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But III is also buggier than II is, and in general, more in need of tweaking that II is (but that's normal since II had way more patches and year to arrive to where it's now).
III is also overall an easier game to play than II, for better and for worse.
Finally, III is more complex than II has ever been, which means that AI also needs to be better at decisions making just to be as threatening as it was in II -> which is unfortunately not always the case, though part of it is also simply because in higher difficulty, the player is not as nerfed as he was in game II.
The diplomacy looks like what I got used to in Troy, and that's a good thing imho.
The game is currently in a great state, so whoever told you the game is "riddled with glitches" is probably just a malder spreading hyperbole.
Regarding ai, it's honestly not that bad. You'll see some people complain sometimes about it being too easy but then they'll list all the ways their actively cheesing the game to make it so easy, so take their opinions with a grain of salt.
Sure, it does do some weird stuff sometimes, but then again every strategy game ai does, and it's not like it's game breaking. Of you just play the game without trying to break it, you probably won't see much shenanigans.
That doesn't mean you may not still prefer parts of WH2 (e.g. if you like The Vortex campaign). Honestly though, there's really no reason that you can't just try WH3 and see how it goes.
More faction to play as and against(obviously).
I dont feel a big difference in AI overall. They gained some and they lost some. Overall difficulty feels roughly the same(bugs and "seasonal" issue not withstanding).
Magic scales better now(and was rebalanced), melee units are overall better now.
Spell resistance instead of magic resistance. Having "magical attacks" are actually a good thing now, rather than a potential downside.
Resistances overall scaled down a bit, so that it is harder to create(or fight against) something with 90% damage reduction.
Bigger map to play around with in the IE compared the ME. The RoC campaign is much better(personal opinion) than the Vortex one, as it feels more focused.
Sea-lanes for getting around the map easier(honestly cant remember if they were present in ME, but either they werent, or there were only a few).
Diplomacy is much better. Quick Deals and the ability to see how close or how far you are to making deals, are both huge quality of life improvements.
Settlement trading.
Trading agreements are easier to make, as you do no longer require to share a border(less frustration for factions that wants to do trade, like Imrik).
Sieges. Yes. I was sick of having either field battles only(even in many settlement battles), or more or less the same 1-wall sieges. Of course, they can still be improved upon, but I still consider them better and more enjoyable than what they were previously.
Various tweaks and changes. Too many to list.
There are of course also some things that became a bit worse or disappeared.
Like searching ruins for treasure is now completely gone. I feel that an interesting dynamic disappeared with that(razing certain settlements and using them to hunt for treasures and level heroes). But maybe it will return with Dogs of Wars at some point(they really love treasure after all).
WH3 has quick deal and better diplomacy. Settlement trading, allied unit recruitment. Far bigger map in Immortal Empires. Ai expansion feels shackled in terms of expansion and it also has a habit of running away when you're about to take it's capital. Difficulty is easier, VH in WH3 feels like normal in WH2. Most factions have much higher replenishment. Smaller garrisons but larger settlement maps. Don't really like WH3 sieges to be honest.
You can remove settlement battles with a mod pretty easily, though that isn't a perfect answer, since sometimes it would be nice to actually play a GOOD WH2 style defensive battle. There are also a plethora of other siege related mods that try to fix them in a variety of ways.
There are tons of WH3 AI mods for aggression and other buffs. That's not a huge issue.
In most other regards I'd say WH3 is the better game, and it seems to have better mod support.
WH3 wins (at least with reasonably modded games).
If you want to really challenge yourself (this is a strategy game after all and i think it is most fun when it is really challenging) than you definitely want to play 2. 2 is a much more polished experience, much more balanced, less bugs, significantly better AI. The experience you will have playing on the hardest difficulty settings is much much better in 2 than 3.
I would recommend playing the Mortal Empires campaign in 2 until you get burnt out and then switch to 3
A lot of people hang onto something that *might* have been true when talking about the release version of WH3. But a lot has changed since then - if there are people that still talk about how "buggy" or "glitchy" WH3 is compared to 2, it's because they can't admit that things change.
WH2 was just as glitchy, some of the bugs that people like to complain about date back to Rome 2... AI has always been iffy and not that intelligent.
The AI behavior is mostly the same as it was in game 2. The only major difference is that they have made changes to the AI since this game released to make it not so hell bent on wrecking the player at the expense of it's other wars and territories. It's behaves much more rationally.
In other words, it's rose-tinted glasses syndrome.
I do find some interesting similarities in every single one of my dwarf campaigns, for whatever reason. I seem to always get along famously with the Tomb Kings and eventually the Empire. The Frenchie dudes almost always come to my rescue late game and are great allies. In fact I get along so well with the Tomb Kings I'm inclined to really want to play them - I like their style.
Being able to trade settlements is a HUGE improvement imho. I found the diplomacy in WH2 to be a step backwards from Troy. Speaking of Troy, I find the visuals and music to be very cathartic. WH2............. not at all. Very different vibe altogether.
FWIW I have begun the tutorial campaign in III and don't see any major differences in how the units respond. It reminds me of Troy what with the emphasis on settlement battles. I prefer fighting out in the open but that's just me. I despise sieges except when I'm defending; again, that's just me.