Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Guns take some fiddling to get used to due to LOS being a much bigger issue for them than glorious Delf XBows, but once you you get into the habit of scouting the terrain for hills blocking LOS and using SEMs or small entity-units to keep the enemy at bay for the gunline, it proves its worth. Plus Streltsi can actually melee. They are great in the checkers formation, where half the units are moved 1 unit-length backwards to continue shooting at whatever is attacking the front half.
Once you reach Bear Riders and the new Gryphon Legions its gg, though Iceguard-based stacks also work perfectly fine. The trick is getting to t3 and surviving w these units long enough for t4.
Or spam Akshina Ambushers. Despite nerf after nerf they are still disgustingly strong.
If you feel fancy get some armored kossars (SHIELDS) for frontline, around 4 would be enough. Once you can, upgrade your kossars to ice guard.
With 2x War Bear Riders on each flank to counter any attempted flanking by cavalry.
Use Ice spells to slow approaching enemies as they get shredded by ranged volleys.
Early game it's a row of Kossars shooting over Armored Kossars. Same strategy as the late game army, bit weaker units.
Make sure your Lord takes the red skills that buff the appropriate units. Make sure you grab the key technologies that buff their reload skill etc.
As for Strelsi not shooting, you might be deploying them on bumpy terrain where they can't see the approaching enemy until they 'crest' the bump/hill in front of them.
Look for flat areas to deploy them. Or preferably at the top of a slope where they're looking down over the terrain.
Gunpowder units also don't shoot over friendly units, because their shots don't arc like bows or crossbows.
Never had an issue with that but it was on normal difficulty. Gave me no reason to think it wouldn't work on higher ones tho, it was quite overwherlming the poor ai.
frost wyrm doom stack
I'm actually here because i wanted to see if I was doing anything wrong with Streltsi as their little gromm, Streltsi stack is performing abysmal in comparison to the light sleds.
Otherwise it's all mute. I could advise you to built a mobile archer army and use mongol tactics on the enemy but that requires a LOT of clicking and micro intensive battles.
OR if you are playing as Boris, build a bear army and kill everything and anything in your way, just point click and watch everything die.
It is better to have one army of high tiers units than three armies of low tier trash that will just melt and run away, although you do get blood of the motherland with Kislev so trash army are slightly more viable.
Your best option with Kislev at the start is to use the old bait and attack ambush trick. Using a weak army on forced march while having your main strong army in range to reinforce will allow you to kill the rats and then you can push on early and wipe them out completely.
You can use the same tactics against the Chaos Dwarfs too and Chaos forces but by the time they arrive you should be on your way to building some decent armies.
Try and keep the Dwarfs alive and the Empire otherwise you can easily be overwhelmed.
Different Lords buff different units so bear that in mind when building your armies, but generally speaking War Bears and Ice Guard are your best units in terms of mass production and upkeep.
Tier 1 units are rarely viable after turn 40 because the A.I starts to spam out heavily armoured armies by then and your low tier Kislev units don't have armour piercing so disband them and build better.
That being said, always make sure there are little gaps in your front-line through which your ranged units can shoot (look up the checkerboard formation if you are unfamiliar with this tactic). Their missile cavalry can be real useful in the early game for harassing enemy units and quickly getting behind the enemy front-line to shoot them in the rear, although the war sleds will be more efficient in killing higher tier units later on in the campaign, with the light-war-sled being the better option as speed>armor. The war-sleds can also crash into the enemy's rear for maximum damage. Vanilla Kislev had pretty poor magic, but the addition of the hag witches makes up for that. All-in-all, I'd Kislev has a very balanced army composition that is solid in pretty much all areas, although some of their campaign mechanics do feel a bit half finished. Good luck!
Just look at the inconsistency of the lore vs reality. They seemingly have eternal number of bears and epic monsters, Naruto-level willpower, unique ice magic and mystical witches. Yet when Chaos sneezes they evaporate.
They are a joke.
As Kislev there's little reason once you get war sleds to build anything but warsleds, as they wreck single entity and cav with their shooting, and kill infantry with their chariot.