Total War: WARHAMMER III

Total War: WARHAMMER III

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macleodcorey 1 JUN 2024 a las 21:28
3
OMG hundreds of dollars of DLC ...
Saw this great looking game, but then saw the DLC and ran away as far as I could!!!
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Mostrando 181-195 de 210 comentarios
Zeek 10 JUL 2024 a las 8:18 
Publicado originalmente por Triple G:
Oh, i do not wonder too much: Because it´s the Warhammer forums and i expressed an opposing opinion with reason. Usually You will get a jester then - for any post You make in a thread.

What i find funny is that the opinion was that the DLC business model is bad, as it´s to generate more money than a product is worth. Or to get more money out of it than people would spend on it. There´s like no benefit for the costumer if it´s done this way. And these are forums, in which only costumers talk. It would be more honest of CA when they would start to sell inventory items as micro transactions - or You´d need to unlock the ROR units with money - something like that. Some lootboxes here and there, instead of releasing DLC worth $60 every year - to earn the same as they would get for a full price title, with adding like 6 lords and a couple of units...

So the alternative for you is, what, never have DLCs and instead make the base game take months and years longer to create, forsee all possible planned content ahead of time, and keep the price the same?

That's not realistic. CA is a business. They aren't going to work on a gigantic game that is TWW, include all the DLC up front they want to ever possibly do. That's a looooong time of investment with 0 returns.

And even if they were to do that, you can bet a dollar the price would be jacked way up to compensate for the massive amount of work in one go. And then people would comaplain about that instead. Then the game would get marginal support, and eventually stop being supported. The end.

The TWW DLC policy is objectively one of the best in the gaming industry. None of it is required to have a functional, fun, game. All of it just adds extra play time and experience to the base game. It harkens back to ye olde days of DLC where the content delivered is substantial rather than added frivolous cosmetic garbage or core game play locked behind paywalls like we see a lot these days.

Plus, it gives a reason for the devs to support the game years after it has been released. Look at what they did for Empire, a game 1 race. They reworked it twice now, each time better than the last. And you didn't even have to buy the DLC for the rework, itj ust happened to be free and included in the DLC.
Última edición por Zeek; 10 JUL 2024 a las 8:19
ChaffyExpert 10 JUL 2024 a las 9:20 
Publicado originalmente por Sastrugi333:
Publicado originalmente por Triple G:
But chaos warriors would never be models - they skin people. Models are about fashion and stuff. Its female. Skinning people is male. It´s honest work, and quite exhausting. Chaos warriors would like it if one would say that they´re reskinned instead of remodeled, as they usually remodel the people while they´re at it anyways. It´s basically the motto of the chaos warriors: "It´s not a good reskin, when we don´t change the shape as well."

And again - it was not about reskins - the term was used as comparison, why the DLC here add more content instead of reskinning stuff. There´s not too much difference if You also change the mesh. Imho it´s also not too much if You also change the animations, or change the voice. Technically they´re still some units in the game, which does the same as any unit in the game. It just looks differently and has other stats / another name.

I think this brain has been fried. Time to order a new one.

bruh started talking about skinwalkers or smn idk.

Must have asked Chat GPT to give him an essay on reskins.
Última edición por ChaffyExpert; 10 JUL 2024 a las 9:40
ChaffyExpert 10 JUL 2024 a las 9:23 
Publicado originalmente por Triple G:
Publicado originalmente por Tunguska:
That is funny, I wonder why?
Oh, i do not wonder too much: Because it´s the Warhammer forums and i expressed an opposing opinion with reason. Usually You will get a jester then - for any post You make in a thread.

What i find funny is that the opinion was that the DLC business model is bad, as it´s to generate more money than a product is worth. Or to get more money out of it than people would spend on it. There´s like no benefit for the costumer if it´s done this way. And these are forums, in which only costumers talk. It would be more honest of CA when they would start to sell inventory items as micro transactions - or You´d need to unlock the ROR units with money - something like that. Some lootboxes here and there, instead of releasing DLC worth $60 every year - to earn the same as they would get for a full price title, with adding like 6 lords and a couple of units...

How do you objectively determine it's worth, and that it's generating "more money than it's worth" also isn't that technically true for every sale ever. Why would someone sell something *under* value and lose money for their work instead of trying to gain money, and how is it a bad thing to do that.
ChaffyExpert 10 JUL 2024 a las 9:35 
Publicado originalmente por Triple G:
Publicado originalmente por ChaffyExpert:
"it's obvious they would release content later" Ok and? Oh dear god, they expand upon the game and franchise? Oh the humanity!
It´s one thing to sell a DLC, because a game works well - or because people want to see more about that game instead of a new game. But it´s another things to have the business model around DLC. because then it means You sell the game in parts...

It´s not made for You or the costumers to "customize" their game - it´s only made to earn more money with less work. Same as micro-transactions.

It´s baffling that You can´t see the difference, when someone explains this in three different ways over three posts now...

They did not expand on the game, they released little of it on purpose.

If it was about what You say - they would have done it like GW. They release a base game, which basically only offers the map, and all the mechanics - and then You could purchase the factions / lords as You wish - all as day 1 release.

Having a business model around selling DLC isn't "cutting the game into parts" lol. All it means is they are planning for the game to live longer via DLC (they have employers to pay regardless) and i'm all for it, since it means longer lasting and better games, not constant "new" games that add very little because the base is being reworked constantly.

There is no way to really say it's "cut up in parts" in any objective manner then, since we presumably agree it would've been impossible for them to have done and coded everything and not have released it right away, in order to sell parts of the game as DLC. Your complain then, basically amounts to "DLC bad"

Not to mention, Warhammer 1 2 and 3 are successful and people want more content and a more lords, even though the main factions from tabletop have already been done, there is still tons of added lore and such. Some people want to see Albion, some want Nippon, one person wants an Eldyra DLC.....

