame? Even black orc feels underwhelming in lategame
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Showing 1-15 of 24 comments
Foxswan Jun 2, 2024 @ 6:03am 
Unless you have a special lord or hero that buffs the black orcs and other melee infantry, all they really do is keep stuff pinned for a hammer and anvil, because melee infantry in this game suck. Focus on monsters for greenskins, trolls (especially river trolls) are excellent at mashing even high tier infantry as long as they arent anti large. Rogue idols are excellent but if you dont own the DLC then the giant arak spiders are great, and the boar boy cav is going to deal a lot of damage in flanks and against enemy cav. If you are wondering how to counter artillery and such it is probably goblin wolf riders, spiky rollas, spider riders etc.
Alar Jun 3, 2024 @ 10:54am 
If you're talking doom stacks then probably the usual, max monsters. Like lord+heroes and rest stone idols or arachnaroks or something.
Martialis Jun 3, 2024 @ 11:04am 
Giants and trolls are way too slow to do anything useful. My endgame armies consist of Lord, hero, doom diver catapult, 6 boar boy biguns, 4 Arachnoroks, and 7 black orcs.

Pretty much the same for Wurrzag, except savage orcs instead. I've found that because savage orcs are so tough and with the bonuses they get from his skills and the tech tree and scrap, this really is a doomstack. I've yet to find any army that can beat him one on one.
Fendelphi Jun 3, 2024 @ 12:19pm 
Just bring more armies than the opposition. That is what Waaagh is for. You do not need super high quality, if you simply overwhelm your opponent with decent quality.
Tiberius Jun 4, 2024 @ 1:00am 
Originally posted by Martialis:
Giants and trolls are way too slow to do anything useful. My endgame armies consist of Lord, hero, doom diver catapult, 6 boar boy biguns, 4 Arachnoroks, and 7 black orcs.

Pretty much the same for Wurrzag, except savage orcs instead. I've found that because savage orcs are so tough and with the bonuses they get from his skills and the tech tree and scrap, this really is a doomstack. I've yet to find any army that can beat him one on one.



Originally posted by Foxswan:
Unless you have a special lord or hero that buffs the black orcs and other melee infantry, all they really do is keep stuff pinned for a hammer and anvil, because melee infantry in this game suck. Focus on monsters for greenskins, trolls (especially river trolls) are excellent at mashing even high tier infantry as long as they arent anti large. Rogue idols are excellent but if you dont own the DLC then the giant arak spiders are great, and the boar boy cav is going to deal a lot of damage in flanks and against enemy cav. If you are wondering how to counter artillery and such it is probably goblin wolf riders, spiky rollas, spider riders etc.

I'm currently at war against cathay. I've tried to use this army setup, but i feel like i'm losing sooo many units in every battle. The damage dealers (both trolls and monsters) just cant seem to kill the enemy's frontline fast enough.

And since this strat requires some kind blobbing, the enemy artillery and archers hurt so much
chaosbringer42 Jun 4, 2024 @ 1:48am 
As a general doomstack I tend to go arachnaroks + doom divers. With specific LLs I go with their strength.

For a general late game army (taking settlements without extra armies to defend, or defending a frontline settlement) I either go gobbo lord with goblin front line + fanatic archers + catapults and a few wolf/spider cav (cheap as ♥♥♥♥ for a moderately good 20 stack) or an ork lord with black orks + catapults + boar riders. Neither is the greatest, but both can beat almost any AI army 1v1 or 1v2 (manually), and are good enough to either take territory or hold it as needed.

The reality is, by late game you arent normally going to be attacking until you have a Waagh going, so your basic armies dont have to be amazing to utterly steamroll your opponent.
brynjar Jun 4, 2024 @ 1:50pm 
Against Cathay youll just need alot of gobbos. Orcs units usually out brawl anything 1:1, they do however need strong warbosses to back them up and take out the enemys puny heroes. Crucial for the boyz is a huge horde of gobbos to soak up damage.

