Total War: WARHAMMER III

Total War: WARHAMMER III

Statistiken ansehen:
Base Bloodthirsters seem weak.
Bloodthirsters at least lorewise are supposed to be the strongest units in a khorne roster next to daemon princes, or at least comparable to them in strength, the bloodthirster units we get in game do not translate to this. The exalted bloodthirster lord, and skarbrand are both incredibly powerful, but the monster unit has a very small HP pool and can be easily killed if you aren't paying close attention to it's positioning... I find they're a pretty terrible doomstack too, minotaurs are always the better option if you're playing as khorne, Shaggoths are always a better option if you're playing WoC.. I'm just wondering... why??? Why make the bloodthirster really squishy? Is it supposed to reflect their instability and inability to remain in real space for extended lengths of time? Like what was the design philosophy behind making one of the most feared units in tabletop and one of the strongest units in the lore so weak??
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Ursprünglich geschrieben von Zeek:
Ursprünglich geschrieben von Celery:

Khorne wins by bringing a bigger/better army line to the field, which the starting army and campaign mechanics allow (along with Skarbrand).

Ultimately their battles come down to a stat check against the enemy army because their only tool to play around with is summoning in Bloodletters and spamming Horn of Khorne (+stat check whoopee).

This wouldn't be so bad but when you are on even footing, or on the backfoot, you now don't have much room to make plays because you no spellcasters or ranged units.

There's nothing wrong with having an army that's thematically built around smashing into the enemy this way.. the problem is that Khorne isn't the best at it. Both Tzeentch and Nurgle have stronger infantry whilst at the same time have spellcasters, ranged units, etc.. all the usual goodies to play around with.

Khorne's roster is mostly elite, it's basically their entire gimmick.
Eh no? Marauders and Bloodletters are not exactly elite tier infantry. i wouldn't even put them in mid-tier to be honest.

You might rather say that Khorne currently is more centered around lords and heroes because Skarbrand can pretty much solo entire armies by himself with only a few levelups and his other characters can pack a punch as well.
Zuletzt bearbeitet von IonizedMercury; 12. Feb. 2024 um 7:14
Ursprünglich geschrieben von Zeek:
I don't agree with Tzeentch or Nurgle being better at the "HULK SMASH" melee charging that khorne does. They might be tankier but in terms of raw damage output khorne wins the melee grind.

Agree.
Don't forget Tzeentch also got SoC to add to their frontline.
Nurgle's army outlast Khorne generally speaking (as their "battle capacity" is related to the number of people they kill, while Nurgle's is about taking damage ~ and they don't die easily...)
Hell, from release, you could tell Khorne destroys Slaanesh, who destroy(ed) Tzeentch (thx CoC / SoC), who obliterates Nurgle, who lastly pummel Khorne.

Also, magic is for w*ss according to Khorne, so they never gave it up :D

Edit :
I wish they made daemons (horrors, bloodletters, plaguebearers, ...) more frightening/viable than their mortals units.
Zuletzt bearbeitet von Enelith; 12. Feb. 2024 um 7:23
Mutalith vortex x19 is a lot stronger than minotaurs or bloodthirsters
Ursprünglich geschrieben von ConwayTwitty:
Mutalith vortex x19 is a lot stronger than minotaurs or bloodthirsters
Should make that kind of comparaison once Khorne gets its own DLC. Not now.
Ursprünglich geschrieben von Tunguska:
No, it doesn't matter if Khornate units kill chaff faster. Who cares?
Considering their army abilities and some units passive are related to the number of kills they make, it actually matters for them to kill faster.

For the people who really need magic, they can just go with Valkya instead.
Klutch 12. Feb. 2024 um 8:24 
i dont play khorne, but i think its the kind of faction you need to run a deficit. if you trying to stay in the green you probably think they are broken
Ursprünglich geschrieben von Enelith:
Ursprünglich geschrieben von Tunguska:
No, it doesn't matter if Khornate units kill chaff faster. Who cares?
Considering their army abilities and some units passive are related to the number of kills they make, it actually matters for them to kill faster.

For the people who really need magic, they can just go with Valkya instead.
Problem with that idea is that what they unlock for killing enemy chaff is the abillity to kill enemy chaff..
If they had some sort of single target DD for tough targets it might be a good point, but generally the only reason it matters is because they are less effecient than other melee focused factions at doing the 1 thing they can actually do.. Which ironically enough makes your comment true..
It is a factions with a lot of problems.. Sure in campaign it does not matter so much, but in MP it is obvious, tho that can just be pricing changes as much as buffs..
They have little with propper AP, they have little anti large, no magic, and very little in ranged, they can cut up low armor infantry like few else tho that is true.
Ursprünglich geschrieben von Reaver79:
Ursprünglich geschrieben von Enelith:
Considering their army abilities and some units passive are related to the number of kills they make, it actually matters for them to kill faster.

For the people who really need magic, they can just go with Valkya instead.
Problem with that idea is that what they unlock for killing enemy chaff is the abillity to kill enemy chaff..
If they had some sort of single target DD for tough targets it might be a good point, but generally the only reason it matters is because they are less effecient than other melee focused factions at doing the 1 thing they can actually do.. Which ironically enough makes your comment true..
It is a factions with a lot of problems.. Sure in campaign it does not matter so much, but in MP it is obvious, tho that can just be pricing changes as much as buffs..
They have little with propper AP, they have little anti large, no magic, and very little in ranged, they can cut up low armor infantry like few else tho that is true.
Khorne armies are meant for cutting through small units very quickly, to cause a rout. Once the chaff is blended into a fine paste, most single entities just retreat, and for those that do not, the Bloodthirsters usually go through them very quickly, because they do a lot of damage.
Zuletzt bearbeitet von jonoliveira12; 12. Feb. 2024 um 8:54
Except the Bloodthirsters lose to many of the good SE's in the game.. They are simply not that good, It's not a problem v. AI unless you are totally incompetent as it wont catch you off guard and kill you off in some smart manuvre.
Ursprünglich geschrieben von Reaver79:
Except the Bloodthirsters lose to many of the good SE's in the game.. They are simply not that good, It's not a problem v. AI unless you are totally incompetent as it wont catch you off guard and kill you off in some smart manuvre.
You do relize this game is, by far, mostly played against AI, do you not?

Nobody cares about MP, and I DEFINITELY do not want the fun balanced out of my game, for the small crowd that likes spreadsheet strategies for their army building.
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Geschrieben am: 12. Feb. 2024 um 4:23
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