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报告翻译问题
Because then the skaven take your cities while you arent looking or the greenskins get a waagh and suddenly your armies become useless... yea always hated that.
And yea, the majority of my probably 2k hours in warhammer is with bretonnia. So believe me when I say that I totally understand how frustrating it can be for guys who dont even play the faction to give some stupid advice that they heard from a youtuber who doesnt play the faction either.
If you're having trouble mainly with the greenskins, maybe get the tech that makes you friends with the elves. Make a non aggression pact and have them take the hits for you. You're seriously gonna wanna avoid war with the greenskins. You cant wage a war on two fronts with a single army.
Again its mainly about defending carcassone. Fays enchantress is a lot of building and pressing end turn at the start of her campaign. its also a good idea to get as many trade agreements with as many people as possible and try doing it as often as possible.
Personally I have a lot of disdain towards this franchise because the warhammer fanbase shilled it into the ground and killed the good series it used ot be.... but if you want I can go ahead and make a video on my youtube channel for Carcassone then post the link here. Just so you can see what it is i mean and what im doing.
Yup. Skaven, Beastmen, Greenskins, and whatever other reject the Wizard of Oz kicked out of his kingdom that wants Carcassonne. But that's not just it. I'm also trying to play this without auto resolving because I am stubborn, and it makes it so much harder.
No, don't go that far. I just have to try new things until I figure out what actually works. I know what you're telling me, and honestly, there is something I haven't tried. I didn't try sending an army to deal with the beastmen to the south-west before they wipe out the human faction that's there. If I can do that before anyone wages a war one me, that might help, and create a good opening for dealing with the Skaven.
Trying to go west to deal with the dark elves might be good too, because one of those games, the dark elves actually started to become a major threat. If left unchecked, they can be another threat.
OP I have recorded myself playing the first 10 turns on Legendary to prove that it's not lacking 'proper balancing'. Now, I just need to find the time to edit it a bit and upload it somewhere...
I declared war on Grom and took him out immediately. If you do it that way, he won't grow powerful enough to pose a threat. Because he'll be dead.
Plus, if you kill him, Orion will like you way more and will mitigate the effects of any treaties you have with Parravon.
https://steamcommunity.com/sharedfiles/filedetails/?id=3260887034 https://steamcommunity.com/sharedfiles/filedetails/?id=3260888438 https://steamcommunity.com/sharedfiles/filedetails/?id=3260886912 https://steamcommunity.com/sharedfiles/filedetails/?id=3260886869
Now go get your $5 dollars from venris, you've done your best.
Oh sorry, I didn't realise that it was just a psychological "get well corner". I thought you actually wanted some practical help in a sense on how to beat the campaign and deal with the issues as quickly and efficiently as possible. But if your main aim is to get pity and empathy for your "struggles", then it's too bad.
Thy, I would have done it myself, but since you already did...
I hate to bring it to you, but just because people have found the solutions you failed to find doesn't suddenly mean, that they are giving tips for a faction they don't play. Those arbitary general accusations are neither friendly, nor helpful to anyone.
Why would you want to avoid Greenskins if you can just kill off Grom turn 3 and take his fotress turn 5 always and reliably? Like, what the actual...
Are you seriously always sitting around in your starting province and pressing end turn while being assailed from all sides? Are you a masochist?
While it's possible to do just that, being aggressive is always more efficient than staying and turtling. A dead faction won't attack you and if it's literally around the corner, there is literally 0 reason to not make sure that it reaches this status asap.
Your comparison of arbitarily chosen units out of a whole troop type is as nonsensical as your whole position tryting to prove, that Radious is somehow lore friendly. Obviously I meant basic Elven Archers and not Sisters or Averlorn. Obviously I meant order knights, not the basic Empire Knights. Anyway, I am not about to shoot tons of screenshots. Anyone who is interested in the truth can just download the mod and see it at a glance, that Empire for some reason has elite infantry and cav that can easily compete with the best of the best even though it's just a weak human faction.
https://steamcommunity.com/sharedfiles/filedetails/?id=3260939969
First , we take a look at the troop composition of the enemy and what we can do about it. The most dangerous about Grom are 4 things:
1. Both Trolls troops.
2. Grom himself.
3. Pump Wagons.
4. Catapults.
As a Brettonia playber, you can safely lean back and chill. It doesn't matter what infantry you have. Sure, the Spearmen are technically anti-large, but they won't hold against anything due to garbage stats.
https://steamcommunity.com/sharedfiles/filedetails/?id=3260939873
But fear not! You have the almighty Peasant Bowmen! Their job will be to deal with the Trolls, while their munch through your useless infantry and to countershoot enemy archers.
https://steamcommunity.com/sharedfiles/filedetails/?id=3260939838
The Stone Trolls are another matter. They have high armor, so our bowman won't be able to take them down easily. You have something way better though: Grail Guardians. Rely on them and they won't disappoint.
https://steamcommunity.com/sharedfiles/filedetails/?id=3260939806
We form up very straightforward. Infantry in front, bowmen and trebs behind, spears in reserve to counteract flankers and Grail Guardians wait to counterattack the Stone Trolls. We also form our "Group 4 Assassination Team". That's my personal way to hunt lords and heroes on the battlefield and this time Grom and his Troll Hag are their prey.
