Total War: WARHAMMER III

Total War: WARHAMMER III

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Thrace Mar 3, 2024 @ 5:21am
Anti Large tips as Tzeetch
Hi guys, I'm really struggling with Kiaros. I've got rid of Teckless and beaten 2 oxyotl armies but I just don't have the anti large ranged to deal with the kroxigors and bastilladons.

Is there magic I should be using or a unit that helps? I just ambushed an army and I couldn't do much more than 2 turns worth of recovery to it!
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Showing 1-15 of 28 comments
Ashley Mar 3, 2024 @ 5:47am 
Large targets are bigger targets. Focus fire them with ranged. Kairos has fragments. I believe the light one should give him net right? Not too familiar with fragments details.
Ashardalon Mar 3, 2024 @ 5:49am 
yea the solution for large for tzeentch is kindof to pin them with something semi disposable and then shoot it a lot
leave the spells for the swarms so those dont tie up the units that are supposed to slow the big guys
and shoot a lot
CrUsHeR Mar 3, 2024 @ 5:55am 
Kairos vs Oxyotl:

Either i jump him directly after he takes that bastion directly west of his capital. That way he is trapped inside the keep and you can freely do that Kairos thing (fly around, cast spells, army losses gg)

Or i make a teleport ambush outside. If he already has the fort and you're not at war, you can lure at least one of his armies back with "transfer settlement" before declaring war.

With a teleport ambush and a second army to support, use autoresolve and forget about the faction. Even if you need 2 turns to replenish in the new fortress, he won't recover from losing his main stack.



TBH it's more annoying when he got into wars with anyone from Lustria, because now you need to attack those just to get your complete home continent.
Elitewrecker PT Mar 3, 2024 @ 6:00am 
You have marauder spears and warrior halberds, and then shoot them with the horrors.
Last edited by Elitewrecker PT; Mar 3, 2024 @ 6:00am
Thrace Mar 3, 2024 @ 6:07am 
Great thanks guys, I'll try out the chaff shield and shoot tactic.
CrUsHeR Mar 3, 2024 @ 6:10am 
Originally posted by Elitewrecker PT:
You have marauder spears and warrior halberds, and then shoot them with the horrors.

TBH the best tzeentch army has only pink horrors. At least for the LL army with the blue scribes.


Imagine a chessboard, and you only put your horrors on the black squares, in several rows.
Like this:

-X-X-X-X-
X-X-X-X-X
-X-X-X-X-


Units are standing In square formation each.
This setup gives minimal collateral damage from enemy AoE, minimal time spent on turning their facing, and leaves space for your own units and characters to move through the rows.


Always delay the enemy as long as possible, have Kairos and all caster lords/heroes fly in circles and zig-zag while casting cheap spells.

Now the enemy is moving in, let the horrors fire at will, keep casting spells.
Focus lords and heroes, especially with Gaze of Fate to root them.

Once your horrors in melee start taking real damage, you pull them back behind your bottom row. Get back to firing warpflames. Repeat with every unit taking damage.



Seems like the AI is completely unable to handle this.
In very early game with blue horrors, this also generally works the same.
Last edited by CrUsHeR; Mar 3, 2024 @ 6:13am
ope84 Mar 3, 2024 @ 7:29am 
The solution is in the dlc :cozyroe:
Isaac Mar 3, 2024 @ 7:42am 
Blue fire of tzeentch is a strong spell against single targets, and remember that the cultist with his fire magic increases the damage all enemies take from fire (so the majority of your ranged and spells).
And if that's not enought, get another caster with lore of Metall, then you can reduce the armor of the lizzardmen. All this together might me Overkill, but as long as they die, they die.
CrUsHeR Mar 3, 2024 @ 8:42am 
Originally posted by Isaac:
Blue fire of tzeentch is a strong spell against single targets

Doesn't seem to work since the update for homing missile spells.

But yeah Final Transmutation does the trick against characters.
Isaac Mar 3, 2024 @ 9:08am 
Originally posted by CrUsHeR:
Originally posted by Isaac:
Blue fire of tzeentch is a strong spell against single targets

Doesn't seem to work since the update for homing missile spells.

But yeah Final Transmutation does the trick against characters.
havn't reappy played tzeentch after the update. did they really ♥♥♥♥ up the missle spells so hard? isn't killing single targets the whole point of missle spells?
Zeek Mar 3, 2024 @ 9:21am 
Flamers

Tie them up with a chaff unit and let the flamers melt them
SpiffyGonzales Mar 3, 2024 @ 7:14pm 
As someone who mains tzeentch and bretonnia here's my advice
For units id say screamers are your best bet if going vanilla. trash against most infantry, but they actually hold out well against large. if you got the dlcs id say any spear or halbard unit obviously.
Something else you could do is the teleport stance. It instantly makes any battle an ambush battle. Highly recommended. Both because the auto resolve bar goes way up with it, and because ambush battles are easy to win.


Unfortunately lizards will likely be a major thing youll be fighting as kairos. Also, dont forget that you can unlock the make peace ability. If wars get to bad that thing can be a real life saver. Especially early on when you aint got the right tools to actually deal with the dang lizards.
Kel'Thuzad Mar 3, 2024 @ 10:27pm 
Originally posted by Isaac:
Originally posted by CrUsHeR:

Doesn't seem to work since the update for homing missile spells.

But yeah Final Transmutation does the trick against characters.
havn't reappy played tzeentch after the update. did they really ♥♥♥♥ up the missle spells so hard? isn't killing single targets the whole point of missle spells?
Yeah it's garbage now. Most of the missiles miss the target more often than not. Unless the target is stationary and a decent distance away from the caster.

If the target is close to the caster, the missiles don't have time to curve back down.. even if target is stationary.
Kel'Thuzad Mar 3, 2024 @ 10:32pm 
Some good tips in here I won't bother repeating.

But one thing I haven't seen mentioned; All of Tzeentch's ranged attacks are 'flaming'. Your Blue/Pink Fire spells apply the Warpflame debuff (weakness to fire).
You Cultist should also have the Kindleflame passive (more weakness to fire, which stacks with Warpflame).
So basically when you immobilise a big target with Net or Gaze of Fate, Huck a Fireball and a Blue Fire at it to trigger those two debuffs just before your pink horrors fire their volley.
It's quite a solid damage increase.
KoboldUtopian Mar 3, 2024 @ 11:49pm 
Originally posted by Kel'Thuzad:
Originally posted by Isaac:
havn't reappy played tzeentch after the update. did they really ♥♥♥♥ up the missle spells so hard? isn't killing single targets the whole point of missle spells?
Yeah it's garbage now. Most of the missiles miss the target more often than not. Unless the target is stationary and a decent distance away from the caster.

If the target is close to the caster, the missiles don't have time to curve back down.. even if target is stationary.
It's a bit of a mix. The new homing system means that you will miss if you're too close but much more likely to hit with all the missiles if you're farther away.
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Date Posted: Mar 3, 2024 @ 5:21am
Posts: 28