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However lets not forget how CA gutted DE mechanics in WH3. Its basicly low budget Khorne now where you slowly lose your economy unless you fight battles every turn.
WH2 DE was extremely strong compared to this with the old slave mechanic.
Imo DE is very easy to play due to how OP shades are and the fact you can get them at tier 2. However i dont think its the "strongest" within the context of efficency.
Again it completely depends on the perspective of "strongest". If strongest means easiest to play, then i would agree DE is one of the strongest.
Idk making a strength tierlist for this many factions in general is hard and its always gonna be wrong from different perspectives. At least for campaign. For multiplayer battles there is always gonna be a objective strength tierlist that is just accurate.
Not if you spam assassins, as they have a 3 point skill that increases slave gain.
Edit: But CA in their infinite wisdom had the description state slave income, which to a WH2 player means something else. I just checked, they have fixed the description now, but at IE launch it was unclear that it increased the number of slaves coming in.
Skaven are terrible for fast expansion because of their food mechanics and you need DLC units or they are garbage.
Yes, you can get a T5 city faster than anyone else and get completely overpowered units fast, but after they nerfed food farming from sacking every turn it's a hassle to manage before you have the tech of passive food.
Here's a screenshot of my recent legendary Skarbrand run, could've completed it a turn earlier, but I messed up and sacked a settlement that I should've occupied.
https://steamcommunity.com/sharedfiles/filedetails/?id=3175017158
I'm no expert with them either, I've seen videos of people completing it in under 10.
https://steamcommunity.com/sharedfiles/filedetails/?id=3199755138
Or high combat stats if they have the mass (without the speed, which you have).
They also have noodle horses.
The OP wasn't asking about campaign victory, but painting the map.
making scrambled eggs
You can also bring anywhere between 5 and 500 mods into the picture and change any aspect of any race in the game - although I wouldn't recommend to run 499 mods because they give more and more options (units, characters, RoRs, campaign mechanics, whatever you fancy) exclusively to the race that YOU play. Can also be fun for a campaign. If it gets too easy, raise the difficulty! <3
I've found in thousands of hours that hardly any races - no matter how cool I thought they are on campaign start - keep me engaged like the Empire or Dwarves do - probably the two most neglected races from CA's end and def not the strongest but my favs ;)
Ezpz