Total War: WARHAMMER III

Total War: WARHAMMER III

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I love teh new patch!
I’ve been waitin’ fir CA to fix the Changling fir months now, so dis pleases meh. :donpug:
“The Changeling is a touch too immortal to play against, so we're making some tweaks to make him easier to catch:
When the Changeling loses a battle, if there is a Trickster Cult within that region, it will be revealed to the settlement owner.
When the Changeling loses all of his armies, all Trickster Cults will be revealed to the settlement owners.
Fixed an issue where the Changeling's armies could become hidden despite being in Raiding stance. An additional effect has been added to his Raiding stance to make it clear that the army will always be visible when in that stance.
The Protection building chain will now reveal any hidden armies (i.e. armies belonging to the Changeling) in the local region.”


The only way dis patch could have been better is if it added Hotseat mode, but oh well, maybe next time. :Dogeface:
Last edited by Puggly the Grey; Mar 5, 2024 @ 5:47am
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Showing 1-12 of 12 comments
chickabumpbump (Banned) Mar 5, 2024 @ 5:48am 
And we love our puggy!!
YES WE DO!
Could you just say if his faction can be killed now or not?
Ewalden Mar 5, 2024 @ 5:54am 
If he has no army and has no cult in any settlement he is eliminated.

But it does depend on AI dealing effectively with cults in their settlements after they have been revealed. Whether or not AI uses money to destroy cults is a touch and go.

I've played as Skaven have had a revealed undercity nest continue to exist for an entire campaign despite having been found out, and others exist for 10+ turns before being dealt with. Enough time for the Changeling to make new a new army.
KeiranG19 Mar 5, 2024 @ 5:57am 
Originally posted by Breeding Medicine:
Could you just say if his faction can be killed now or not?
You can now reliably hunt his cults down and destroy them.
Originally posted by KeiranG19:
Originally posted by Breeding Medicine:
Could you just say if his faction can be killed now or not?
You can now reliably hunt his cults down and destroy them.
so with the culsts destroyed he won't come back?
KeiranG19 Mar 5, 2024 @ 6:03am 
Originally posted by Breeding Medicine:
Originally posted by KeiranG19:
You can now reliably hunt his cults down and destroy them.
so with the culsts destroyed he won't come back?
Kill his armies and destroy his cults and the faction is destroyed like any other when they lose their last city or army.
Evil Panda Mar 5, 2024 @ 6:05am 
Originally posted by Puggly the Grey:
I’ve been waitin’ fir CA to fix the Changling fir months now, so dis pleases meh. :donpug:
“The Changeling is a touch too immortal to play against, so we're making some tweaks to make him easier to catch:
When the Changeling loses a battle, if there is a Trickster Cult within that region, it will be revealed to the settlement owner.
When the Changeling loses all of his armies, all Trickster Cults will be revealed to the settlement owners.
Fixed an issue where the Changeling's armies could become hidden despite being in Raiding stance. An additional effect has been added to his Raiding stance to make it clear that the army will always be visible when in that stance.
The Protection building chain will now reveal any hidden armies (i.e. armies belonging to the Changeling) in the local region.”


The only way dis patch could have been better is if it added Hotseat mode, but oh well, maybe next time. :Dogeface:
No fix for tzangoors being utter trash no so i was disappointed to say the least
CrUsHeR Mar 5, 2024 @ 6:23am 
Protection Building - i guess these are the anti-plague building chains?

So you build one of these, which reveals all Changeling armies in the region.

Defeating a revealed army will reveal the local cult.
Defeating all his armies will reveal all cults.



So this certainly helps to detect him. I remember games where i entered the region, discovered his cults through an army of Heroes, razed the cults in cities i owned, but never even made contact with his faction.

As Ewalden wrote, the AI ignores discovered cults and undercities. So this only helps if you own all the territory with cults yourself.



Not sure if i like this change from the Changeling's perspective, though.

You don't own any cities, so you rely on your armies being invisible when you recruit them in other faction regions.

Not sure if a bug, but your armies are not invisible in a region which has a cult within a razed city.

And you have other advantages, but you completely rely on the invisibility mechanic, as you're always completely outnumbered while trying to rush the schemes.
Zé Bonitinho Mar 5, 2024 @ 6:30am 
What good is it if the AI is still trash?
Puggly the Grey Mar 5, 2024 @ 6:35am 
Originally posted by Breeding Medicine:
Could you just say if his faction can be killed now or not?
Er, yesh and no, his faction is present in the horde reemergence script, so he’ll eventually respawn after dyin’. :Dogeface:

I mean, not fir meh, cuz I made muh own personal horde reemergence mod dat removes his faction from teh respawnable factions list, but fir most peeps, he’ll come back eventually. :theDoge:

But you can temporarily destroy his faction MUCH more easily now, and eben without mods, his faction would take at LEAST 20 turns to come back, and eben den, if his faction isn’t the only one waitin’ to come back, it could potentially take hundreds of turns fir him to respawn. :donpug:
SpaceGoatMage Mar 5, 2024 @ 11:12am 
Still no hotseat though:cozypoesad:
Puggly the Grey Mar 5, 2024 @ 11:32am 
Originally posted by SpaceGoatMage:
Still no hotseat though:cozypoesad:
Yesh, tis the only major flaw wif dis patch. :steamdeadpan:
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Date Posted: Mar 5, 2024 @ 5:46am
Posts: 12