Total War: WARHAMMER III

Total War: WARHAMMER III

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Warp Lightning Needs Nerfed
It's crazy that a cheap level 1 spell that can wipe entire units from across the map still hasn't been nerfed, even though everyone complained about how OP it was in the last game.
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Showing 1-15 of 68 comments
Ashardalon Mar 4, 2024 @ 7:53am 
200 range max
one of the smallest area of effects of the area of effect spells
no secondary benefits
and probably still only kills skavenslaves that do get hit

what did you do for warp lightning to wipe out several units
its a good spell, but not great, just the basic reliable zappygoodness
Originally posted by Ashardalon:
200 range max
one of the smallest area of effects of the area of effect spells
no secondary benefits
and probably still only kills skavenslaves that do get hit

what did you do for warp lightning to wipe out several units
its a good spell, but not great, just the basic reliable zappygoodness
You've not played Dwarves vs Skaven.
Zefar Mar 4, 2024 @ 8:05am 
Originally posted by Ashardalon:
200 range max
one of the smallest area of effects of the area of effect spells
no secondary benefits
and probably still only kills skavenslaves that do get hit

what did you do for warp lightning to wipe out several units
its a good spell, but not great, just the basic reliable zappygoodness

While Warp Lightning won't wipe out a unit it still does a lot of damage and kills a lot of units in a normal unit. Even ones with heavy armor on.
It's certainly better than most wind type spell and even cone shaped ones.
Ashardalon Mar 4, 2024 @ 8:14am 
ofcourse it will do damage vs heavy armor, im fairly sure its all ap
thats why i mention the tiny aoe, wich is its downside vs the easy to aim and massive aoe cones

i recently finished a dwarf campaign
identity Mar 4, 2024 @ 8:16am 
Originally posted by hunt showdown hoedown:
You've not played Dwarves vs Skaven.
Dwarves are magic resistant on purpose.
Originally posted by id:
Originally posted by hunt showdown hoedown:
You've not played Dwarves vs Skaven.
Dwarves are magic resistant on purpose.
And WL can still kill 20+ Dwarf Warriors in one cast.
Enelith Mar 4, 2024 @ 8:18am 
Originally posted by Zefar:
Even ones with heavy armor on.
Been a while I didn't play them, but
https://totalwarwarhammer.fandom.com/wiki/Skaven_Spells_of_Ruin

It's a bombardment spell, so you can counter it with micro ;
Also, ofc it's going to heavily affect armored units since it's 100% ap dmg.

As for a the Dawies matter, well, you signed up for this when you picked them. (they'll get good stuffs soon, just wait a bit for ToD)

Edit :
Magic is supposed to be dangerous in this game btw.
Last edited by Enelith; Mar 4, 2024 @ 8:19am
Conflagration Mar 4, 2024 @ 8:25am 
Originally posted by Ashardalon:
200 range max
one of the smallest area of effects of the area of effect spells
no secondary benefits
and probably still only kills skavenslaves that do get hit

what did you do for warp lightning to wipe out several units
its a good spell, but not great, just the basic reliable zappygoodness
Having a small AOE is one of its strong points - it basically guarantees it'll hit on tightly-packed infantry. And also you forget how fast it casts - as soon as you hear the spell beginning it's usually too late to move your unit.
Zefar Mar 4, 2024 @ 8:25am 
Originally posted by Enelith:
Originally posted by Zefar:
Even ones with heavy armor on.
Been a while I didn't play them, but
https://totalwarwarhammer.fandom.com/wiki/Skaven_Spells_of_Ruin

It's a bombardment spell, so you can counter it with micro ;
Also, ofc it's going to heavily affect armored units since it's 100% ap dmg.

As for a the Dawies matter, well, you signed up for this when you picked them. (they'll get good stuffs soon, just wait a bit for ToD)

Edit :
Magic is supposed to be dangerous in this game btw.

This is one of the spells you can't really dodge with most units. Only the most fastest units can dodge it. We're talking about some real speedy boys or girls that can avoid it.

Everyone else will be hit by it.
I didn't knew it did 100% AP damage but man does it hurt. If you do 2 casts on most groups you've reduced their numbers by at least 70%.
Rubyeyed Mar 4, 2024 @ 8:28am 
Originally posted by Enelith:
Magic is supposed to be dangerous in this game btw.

And yet, Scorch from the same school does literally next to nothing even if cast perfectly covering most of the unit. Major damage? More like major disappointment.
Ashardalon Mar 4, 2024 @ 8:33am 
Originally posted by Obsidian:
Originally posted by Ashardalon:
200 range max
one of the smallest area of effects of the area of effect spells
no secondary benefits
and probably still only kills skavenslaves that do get hit

what did you do for warp lightning to wipe out several units
its a good spell, but not great, just the basic reliable zappygoodness
Having a small AOE is one of its strong points - it basically guarantees it'll hit on tightly-packed infantry. And also you forget how fast it casts - as soon as you hear the spell beginning it's usually too late to move your unit.
there is no scatter in this game
big aoe's and cones also guarantee hits
and its skaven so including some friendlies in the blast doesnt matter
its a downside, a big downside
Enelith Mar 4, 2024 @ 8:37am 
Originally posted by Rubyeyed:
Originally posted by Enelith:
Magic is supposed to be dangerous in this game btw.

And yet, Scorch from the same school does literally next to nothing even if cast perfectly covering most of the unit. Major damage? More like major disappointment.
That's why I said "supposed".
It should, but bcs lots of people keep asking for nerfs or else, well, magic is not what it's supposed to be.
Not going to say it's useless, but clearly, I feel that buffs magic are more worth than dmg magic most of the time.
Originally posted by Rubyeyed:
Originally posted by Enelith:
Magic is supposed to be dangerous in this game btw.

And yet, Scorch from the same school does literally next to nothing even if cast perfectly covering most of the unit. Major damage? More like major disappointment.
This. Compare Fireball to Warp Lightning, it's one of the best examples of power creep.
Originally posted by Ashardalon:
Originally posted by Obsidian:
Having a small AOE is one of its strong points - it basically guarantees it'll hit on tightly-packed infantry. And also you forget how fast it casts - as soon as you hear the spell beginning it's usually too late to move your unit.
there is no scatter in this game
big aoe's and cones also guarantee hits
and its skaven so including some friendlies in the blast doesnt matter
its a downside, a big downside
Depends. For the player maybe, but for the AI most of their armies will be chaff, so it doesn't matter. You can also just spam clan and slave rats and use it too, regardless of friendly fire.
Last edited by minecraft with gadget; Mar 4, 2024 @ 8:47am
a thing I learned against skaven never bring siege towers, units are so close to each other when they get out that warp lightning will be an instant wipe
Last edited by Arthur two sheds Jackson; Mar 4, 2024 @ 9:24am
(Steelclaw) Mar 4, 2024 @ 10:00am 
Disagree on it being such a problem it needs nerfs, but agree that it's the best tier zero spell in the game.

The only ones which even come close are the Lore of Metal and Lore of Life ones, and they're both weaker (Awakening of the Wood is bad vs armor and large, metal rain does lower damage). Warp Lightning is comparable to the Lore of Heavens lightning bolt spell - I believe Warp Lightning is cheaper, but there is some RNG as to where the strikes land, whereas the Lore of Heavens one is completely reliable.

Not all spells are created equal, and there are spells which are far more egregiously underpowered than Warp Lightning is overpowered.
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Date Posted: Mar 4, 2024 @ 7:43am
Posts: 68