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there are some unbreakables that are brainwashed enough to stay
but a normal person with a life, a wife and children he wants to get back to after serving his time
why wouldnt he run
and for capture the flag, its an abstraction, but an abstraction of an important part of a city fight
the towns villagers
this time the army isnt far away and want to get back to their wife and children after the fight, thats why the points give a morale boost, they are fighting for home
but instead of defending where the civys are hiding you choose to take the optimal defensive position of random street without importance, and as the enemy breaks into the civvy shelter your soldiers in that random street can hear the cries of their family as they get tortured to death, some running in, unorganized desperate to save their loved ones, to get slaughtered
others see that all is lost and all they are protecting is bricks and their overlords ego and flee, some in shame some in anger
most would just break down and end their lives right there
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You are missing the point, they are not meant to be normal people, they are supposed to be HEROIC LEGENDARY Lords and Ladies capable of doing legendary deeds!
You are trying way too hard to make excuses for poor game design, but lets carry on your theme, IF indeed these villagers were fighting with no hope of escape, then most would die fighting not simply kneel down and pee their pants. Even a cornered dog has the courage to fight back, perhaps we have different views, I would choose to fight and die, clearly you would run and hide. We are all different after all.
all the rest are just soldiers
soldiers are people, regular people with a little more exercise and some gear
the villagers have no hope of escape
the soldiers protecting them, those can
you missed the point, or avoided it
im sure in your mind you would fight and die
you would be one of the: some running in, unorganized desperate to save their loved ones, to get slaughtered i already accounted for
a person vs a formation doesnt win, doesnt even have a chance of winning
thats why formations and armys where a thing
its not about breaking the person, its about breaking the unit, the army because its war and thats what matters
Little point in replying any further to you, as we clearly as such different opinions, but thank you for your input.
How? If you are doing it right, you should be running down their fleeing troops anyway. How is playing a game a slog? WTF?
What?!?!
Are you saying the battles are too long and easy or too long and hard? You could just auto resolve everything if you don't want to be bothered to fight the battles.........
Sometimes I feel exhausted after a battle, mental energy, focus?
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If youre getting soloed by Malekith then you need to learn how to beat the elf, even Alarielle can kill him providing she has enough winds of magic and Imrik treats him like a snack before the army as a main course.
There are many ways to kill the princeling, just lure him into your archers, net him and kill him, its not hard. Malekith is not a one man doom stack unless youre fighting him without the proper tools.
Now, I agree that they should have an auto run down feature like they did in previous TW games. It can be chore micro managing running down every opponent but also very satisfying after a hard fight killing off a unit that has been particularly troublesome.