Total War: WARHAMMER III

Total War: WARHAMMER III

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Gorgeous_Joe Mar 23, 2024 @ 5:20am
Army loss mechanic
They should really add the option to disable the battle loss mechanics, at best they are lame and frustrating and at worst they get exploited for the win.

I would turn them off completely, they already have the three times rout and you're off the battlefield mechanic, don't know why we need the battle loss mechanic, it's lame and frustrating when you still have units fighting and the battle just suddenly stops or the entire last enemy army just routs as it gets near you allowing you to massacre it without a fight, lame.

Same with the capture the flag in settlements, should be an option to disable it, poorly designed maps only compound the issue but when you have half your army still fighting and the battle suddenly ends because you got capped out, its lame.

They make over powered heroes and lords the main focus of the game and then put a mechanic in it which allows you to army loss them and completely remove them from the battle, so lame.

Or if anyone knows of a mod, then please link it down below, thanks. :steamthumbsup:
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Showing 1-15 of 25 comments
Ashardalon Mar 23, 2024 @ 5:28am 
why wouldnt being the only man left vs an army cause normal people to give up
there are some unbreakables that are brainwashed enough to stay
but a normal person with a life, a wife and children he wants to get back to after serving his time
why wouldnt he run

and for capture the flag, its an abstraction, but an abstraction of an important part of a city fight
the towns villagers
this time the army isnt far away and want to get back to their wife and children after the fight, thats why the points give a morale boost, they are fighting for home
but instead of defending where the civys are hiding you choose to take the optimal defensive position of random street without importance, and as the enemy breaks into the civvy shelter your soldiers in that random street can hear the cries of their family as they get tortured to death, some running in, unorganized desperate to save their loved ones, to get slaughtered
others see that all is lost and all they are protecting is bricks and their overlords ego and flee, some in shame some in anger
most would just break down and end their lives right there
Gorgeous_Joe Mar 23, 2024 @ 5:35am 
Originally posted by Ashardalon:
why wouldnt being the only man left vs an army cause normal people to give up
there are some unbreakables that are brainwashed enough to stay
but a normal person with a life, a wife and children he wants to get back to after serving his time
why wouldnt he run

and for capture the flag, its an abstraction, but an abstraction of an important part of a city fight
the towns villagers
this time the army isnt far away and want to get back to their wife and children after the fight, thats why the points give a morale boost, they are fighting for home
but instead of defending where the civys are hiding you choose to take the optimal defensive position of random street without importance, and as the enemy breaks into the civvy shelter your soldiers in that random street can hear the cries of their family as they get tortured to death, some running in, unorganized desperate to save their loved ones, to get slaughtered
others see that all is lost and all they are protecting is bricks and their overlords ego and flee, some in shame some in anger
most would just break down and end their lives right there

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You are missing the point, they are not meant to be normal people, they are supposed to be HEROIC LEGENDARY Lords and Ladies capable of doing legendary deeds!

You are trying way too hard to make excuses for poor game design, but lets carry on your theme, IF indeed these villagers were fighting with no hope of escape, then most would die fighting not simply kneel down and pee their pants. Even a cornered dog has the courage to fight back, perhaps we have different views, I would choose to fight and die, clearly you would run and hide. We are all different after all.
Ashardalon Mar 23, 2024 @ 5:44am 
even a legendary lord will try to save their lives after their army has already fled the field
all the rest are just soldiers
soldiers are people, regular people with a little more exercise and some gear

the villagers have no hope of escape
the soldiers protecting them, those can
you missed the point, or avoided it
im sure in your mind you would fight and die
you would be one of the: some running in, unorganized desperate to save their loved ones, to get slaughtered i already accounted for
a person vs a formation doesnt win, doesnt even have a chance of winning
thats why formations and armys where a thing
its not about breaking the person, its about breaking the unit, the army because its war and thats what matters
Last edited by Ashardalon; Mar 23, 2024 @ 5:45am
Isaac Mar 23, 2024 @ 5:50am 
oh my god, please no. the majority of battles would become an incredible slog if they remove the army loss.
kekkuli Mar 23, 2024 @ 6:04am 
Please no. This is actually one of the mechanics that i feel are good, mostly. It encourages you to use your spells/abilities/micro the way that causes maximum damage to enemy in shortest amount of time. Taking that away would reduce skill ceiling of a game that is already too easy.
Egro Mar 23, 2024 @ 6:08am 
it's there to prevent 1 man doom stack. I have enough of Malekith solo the entire army on his own even after I decimate his army...
Gorgeous_Joe Mar 23, 2024 @ 6:40am 
Originally posted by Ashardalon:
even a legendary lord will try to save their lives after their army has already fled the field
all the rest are just soldiers
soldiers are people, regular people with a little more exercise and some gear