https://steamcommunity.com/sharedfiles/filedetails/?id=3260939774
The bowmen focus down the River Trolls until they flee.
https://steamcommunity.com/sharedfiles/filedetails/?id=3260939743
Fey and Grail Guardians counterattack the Stone Trolls.
https://steamcommunity.com/sharedfiles/filedetails/?id=3260939708
The dedicated assassination team attacks Grom. Keep in mind though, that he will often disengage and try to engage other units, so check up on him from time to time and send the assassination team right after him if he does.
https://steamcommunity.com/sharedfiles/filedetails/?id=3260939675
Once the River Trolls flee or are very weakened, we redirect the bowmen fire at the enemy shooters. Goblins and Orcs aren't Elves for sure, but your unshielded infantry will still take tons of dmg from their shooting.
https://steamcommunity.com/sharedfiles/filedetails/?id=3260939651
As you see, when our Grail Guardians reach the line, they rout the Stone Trolls fairly quickly, but the infantry is already heavily dented. Don't worry, the line will definitely break and they will flee, but as long as our knights and lords are around, they won't rout compltely. Keep healing your knights and characters with Earth Blood and keep "yoyoing" the infantry into the fighting until the enemy is defeated.
https://steamcommunity.com/sharedfiles/filedetails/?id=3260939992
Victory! As you see, we took heavy losses, but since we didn't do any fancy tactics and have still unbuffed trash for infantry, they were to be expected. Nonetheless, peasants are plentiful and our losses will recover. Also, keep in mind, that if you do all the previous battles youself, you will have a full 20 stacks, not just 18 units that I had to contend with here.
Ah, in case you're wondering about the Rock Lobbas: I just counter-artied them with Trebs once melee started. Not the best way to use them for sure, but easy to execute since it's literally 1 click&forget and is better than accidently hitting your important Grail Guardians with friendly fire.
NICE GUIDE. FOR THE ALLIANCE
This is a great step-by-step guide! Really good info.
But since I had already recorded and uploaded it, here is my take on the first few turns:
https://youtube.com/playlist?list=PLKGYOP37LoJo5-cru98ZAACyXILMSOiut&si=pMBeXqaQMmw8t3YT
OP I'm really curious if between the written guide provided above and what I provided you still have issues with Fay Enchantress early game.
I actually recorded more but this is all I had time to upload at the moment, I will add more to the playlist when I can, but I think the most essential piece is the fight with Grom. I took out Broken Axe entirely, just in time for Ikit to declare war on me...
There are certain things that could've been done more efficiently and I made mistakes, but I think the baseline idea stays the same.
I think I also need to be better about targeting tougher enemies with those grail knights. Another mistake I think I keep making is I target weaker units with the Grail Knights because my thinking is weaker enemies will die faster. Maybe if my army were better that logic would work better.
That third video is definitely where the struggles start. Even your match there was pretty close. And as the last guide mentioned, there's certain enemies that I need to have the Grail Knights focus on, and I think I need to be better about what I am targeting using them.
This faction certainly has a learning curve to it.
Hey that 'Assassination team' is heroes, lords, and Grail Knights, right? I couldn't see it super well in the screenshot.
Yep, it was kina close, but I'm sure there's more efficient ways to play that specific one & I made some mistakes. Also, this is over the end turn between Turn 2 and 3. If you want to make it less risky, you can wait until more recruitment comes in and attack him on Turn 3, like I mentioned in the video description.
Generally, you should try to think about "threats" first. Try to always take out the most threatening units on the field. For that, you usually want to use a strong unit, since strong units tend to have better offensive capabilities and therefore will neutralise the threat quicker. So yeah, using your elites to slap around fodder isn't exactly the best use of them...
Good job on the vids. That's about the way I would have played the battles. It's just that I opted for a more "conservative" approach for a reason:
I wanted to showcase that Carcassonne has all the tools needed to defeat Grom no matter what, right from the start and it only requires some rundimentary threat assessment by the player.
In his match, pretty much anyone would have struggled. Reason is, that he skipped a full turn of recruitment because Grom collapsed on him turn 2. My approach is slightly less efficient (you fight 1 battle less so less XP), but you get an another lord and more bowmen - your most vital infantry. Therefore you have an easier battle. Generally I dislike it very much to struggle in tactical battles, so my aim on the campaign map is to always ensure, that I go into a fight with some form of advantage.
Use what works best for you personally. Just don't fear the Orc. You have everything you need to defeat him right out of the gate.
The Grail Guardians had to take on the trolls, so it was the job of both combat lords and the Paladin hero.
I'm not even going to bother to guess what "basic elven archers" means or "order knights", its quite obvious you are a shill making crap up on the fly. Have fun with your "weak human faction" and waiting 6 months for updates if you don't dish out $$$ on sfo patreon.
Nope, you just have no idea about the lore. So better pull out of this topic. If you can't even differentiate between order knights and normal knights of the Empire, there is no way you'll ever understand how much Radious craps on the lore. Go and enjoy it for all I care, but also understand, that those that appreciate the lore have beef with the mod.
I also don't quite like SFO either btw, but for different reasons. It's way more lore friendly though.