Rule of mork is, you need 1 orc for each enemy, since orcs are ofc vastly superiour and super tough. But bring 1-2 gobbos for each orc just in case.. then waaagh!!
Last edited by brynjar; Jun 4, 2024 @ 2:09pm
Kel'Thuzad Jun 4, 2024 @ 2:23pm 
I actually use Orc Arrer Boys into the late game. They get a lot of buffs from Lord skills, technologies and the Scrap upgrade that greatly improves reload time.
Hieronymous Jun 4, 2024 @ 2:59pm 
Have you tried X number of goblins, where X = however many you want?
Martialis Jun 4, 2024 @ 7:57pm 
Originally posted by Hieronymous:
Have you tried X number of goblins, where X = however many you want?

Both Grom and Skarsnik and the tech trees give decent enough bonuses to gobbos that they become decently tough and morale is not an issue. The real benefit is that they are so cheap that you can easily afford two or more army stacks for every one fielded by other Greenskins. With GS economy, you will quickly have 10 or more armies running around. Keep them paired or tripled up and you will simply overwhelm enemies even when the Waagh is on cooldown.

Plus, you get some awesome titanic battles. I remember a game where I beat Wurrzag three stacks to one, about 4500 goblins vs 1500 savage orcs. What a great battle.
SarmatII Jun 4, 2024 @ 10:07pm 
Sneaky Skulkers are OP for their cost. Mix them into the roster with your harder hitting stuff.

Loony goblins are super OP with their aoe AP dmg ability, they can wipe out multiple units of enemy infantry if you line it up well.

Black Orcs are bait. High upkeep, meh performance.

But the heroes are very strong, combine with strong lores of magic.
MulticornRB Jun 4, 2024 @ 11:18pm 
Originally posted by Tiberius:

I'm currently at war against cathay. I've tried to use this army setup, but i feel like i'm losing sooo many units in every battle. The damage dealers (both trolls and monsters) just cant seem to kill the enemy's frontline fast enough.

And since this strat requires some kind blobbing, the enemy artillery and archers hurt so much

Your issue seems to be more with tactics than composition. When you let monster fight frontline units (they could reasonably outpace) while they get shot you will take unnecessary damage.
Ignore anti large frontline and use mass and speed to get to range and artillery units. Keep your units together in larger groups.
Eminem Jun 4, 2024 @ 11:20pm 
Originally posted by Tiberius:
Late game greenskins

FOR THE HORDE
Fendelphi Jun 4, 2024 @ 11:44pm 
Originally posted by SarmatII:
Sneaky Skulkers are OP for their cost. Mix them into the roster with your harder hitting stuff.

Loony goblins are super OP with their aoe AP dmg ability, they can wipe out multiple units of enemy infantry if you line it up well.

Black Orcs are bait. High upkeep, meh performance.

But the heroes are very strong, combine with strong lores of magic.
Black Orcs are fine as a somewhat slow Shock Troop unit, but could use a small buff to their Melee Attack stat(makes no sense that Big'Uns have a higher MA).
Lot of HP per model, a lot of armour, and a lot of AP. They can beat up most things that they come into contact with, and can last for quite a while. They are just not as "efficient" as Big'Uns.
In most engagements, Big'Uns will do just fine, but if up against a lot of armour, a few Black Orcs will do nicely. They are also quite handy for beating up enemy lords and heroes, and will do so very quickly when in Waaaagh mode and/or buffed by magic.
Tiberius Jun 5, 2024 @ 12:10am 
Originally posted by MulticornRB:
Originally posted by Tiberius:

I'm currently at war against cathay. I've tried to use this army setup, but i feel like i'm losing sooo many units in every battle. The damage dealers (both trolls and monsters) just cant seem to kill the enemy's frontline fast enough.

And since this strat requires some kind blobbing, the enemy artillery and archers hurt so much

Your issue seems to be more with tactics than composition. When you let monster fight frontline units (they could reasonably outpace) while they get shot you will take unnecessary damage.
Ignore anti large frontline and use mass and speed to get to range and artillery units. Keep your units together in larger groups.

Sometimes the player simply cant. Go play in that cathay narrow cliff map and tell me again how to "get to range and artillery units". Not to mention, cathay's elite infantry has expert charge defense, which makes everything more tricky for greenskin

(And their yin/yang buff makes their crossbowmen attack like a gatling gun)
Last edited by Tiberius; Jun 5, 2024 @ 12:14am
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Date Posted: Jun 2, 2024 @ 5:03am
Posts: 24