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YES WE DO!
But it does depend on AI dealing effectively with cults in their settlements after they have been revealed. Whether or not AI uses money to destroy cults is a touch and go.
I've played as Skaven have had a revealed undercity nest continue to exist for an entire campaign despite having been found out, and others exist for 10+ turns before being dealt with. Enough time for the Changeling to make new a new army.
So you build one of these, which reveals all Changeling armies in the region.
Defeating a revealed army will reveal the local cult.
Defeating all his armies will reveal all cults.
So this certainly helps to detect him. I remember games where i entered the region, discovered his cults through an army of Heroes, razed the cults in cities i owned, but never even made contact with his faction.
As Ewalden wrote, the AI ignores discovered cults and undercities. So this only helps if you own all the territory with cults yourself.
Not sure if i like this change from the Changeling's perspective, though.
You don't own any cities, so you rely on your armies being invisible when you recruit them in other faction regions.
Not sure if a bug, but your armies are not invisible in a region which has a cult within a razed city.
And you have other advantages, but you completely rely on the invisibility mechanic, as you're always completely outnumbered while trying to rush the schemes.
I mean, not fir meh, cuz I made muh own personal horde reemergence mod dat removes his faction from teh respawnable factions list, but fir most peeps, he’ll come back eventually.
But you can temporarily destroy his faction MUCH more easily now, and eben without mods, his faction would take at LEAST 20 turns to come back, and eben den, if his faction isn’t the only one waitin’ to come back, it could potentially take hundreds of turns fir him to respawn.