Total War: WARHAMMER III

Total War: WARHAMMER III

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Wren 8 mar, 2024 @ 11:07
Spawning on the low ground
Maps exist that have really steep slopes which gives one side a major advantage over another.

Can you just not? At least make the defender spawn on the high ground or give us a way to setup on the campaign map, i just had an army in a key defensive location forced to withdraw because of this. If i stuck around and fought my army would have just been melted by a swarm of hell cannons which would have destroyed my artillery for free.

This has long been a pet peeve of mine and it has wasted many exciting battles on a crappy map position.

I love a good last stand. but a last stand is pretty boring when artillery cannons from a mountain, behind a swarm, wipe out my armies entire defensive formation before i can even enjoy the clash, this is both anti fun and weird.
Why would a general setup positioning in a killbox? Save that for when you're the attacker or in an ambush please
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path2power 8 mar, 2024 @ 12:31 
The real problem is that the maps are too small to have varied terrain and unique positioning. if you have a 40 vs 40 unit army battle, there's no tactical manuevering possible, you either corner camp or rush everything into melee because there's no room for hiding units or flanking.

And in both of those situations, terrain plays a huge role since the side with better terrain wins the melee grind.

This is why people don't play past turn 30 or just autoresolve to long victory, the maps don't support large battles, in fact they're barely adequate for 20 vs. 20. its a fun tactical game for the first ten turns where even if you're attacking a sheer slope map in Sylvania, Sothlands mountains, Cathay, or World's edge mountains, you can manuever to a better position.
But when everything is 20 units vs 20 units minimum, the terrain advantages are insurmountable as there's no room to surround or flank the enemy.
Ainess 8 mar, 2024 @ 15:15 
Ursprungligen skrivet av Wren:
Ursprungligen skrivet av KeiranG19:
I could see an argument for making it clearer what the elevation is like in the pre-battle screen. That way you can make sightly more informed decisions about fighting or fleeing.

This at least would give me a way to combat it, but how often do we use that scout map button realistically lol?

Its not happening often enough thankfully to have me buildup a habit for it.

I use it every time I think the terrain could be relevant. It has often saved me tbh. But the elevation could be (and should be) more clearly shown on the map.
Wren 8 mar, 2024 @ 15:31 
tbh most elevated positions arent an issue, its just that there are some really bad ones.

Like where a hill makes all ranged irrelevant when you are a ranged army.
Or a full 45 degree angled killbox like the one i had today lol. it was similar to the older wood elf maps. but actually worse.

Wish i took some screenshots tbh.
Valthejean 8 mar, 2024 @ 16:10 
Honestly, I can understand OP's frustration. I wouldn't mind it all that much if not for the fact that I've literally *never* spawned on the elevated side of these maps. It's not a big issue if I'm playing something like WoC or Slaanesh, but when I'm playing a ranged based army it's always annoying. I'd love to actually get to be on the other side, but the game just never wants me to.
Wren 9 mar, 2024 @ 0:30 
I did have one period where i got nothing but those types of maps.
I don't mind being on the low ground either, if its decently laid out.

Gunpowder units get a field day.

But the types im talking about are ones that completely have no line of sight, in which no historical battle takes place, in which no right minded general would engage or position themselves in such a way. Both lore wise, immersion, strategy, logic, and design, none of it make sense lol
dulany67 9 mar, 2024 @ 0:55 
The map size is the issue. Alternately, the maps could actually reflect the campaign map. However, the campaign map is so large, I understand why they are random.

But I've never understood why the maps are so small other than CA feels that the players are too impatient to maneuver pre battle. Though I guess it could be a reflection of TT where the maps are limited.
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Datum skrivet: 8 mar, 2024 @ 11:07
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