"it's made to generate money" Yes. Is that a question or something? like yeah, of course it is.... that's how businesses work. I'm sorry but were you under the impression that corporations make products for the good of mankind or something?


Actually that's literally impossible, without the game being in development for 10 years like an indie Early Access game. That's why DLC exists, they make a game that is solid on it's own, and then release expansions to it, because doing it all at once would require a massive development time.

AND i think i need to mention that while the game itself is in development, people still need to be paid, employers and employees need to be paid, hence why what you are describing virtually never happens

I don't see how DLC to the game is "cutting it up" just because you say so, basically, and it's a business model, which doesn't in itself mean anything.
mefungpoo 10 JUL 2024 a las 9:39 
Jester farming troll.
Jukelo 10 JUL 2024 a las 9:40 
Publicado originalmente por Triple G:
Publicado originalmente por Tunguska:
That is funny, I wonder why?
Oh, i do not wonder too much: Because it´s the Warhammer forums and i expressed an opposing opinion with reason. Usually You will get a jester then - for any post You make in a thread.

What i find funny is that the opinion was that the DLC business model is bad, as it´s to generate more money than a product is worth. Or to get more money out of it than people would spend on it. There´s like no benefit for the costumer if it´s done this way. And these are forums, in which only costumers talk. It would be more honest of CA when they would start to sell inventory items as micro transactions - or You´d need to unlock the ROR units with money - something like that. Some lootboxes here and there, instead of releasing DLC worth $60 every year - to earn the same as they would get for a full price title, with adding like 6 lords and a couple of units...

A product can't sell for more than it's worth. The worth of a product is the value people are ready to pay for it.

If you're starving and I sell you a loaf of bread for $20, that's what a loaf of bread is worth, at least to a starving man.
Última edición por Jukelo; 10 JUL 2024 a las 9:41
VonFIDDE 10 JUL 2024 a las 10:01 
It's for those that enjoy the game, but every campaign no matter the faction mechanics turns into a slog. Hence why i don't complete them very often.
Triple G 10 JUL 2024 a las 10:50 
Publicado originalmente por ChaffyExpert:
How do you objectively determine it's worth,
Easy: how much work and other means are invested into the base game - compared to how much work and other means are invested into a DLC. And then compare the prices.

Publicado originalmente por Jukelo:
A product can't sell for more than it's worth. The worth of a product is the value people are ready to pay for it.
But how does it work, when people are basically tricked into buying it?

Also every product is sold for more than it´s worth - as we also make the prices for them, as at some point there are people who can demand something, to give it away. By default nothing has a price - it´s free. But that´s gonna be partly a philosophical discussion, as it´s about how money is created in the first place - and which stances one has towards certain societal ideas - and after that it would be about economy. So it would probably derail a bit.
Isaac 10 JUL 2024 a las 11:31 
Publicado originalmente por Raider Deci:
The problem I see is dlc upon dlc. Not that its dlc's in of itself.
Say if you want to play The Empire or Dwarves then you first need to buy wh1 (which is a dlc at this point), but to get full access to the factions & their roster you also need to buy Thrones of Decay.
that is not correct. you also have to buy hunter and beast for empire, and warlord and king for dwarfs.
Elitewrecker PT 10 JUL 2024 a las 11:33 
You forgot Grim and Grave for Empire as well.
Captain Baldy 10 JUL 2024 a las 11:37 
I genuinely admire the thinking but I think what you say is only partially correct in a theoretical or dare I say, primitive context where resources are abundant and accessible without ownership, but we are not living in caves and simply offering something for something.

That worked back when we numbered the hundreds of thousands or more, but good luck in a global society approximating 8.12 billion people. The plumber, the soldier, the electrician doesn't want to barter, he wants currency, the crucial component of this modern economy. :steamthumbsup:
Isaac 10 JUL 2024 a las 11:49 
Publicado originalmente por Elitewrecker PT:
You forgot Grim and Grave for Empire as well.
oh, true. thanks
Triple G 10 JUL 2024 a las 11:57 
Publicado originalmente por a mite of Nurgle:
The plumber, the soldier, the electrician doesn't want to barter, he wants currency, the crucial component of this modern economy.
Nobody´s denying that - or the usefulness of the currency, but i for myself am slightly concerned that important, but rather small, parts of the society - want currency so much, that they put the value of it before that of the plumber, the soldier, and the electrician.

And on top they wouldn´t share their gains very well, when they have formed global structures, compared to having a small local business. So they should have some social responsibility, as their impact and market power is much bigger. And the costumers are not able to handle it, as those with more money don´t seem to think much about how they spend their money - and which consequences it has for the less fortunate, as the companies will orientate to maximize the profits, which is their main job. Their main job is not to distribute goods to as many people as possible while being able to live off of it.

Also the products which we produce don´t matter much - as it´s about who owns the caves, as these are the ones who can demand something. Without cave - there´s no product. And if someone has a cave which also contains a gold mine: It´s good luck i guess (while gold is a bad example, as it´s mainly valuable, because people collect it - only a fraction is used by the industry. So the price of it is high, without any rational need for it to be so high.)
Chris 10 JUL 2024 a las 13:01 
Yep, thank god I find half of the factions unappealing to play so I won't feel the need to buy them. Fighting them is fun but otherwise I could care less about playing as wood elves.
SoupSultan 10 JUL 2024 a las 15:30 
Congrats? Whats the point of this dumbass post?
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Publicado el: 1 JUN 2024 a las 21:28
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