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As far as I am aware that's a "feature" of Warhammer 3.
It's a system that checks if there are other entities of yours inside the gate or if other units have already a movement order through the gate.
If that's the case this "feature" will send every other unit of yours over the wall if there are ladders present.
So that your units don't blob inside the gate because everybody knows them blobbing together on one stupid ladder and forcing everybody over the walls is way better. /s
It's a system that takes away player control for no reason at all and making the game worse.
Just make units ALWAYS use the gate or destroyed wall segments UNLESS I, the player, EXPLICITLY tell the unit to use this wall/ladder. Simple and the player is in control and not some automated ♥♥♥♥♥♥♥♥.
This was not the case in Warhammer 2, of course, because I remember sending masses of infantry through the gate. Still possible but you can't have one ♥♥♥♥♥♥♥ ladder or it's one unit in the gate and 19 units on one ladder (if they are infantry).
Destroy the walls, or climb them.
Only alternative is to wait in front of the gate until there's more space to get through.
If I give units seperate orders the first one will go through the gate but everybody else will immediately search other entrances or use available ladders. They will not wait for their turn outside unless I, myself, wait for the gate to be cleared. Is this the same expirience for you too?
If yes, it doesn't matter how many units I want to press through the gate.
I am the player.
If I want to bulldoze 2 whole armies straight through the gate and create a swordsmen sardinecan I should be bloody able to. What has an automated system to say in the matter?
It won't let you walk even 2 units through the gate. No No. Everybody else goes over ladders or other entrances (if available).
Waaaaaay slower.
Exhausted units.
Tedious.
No supporting units.
Blobbing infront of one ladder.
Fighting on occupied walls.
No retreating.
TAKING AWAY PLAYER CONTROL!
Why???
And god forbid if some goblins of yours routed inside the settlement for they will retreat through the gate and you WILL HAVE TO WAIT FOR ROUTING UNITS before ONE unit of yours is able to Walk through the gate. Can be one ♥♥♥♥♥♥♥ goblin.
This. Was not. The case in Warhammer 2.
Same ♥♥♥♥♥♥♥♥ Idea like the towers where. Now that they are nerfed into obscurity maybe some others things could be looked over again??? No? Of course not.
Ah the times when we expected a siege rework. XD
Units getting stuck under a closed gate, not being able to move or attack the gate.
Units instantly dying when moving through destroyed gates or walls.
But grouped units using walls instead of waiting 20 mins at the gate is not a bug.
It's just the pathfinding. The game figures that this is faster.
Same like the army may find a certain path to be shorter in the campaign map, even if it isn't. Manual micromanagement is required for some things.
Exactly.
I am the player. I must be in control.
Doesn't matter if it's a bug, a feature, a design choice... because it's pure ♥♥♥♥♥♥♥♥ and needs to go.
Units should ALWAYS use the nearest entrance to my order no matter how many units and should only use ladders when I, the player, tell them too. Simple. End of Story.
Sometimes, they'll run back up to the ramparts, and a unit of your own, will try to follow the infantry back up, causing your infantry who might be halfway inside the gate to run back out to find the "Shortest", unclogged route.
Your infantry should really target what ever is "directly" in front.
If you have large units and feel they should go in, first, send them in first, they usually get in a little further and allowing your own infantry to walk through without much deviation toward climbing the walls.
I don't even try to to use my infantry to target diagonal enemies from the gate-door, unless my infantry are fully inside.
I notice that "chaff" infantry tend to use half their force to climb walls, because of their usual large numbers,
Siege weapons: They make it easier without your infantry being clogged at a single sector of a siege. Shoot the walls. However, you may not need Siege weapons if some monsters have "Wall breaker" attribute, along with "gate breaker", like "Giants" for instance.
Giants can make a siege a little better if you got'em.
I have raged far too many times that I sort of have a system now that works with a little fluidity. Don't try and send 6 infantry units through the gate... It just wont work too well... Granted what I suggest may not "always" work, sometimes you have 1-2 chuckle heads doing something dumb... But with "wall breakers" and artillery available my issues are lowered.
You are in control.
You just don't understand how to use it.
but hey there are no buggs in this game according to the usual shills on the forum