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Around what turns do you start having money issues? 0-20? near 50? Early game shouldn't be too bad, just start investing in some money buildings and get the capital city to tier 3 for an upgraded harbor and go win some wars. You should mostly focus on building up your main starting province with the spare $ rather than spreading your $ and forces thin. If you don't invest in outer territory, you don't need to care too much if the AI take them since you lose little aside from public order. Can also gift cities back to elector counts if you don't want to deal with managing them yourself Also, taking the Marionberg province if a non empire faction took it over is a good idea if you can, since the elector state troop you get from that province ensures that you'll never lose from your enemies doing an elite infantry spam (since you don't have amazing frontline yourself). It's also a rich province so you can focus on that too in the midgame with $
I just started a new game as gelt and it's way easier. Definitely should have started with him.
They are your best early game damage dealer and are very cost effective. Spread them out in a checker formation so if they get through whatever blockers you have than at least some of your gunners are still dishing out damage. Make sure the gunners are on guard so they can still shoot and won't chase units.
Outriders are also really good and cost effective, especially against Vampire Counts but they would also work on Ogres for the most part. Get damage in and kite a portion of them away from your main army.
Halberds would be more effective at blocking ogres or most things in general. If you can't grab them yet than resort to putting heroes in your army against ogres. If you can grab a Warrior Priest to buff your frontline even better. You can also grab a light wizard to net them before they charge your frontline so your gunners can shoot them.