the villagers have no hope of escape
the soldiers protecting them, those can
you missed the point, or avoided it
im sure in your mind you would fight and die
you would be one of the: some running in, unorganized desperate to save their loved ones, to get slaughtered i already accounted for
a person vs a formation doesnt win, doesnt even have a chance of winning
thats why formations and armys where a thing
its not about breaking the person, its about breaking the unit, the army because its war and thats what matters
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Little point in replying any further to you, as we clearly as such different opinions, but thank you for your input.
Gorgeous_Joe Mar 23, 2024 @ 6:41am 
Originally posted by Isaac:
oh my god, please no. the majority of battles would become an incredible slog if they remove the army loss.
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How? If you are doing it right, you should be running down their fleeing troops anyway. How is playing a game a slog? WTF?
Gorgeous_Joe Mar 23, 2024 @ 6:47am 
Originally posted by kekkuli:
Please no. This is actually one of the mechanics that i feel are good, mostly. It encourages you to use your spells/abilities/micro the way that causes maximum damage to enemy in shortest amount of time. Taking that away would reduce skill ceiling of a game that is already too easy.
--------
What?!?!
Are you saying the battles are too long and easy or too long and hard? You could just auto resolve everything if you don't want to be bothered to fight the battles.........
Originally posted by Gorgeous_Joe:
Originally posted by Isaac:
oh my god, please no. the majority of battles would become an incredible slog if they remove the army loss.
-------
How? If you are doing it right, you should be running down their fleeing troops anyway. How is playing a game a slog? WTF?


Sometimes I feel exhausted after a battle, mental energy, focus?
Gorgeous_Joe Mar 23, 2024 @ 6:52am 
Originally posted by Egro:
it's there to prevent 1 man doom stack. I have enough of Malekith solo the entire army on his own even after I decimate his army...

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If youre getting soloed by Malekith then you need to learn how to beat the elf, even Alarielle can kill him providing she has enough winds of magic and Imrik treats him like a snack before the army as a main course.
There are many ways to kill the princeling, just lure him into your archers, net him and kill him, its not hard. Malekith is not a one man doom stack unless youre fighting him without the proper tools.
Gorgeous_Joe Mar 23, 2024 @ 6:53am 
Originally posted by Chief Minister of Gaming:
Originally posted by Gorgeous_Joe:
-------
How? If you are doing it right, you should be running down their fleeing troops anyway. How is playing a game a slog? WTF?


Sometimes I feel exhausted after a battle, mental energy, focus?
------
Now, I agree that they should have an auto run down feature like they did in previous TW games. It can be chore micro managing running down every opponent but also very satisfying after a hard fight killing off a unit that has been particularly troublesome.
Isaac Mar 23, 2024 @ 7:14am 
Originally posted by Gorgeous_Joe:
Originally posted by Isaac:
oh my god, please no. the majority of battles would become an incredible slog if they remove the army loss.
-------
How? If you are doing it right, you should be running down their fleeing troops anyway. How is playing a game a slog? WTF?
having to chase down every singel unit the enemy has to win IS a slog. if I allready broke the majority of the army, I won. everyhting after that is a waste of time, or a SLOG
Egro Mar 23, 2024 @ 7:22am 
Originally posted by Gorgeous_Joe:
Originally posted by Egro:
it's there to prevent 1 man doom stack. I have enough of Malekith solo the entire army on his own even after I decimate his army...

-------
If youre getting soloed by Malekith then you need to learn how to beat the elf, even Alarielle can kill him providing she has enough winds of magic and Imrik treats him like a snack before the army as a main course.
There are many ways to kill the princeling, just lure him into your archers, net him and kill him, its not hard. Malekith is not a one man doom stack unless youre fighting him without the proper tools.
My dude have never meta the hell out of Malekith in WH2... Such a sweet sweet summer child. You do you mate. :lunar2019piginablanket:
Peskyfletch Mar 23, 2024 @ 7:27am 
Originally posted by Gorgeous_Joe:
Originally posted by Ashardalon:
why wouldnt being the only man left vs an army cause normal people to give up
there are some unbreakables that are brainwashed enough to stay
but a normal person with a life, a wife and children he wants to get back to after serving his time
why wouldnt he run

and for capture the flag, its an abstraction, but an abstraction of an important part of a city fight
the towns villagers
this time the army isnt far away and want to get back to their wife and children after the fight, thats why the points give a morale boost, they are fighting for home
but instead of defending where the civys are hiding you choose to take the optimal defensive position of random street without importance, and as the enemy breaks into the civvy shelter your soldiers in that random street can hear the cries of their family as they get tortured to death, some running in, unorganized desperate to save their loved ones, to get slaughtered
others see that all is lost and all they are protecting is bricks and their overlords ego and flee, some in shame some in anger
most would just break down and end their lives right there

-------------
You are missing the point, they are not meant to be normal people, they are supposed to be HEROIC LEGENDARY Lords and Ladies capable of doing legendary deeds!

You are trying way too hard to make excuses for poor game design, but lets carry on your theme, IF indeed these villagers were fighting with no hope of escape, then most would die fighting not simply kneel down and pee their pants. Even a cornered dog has the courage to fight back, perhaps we have different views, I would choose to fight and die, clearly you would run and hide. We are all different after all.
I'm not sure you can make that assumption based off a steam forum post.
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Date Posted: Mar 23, 2024 @ 5:20am
Posts: 25