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It's one of the reasons why the lategame is so boring, everyone is either your friend or too cowed to bother with you...partially because you are invincible by then and partially because you are best buds with half the map.
There should be racial modifiers that nullify this effect. Dwarfs shouldn't care one bit if Skaven and Greenskins have a go at each other. Skaven and Greenskins shouldn't care whether anyone else fights someone they don't like. The map grinds to a halt until CA fixes this.
If you bothered reading the post you’d get what I was saying:
Why should my campaign as Karl Franz end because Wulfhart has successfully conquered Lustria? What do I care as Thorgrim that Malekith has taken over Ulthuan? Why should Settra “lose” because Cathay has taken out the Ogres?
And again, how would you do it?
Win by killing enemy faction? What happens if someone else kills them, maybe very early on? Should I be forced not to wage war on faction X because destroying them would mean the end, and defeat, of my campaign? Or leave them with one settlement and protect them against factions that would be my natural ally?
Win by conquering certain regions? Again, what happens if someone else has control of it? Should Alarielle declare war on the Sisters of Twilight because they’ve taken out Morathi?
Why should I play a war game that I can't ever lose and where nothing is at stake? It's called WARhammer, not Sandboxshovel, buddy.
Also, you've chosen spectacularly terrible examples there. Thogrim would care because Malekith is an imperialist overlord and someone who betrayed the trust of his Dwarf best friend. Him becoming more powerful and expanding his warmongering efforts would mean war coming to the Dwarf Karaks sooner or later.
Settra would care because he's a narcissist with an inflated ego who thinks the world owes him, he would care about other people conquering what he'd like to conquer himself, especially uncultured morons like the Ogres who'd just smash all the impressive stuff before he could get his boney fingers on it.
See, in the Warhammer universe, you don't really need to dig deep to find reasons why any faction would have a go at any other faction.
If you don't like that and want Total Peace then you've picked the wrong series.
Clearly you and I have different opinions about what the game should be, it’s fine but personally I prefer the sandbox experience, that doesn’t end because someone on the other side of the world completed its list of objectives.
But I do not see how changing the victory conditions from “conquer X settlements and outlast factions A, B and C” to “conquer this specific settlement and kill this specific faction” improves the experience at all, particularly when it results in an end game screen you have little control over.
Once again, why not simply set some goals on your campaigns?
As Malekith I need to take over Ulthuan by turn 50, else I lose the campaign.
As Belegar I must retake the Eight Peaks and defeat Skarsnik by turn 25, else I lose the campaign.
And so on
But you’re not arguing about Settra making war on Cathay, or Thorgrim on Malekith. You are arguing that their respective campaigns should end because someone on the other side of the world has “won”, even if those victories do not affect them at all.
Respectfully, I am not the one arguing for a complete overhaul of how the game works. I think I have picked exactly the series that suits my playstile.
You though? Clearly not so much
At the same time, I will never forget the campaign for the dwarves from the first game in the series. On max difficulty, the orcs didn't give me any respite at all. I often had to fight with incomplete squads. And warlord talent points aimed at accelerated replenishment of troops suddenly became the most valuable (which had never happened before).
It was difficult and even almost impossible, but this campaign is now forever in my memory :)
The exception to this is the realm of chaos where the AI can actually win by other means. Imo, this takes too long, RoC's flaw is that it should be a shorter campaign lasting about 60-70 turns rather than 120 or so. The solution to this would be to make the portals open more frequently or offer more opportunities to access portals.
I like the portals in RoC, they should be added in some capacity to the I.E campaign. Ideally, I would also like the realm of chaos to be acessable in the I.E campaign, with different win conditions.
Sorry to brake to u but TW francize all those years is trying to develop one type of ai a military ai... AND SUCKS AT IT
so don't get ur hopes up. I mean they could literrally had a chat gtp clone self play a faction till its proficient with it at this point and sell it as part of the ai but... this seems 2 b 2 hard 2.
In WH3 if you even have a couple units standing in a settlement with walls the AI will REFUSE to attack unless its a forced event or they have a massive doomstack. Their armies will jump around the map avoiding your armies and attacking your lamest smallest settlement over and over. It's like the AI know where my armies are at all times and skirt around them no matter the cost.
he wins because your home turned into a nuclear wasteland
if he achieves tech victory 2 turns before you flatten his last city
who won
according to civ2 it would be gandi
yet he would have never had the chance to fire enough nukes before his death
he would have lost and his people wiped out
arbitrary science amount doesnt change that