Total War: WARHAMMER III

Total War: WARHAMMER III

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Units won't go through the gate
I conquered the gate, but instead of using said gate to trespass, my units want to start their caeers as wall climbers. Any mods that can help with this ♥♥♥♥♥♥♥♥?
Also, why do I need a siege weapon in sieges, when my units can climb the damn walls anyway? Is there a mod which enables siege fights without having siege weapons in your army?
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Showing 1-15 of 59 comments
Nah this has been a bug that has plagued every Total War game. CA has never fixed it and probably won't.
Aas Mar 6, 2024 @ 10:56am 
A bug?

As far as I am aware that's a "feature" of Warhammer 3.

It's a system that checks if there are other entities of yours inside the gate or if other units have already a movement order through the gate.

If that's the case this "feature" will send every other unit of yours over the wall if there are ladders present.

So that your units don't blob inside the gate because everybody knows them blobbing together on one stupid ladder and forcing everybody over the walls is way better. /s

It's a system that takes away player control for no reason at all and making the game worse.

Just make units ALWAYS use the gate or destroyed wall segments UNLESS I, the player, EXPLICITLY tell the unit to use this wall/ladder. Simple and the player is in control and not some automated ♥♥♥♥♥♥♥♥.

This was not the case in Warhammer 2, of course, because I remember sending masses of infantry through the gate. Still possible but you can't have one ♥♥♥♥♥♥♥ ladder or it's one unit in the gate and 19 units on one ladder (if they are infantry).
Da_Higg Mar 6, 2024 @ 10:56am 
How many units are you trying to move into the city? In my experience if you give each regiment a separate order they will each go through the gate in turn. If you give multiple regiments the order at once the game tries to divide the regiments across all available entry points which include siege towers and ladders.
Good Night Owl Mar 6, 2024 @ 11:07am 
Yeah, I think a lot of us have run into this issue at one point or another. I don't know about *every* Total War game, but I believe this has been an issue in the past as well.
CrUsHeR Mar 6, 2024 @ 11:18am 
Not a bug. Because trying to send a certain number of units through one gate would take like 20 minutes.

Destroy the walls, or climb them.

Only alternative is to wait in front of the gate until there's more space to get through.
hammerinn Mar 6, 2024 @ 11:24am 
Originally posted by Amphibian Artillery:
Nah this has been a bug that has plagued every Total War game. CA has never fixed it and probably won't.
Siege has never worked properly. I love it when a unit gets stuck on the other side of the door and massacred.
Aas Mar 6, 2024 @ 11:25am 
Originally posted by Da_Higg:
How many units are you trying to move into the city? In my experience if you give each regiment a separate order they will each go through the gate in turn. If you give multiple regiments the order at once the game tries to divide the regiments across all available entry points which include siege towers and ladders.

If I give units seperate orders the first one will go through the gate but everybody else will immediately search other entrances or use available ladders. They will not wait for their turn outside unless I, myself, wait for the gate to be cleared. Is this the same expirience for you too?

If yes, it doesn't matter how many units I want to press through the gate.

I am the player.

If I want to bulldoze 2 whole armies straight through the gate and create a swordsmen sardinecan I should be bloody able to. What has an automated system to say in the matter?

It won't let you walk even 2 units through the gate. No No. Everybody else goes over ladders or other entrances (if available).

Waaaaaay slower.
Exhausted units.
Tedious.
No supporting units.
Blobbing infront of one ladder.
Fighting on occupied walls.
No retreating.
TAKING AWAY PLAYER CONTROL!
Why???

And god forbid if some goblins of yours routed inside the settlement for they will retreat through the gate and you WILL HAVE TO WAIT FOR ROUTING UNITS before ONE unit of yours is able to Walk through the gate. Can be one ♥♥♥♥♥♥♥ goblin.

This. Was not. The case in Warhammer 2.

Same ♥♥♥♥♥♥♥♥ Idea like the towers where. Now that they are nerfed into obscurity maybe some others things could be looked over again??? No? Of course not.

