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But instead of making the stealth not completely unbreakable or allowing the AI to actively search for infiltration, they just tied it to a condition that will simply never apply to the player unless someone goes out of their way to make it happen.
It's always the same. Player retains all the brokenness, the AI is denied it.
Except it isn't. The forum still has people crying about things that were hit with the entire Nerf™ bat factory years ago. Some rightfully so, others less so.
Even on the highest setting you actually have the purposefully throw to lose.
Doesn't make the Changeling any less of a snoozefest just because it ain't the only one.
Also, they could have tied their detection means on conditions that aren't so easily avoided by the player regardless.
Wasn't a jab at you. Just saying the entire game is actually easy as heck.
I mean, look at me, I'm a mediocre gamer at best. And I just rolled all the Very hard campaign completions. The worst the Ai did was destroy 2 towns in my tombkings playthrough. And that's only because it took me 16 turns to get a second army.
That is news to me.
The Changeling just takes the cake when it comes to boring campaigns. It feels like playing with even more cheats on, none of which you need to earn.
The Nerf™ cannon is more often fired indiscriminately than solely at the player or the AI. If you want to talk about SP vs MP, then we can have either total agreement or a rip-roaring argument, seeing as how there's a very clear disparity along those lines.
When they did it to Taurox, they immediately pedalled back thanks to scrub whining and that was pretty much the last ever serious attempt to rein into any brokenness.
Ikkit.
Khornate factions.
Taurox.
High Elves.
Dark Elves.
Vampire Counts/Coast (several times).
Magic in general.
Too many units to remember while sleep deprived.
I can keep going.
But he is allowed to give criticism and negative feedback wheter you like it or not.
Ikit for example is still way too powerful. He still got every tool Skaven get plus a bunch of overpowered buffs on top of it at a completely negligible cost as Warp Fuel isn't used for anything but enabling those buffs.,
He's actually a fine example of why colorful UI a good mechanic doesn't make.
Also, as I said, Taurox WAS a meaningful nerf, except they backpedaled.
And magic? Really? Magic's still as broken and overpowered as ever, and the AI still can't wield it effectively. It's pretty much the poster child for CA making broken tools exclusive to the player.