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Pretty much the same for Wurrzag, except savage orcs instead. I've found that because savage orcs are so tough and with the bonuses they get from his skills and the tech tree and scrap, this really is a doomstack. I've yet to find any army that can beat him one on one.
I'm currently at war against cathay. I've tried to use this army setup, but i feel like i'm losing sooo many units in every battle. The damage dealers (both trolls and monsters) just cant seem to kill the enemy's frontline fast enough.
And since this strat requires some kind blobbing, the enemy artillery and archers hurt so much
For a general late game army (taking settlements without extra armies to defend, or defending a frontline settlement) I either go gobbo lord with goblin front line + fanatic archers + catapults and a few wolf/spider cav (cheap as ♥♥♥♥ for a moderately good 20 stack) or an ork lord with black orks + catapults + boar riders. Neither is the greatest, but both can beat almost any AI army 1v1 or 1v2 (manually), and are good enough to either take territory or hold it as needed.
The reality is, by late game you arent normally going to be attacking until you have a Waagh going, so your basic armies dont have to be amazing to utterly steamroll your opponent.
Rule of mork is, you need 1 orc for each enemy, since orcs are ofc vastly superiour and super tough. But bring 1-2 gobbos for each orc just in case.. then waaagh!!
Both Grom and Skarsnik and the tech trees give decent enough bonuses to gobbos that they become decently tough and morale is not an issue. The real benefit is that they are so cheap that you can easily afford two or more army stacks for every one fielded by other Greenskins. With GS economy, you will quickly have 10 or more armies running around. Keep them paired or tripled up and you will simply overwhelm enemies even when the Waagh is on cooldown.
Plus, you get some awesome titanic battles. I remember a game where I beat Wurrzag three stacks to one, about 4500 goblins vs 1500 savage orcs. What a great battle.
Loony goblins are super OP with their aoe AP dmg ability, they can wipe out multiple units of enemy infantry if you line it up well.
Black Orcs are bait. High upkeep, meh performance.
But the heroes are very strong, combine with strong lores of magic.
Your issue seems to be more with tactics than composition. When you let monster fight frontline units (they could reasonably outpace) while they get shot you will take unnecessary damage.
Ignore anti large frontline and use mass and speed to get to range and artillery units. Keep your units together in larger groups.
FOR THE HORDE
Lot of HP per model, a lot of armour, and a lot of AP. They can beat up most things that they come into contact with, and can last for quite a while. They are just not as "efficient" as Big'Uns.
In most engagements, Big'Uns will do just fine, but if up against a lot of armour, a few Black Orcs will do nicely. They are also quite handy for beating up enemy lords and heroes, and will do so very quickly when in Waaaagh mode and/or buffed by magic.
Sometimes the player simply cant. Go play in that cathay narrow cliff map and tell me again how to "get to range and artillery units". Not to mention, cathay's elite infantry has expert charge defense, which makes everything more tricky for greenskin
(And their yin/yang buff makes their crossbowmen attack like a gatling gun)