Ah the times when we expected a siege rework. XD
hammerinn Mar 6, 2024 @ 11:26am 
Originally posted by CrUsHeR:
Not a bug. Because trying to send a certain number of units through one gate would take like 20 minutes.

Destroy the walls, or climb them.

Only alternative is to wait in front of the gate until there's more space to get through.
If it's the command I give, it should execute. Time is irrelevant.
CrUsHeR Mar 6, 2024 @ 11:27am 
BTW - yes there are severe bugs with sieges, like

Units getting stuck under a closed gate, not being able to move or attack the gate.
Units instantly dying when moving through destroyed gates or walls.



But grouped units using walls instead of waiting 20 mins at the gate is not a bug.
CrUsHeR Mar 6, 2024 @ 11:29am 
Originally posted by hammerinn:
Originally posted by CrUsHeR:
Not a bug. Because trying to send a certain number of units through one gate would take like 20 minutes.

Destroy the walls, or climb them.

Only alternative is to wait in front of the gate until there's more space to get through.
If it's the command I give, it should execute. Time is irrelevant.

It's just the pathfinding. The game figures that this is faster.

Same like the army may find a certain path to be shorter in the campaign map, even if it isn't. Manual micromanagement is required for some things.
Aas Mar 6, 2024 @ 11:40am 
Originally posted by hammerinn:
If it's the command I give, it should execute. Time is irrelevant.

Exactly.

I am the player. I must be in control.

Doesn't matter if it's a bug, a feature, a design choice... because it's pure ♥♥♥♥♥♥♥♥ and needs to go.

Units should ALWAYS use the nearest entrance to my order no matter how many units and should only use ladders when I, the player, tell them too. Simple. End of Story.
Last edited by Aas; Mar 6, 2024 @ 11:43am
Imposter Mar 6, 2024 @ 11:55am 
I'd say the best way to combat the issue is only let 3 infantry through at a time, if the area will be clogged with enemy infantry directly at the gates. Don't assume the enemy infantry will be waiting at ground level. Because sometimes the enemy infantry could be on/off the ramparts/battlements at the same time.

Sometimes, they'll run back up to the ramparts, and a unit of your own, will try to follow the infantry back up, causing your infantry who might be halfway inside the gate to run back out to find the "Shortest", unclogged route.

Your infantry should really target what ever is "directly" in front.

If you have large units and feel they should go in, first, send them in first, they usually get in a little further and allowing your own infantry to walk through without much deviation toward climbing the walls.

I don't even try to to use my infantry to target diagonal enemies from the gate-door, unless my infantry are fully inside.

I notice that "chaff" infantry tend to use half their force to climb walls, because of their usual large numbers,

Siege weapons: They make it easier without your infantry being clogged at a single sector of a siege. Shoot the walls. However, you may not need Siege weapons if some monsters have "Wall breaker" attribute, along with "gate breaker", like "Giants" for instance.

Giants can make a siege a little better if you got'em.

I have raged far too many times that I sort of have a system now that works with a little fluidity. Don't try and send 6 infantry units through the gate... It just wont work too well... Granted what I suggest may not "always" work, sometimes you have 1-2 chuckle heads doing something dumb... But with "wall breakers" and artillery available my issues are lowered.
Last edited by Imposter; Mar 6, 2024 @ 12:00pm
CrUsHeR Mar 6, 2024 @ 12:10pm 
Originally posted by Aas:
Originally posted by hammerinn:
If it's the command I give, it should execute. Time is irrelevant.

Exactly.

I am the player. I must be in control.

You are in control.

You just don't understand how to use it.
ope84 Mar 6, 2024 @ 12:20pm 
The trick is to drag the unit by using the ALT key along with the mouse, this is also useful for aligning ranged units in the wall breaches / gates so that they can fire properly.
art_loots Mar 6, 2024 @ 12:43pm 
there is also another reason you might not be able to move through the gate over the blob issue + serious pathfinding issue. it's when the AI opens the gate themself and your units et stuck. you cant attack the gate anymore and the AI can't close the wall. so you are just stuck.
but hey there are no buggs in this game according to the usual shills on the forum
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Date Posted: Mar 6, 2024 @ 10:32am
Posts: 59