Total War: WARHAMMER III

Total War: WARHAMMER III

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Endeavor Feb 12, 2024 @ 2:35am
What is the reason for no walls and how to defend ?
I played TW 3K & TW Warhammer II, i had TW WH 3 in my library but i waited for it to be more stable before i started to play. Today i learned that there is no way to have walls on minor settlements.

I dont understand why they did this if someone can explain that'd be much appreciated.

I know there is a mod to revert this change but i rather play how developers intent it to be thats why im asking the reasoning behind this.

as current things stand game is just moving from one town to another clicking auto-resolve i just dont see much benefit from upgrading my minor settlements as they can be easily sacked/razed.

I see the garrison building completely useless now for example im currently playing vampire counts and i didnt knew this change so i upgraded the garrisons to max level and AI just doesnt give a ♥♥♥♥ about it taking my settlements one by one without no casualties.

How do people play/expand without this hell of a gameplay experience ? do majority of the playerbase use the aforementioned mod ?

3K didnt had walls on minor settlements too but it was less punishing. Tbh i really loved the every aspect of 3K in terms of gameplay and have been wondering why they just dont implement that style to warhammer.
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Showing 1-14 of 14 comments
Endeavor Feb 12, 2024 @ 2:41am 
im completely discourged to continue my playtrough right now, maybe i agressively expand and only upgrade the settlements in the center of my border ? i dont know. i wasted so much resources on garrisons and AI is sniping my settlements they are extrelemly opportunistic. im playing on very hard campaign diffuculty so its literally just not posssible to have so many defending armies everywhere keeping my border safe. for example; i have 8 settlements with only 2 military buildings rest is 80% income and growth oriented but i can only have 2 crapstack and 1 doomstack (relatively because its early game).

im in war with 2 enemies since they dont have the debuffs diffuculty settings has they create much more armies and avoid me.

i have better strength in terms of army composition but they sack my settlements one by one and im at negative income quickly decending into bankrupt.
Last edited by Endeavor; Feb 12, 2024 @ 2:44am
Elitewrecker PT Feb 12, 2024 @ 3:56am 
Garrisons are still useful. Are you just auto-resolving all the defensive battles? You can often deal more damage in the manual compared to the auto which will slow them down.

As for the reason: initially the battles you now have when the minor settlement is t3 with garrison building (called minor settlement battles) happened from t1 to t3, but if you built the garrison they'd become normal walled battles. People said those battles were too common, that they'd have more of those battles than the regular field battles because AI would always retreat to a settlement and because people don't like the in-battle construction of towers and barricades.
So CA changed it to how it is now to reduce the number of those battles
dulany67 Feb 12, 2024 @ 4:02am 
I would suggest you check out mods that return the walls or buff the garrison, or both.
Ares Feb 12, 2024 @ 4:25am 
Originally posted by Endeavor:
How do people play/expand without this hell of a gameplay experience ? do majority of the playerbase use the aforementioned mod ?

Build alliances and defend your borders with armies. The diplomacy system has been greatly upgraded in TWW3, so you should make a habit of checking it every turn and trying to form good relations and alliances with neighbors to protect your flanks. While there certainly are some lords that are stranded in mostly hostile territory most of them can easily make deals with a neighbor which allows them to focus expansion in the other direction.
Endeavor Feb 12, 2024 @ 6:24am 
Originally posted by Ares:
Originally posted by Endeavor:
How do people play/expand without this hell of a gameplay experience ? do majority of the playerbase use the aforementioned mod ?

Build alliances and defend your borders with armies. The diplomacy system has been greatly upgraded in TWW3, so you should make a habit of checking it every turn and trying to form good relations and alliances with neighbors to protect your flanks. While there certainly are some lords that are stranded in mostly hostile territory most of them can easily make deals with a neighbor which allows them to focus expansion in the other direction.

I dont know what is improved or not but i frequently check diplomacy its same as TWW2 which translates to very inrcredibly basic system can hardly be called diplomacy. Only thing that happens in terms of diplomacy in this game is that the enemey faction that is about to die makes a last breath plea for peacy treaty and offer measely amount of gold which i always decline.
Ares Feb 12, 2024 @ 7:04am 
Originally posted by Endeavor:
I dont know what is improved or not but i frequently check diplomacy its same as TWW2 which translates to very inrcredibly basic system can hardly be called diplomacy. Only thing that happens in terms of diplomacy in this game is that the enemey faction that is about to die makes a last breath plea for peacy treaty and offer measely amount of gold which i always decline.

They added the Quick Deal sorting, which gives you an overview of how likely you are to make specific deals with every known faction. This is invaluable as it allows you to monitor diplomacy every turn without spending 10 minutes going through every faction. They've added the ability to trade settlements which is extremely useful for making factions like you. They've added an auto-balance option which just makes making small deals for gold much simpler. And they've done extensive overall balancing that makes using the system much more viable.

If you monitor your viable friends and help them out either by making a deal to join their wars or just fighting their enemies they will start to like you. And as mentioned, if you start giving them territory they will very quickly love you. Using the system correctly you can even make the unlikeliest of friends.

In my recent Ku'Gath campaign I started out making friends with Astrogoth (which is pretty easy) but Grimgor rose to power and was waging war against him so I decided to go turncoat on Astrogoth and join with Grimgor instead, which hated me because of my close ties with Astrogoth. But by cutting my alliance, conquering a bunch of Astrogoths settlements and handing it over to Grimgor I now had the #1 power as my ally instead.

EDIT: just realized I mixed up my chaos dwarves =D
Last edited by Ares; Feb 12, 2024 @ 7:16am
Endeavor Feb 12, 2024 @ 7:08am 
Originally posted by Ares:
Originally posted by Endeavor:
I dont know what is improved or not but i frequently check diplomacy its same as TWW2 which translates to very inrcredibly basic system can hardly be called diplomacy. Only thing that happens in terms of diplomacy in this game is that the enemey faction that is about to die makes a last breath plea for peacy treaty and offer measely amount of gold which i always decline.

They added the Quick Deal sorting, which gives you an overview of how likely you are to make specific deals with every known faction. This is invaluable as it allows you to monitor diplomacy every turn without spending 10 minutes going through every faction. They've added the ability to trade settlements which is extremely useful for making factions like you. They've added an auto-balance option which just makes making small deals for gold much simpler. And they've done extensive overall balance that makes using the system much more viable.

If you monitor your viable friends and help them out either by making a deal to join their wars or just fighting their enemies they will start to like you. And as mentioned, if you start giving them territory they will very quickly love you. Using the system correctly you can even make the unlikeliest of friends.

In my recent Ku'Gath campaign I started out making friends with Astrogoth (which is pretty easy) but Grimgor rose to power and was waging war against him so I decided to go turncoat on Astrogoth and join with Grimgor instead, which hated me because of my close ties with Astrogoth. But by cutting my alliance, conquering a bunch of Astrogoths settlements and handing it over to Grimgor I now had the #1 power as my ally instead.

I saw all of them except the settlement trading. other stuff is quality of life changes i would say. trading settlements that im not gonna use or cant defend seems logical ill try.
bjack Feb 12, 2024 @ 7:19am 
Recruiting lords into your vampire garrisons and raising as much dead as you can to defend goes a long way. It won't repel an elite force however.
Endeavor Feb 12, 2024 @ 7:36am 
Originally posted by bjack:
Recruiting lords into your vampire garrisons and raising as much dead as you can to defend goes a long way. It won't repel an elite force however.

I understand what you mean. Vampire counts zombie spam have barely 800 - 900 upkeep which is cheap but also the army. i just got destroyed by bretonnia paladins which i believe are hard counters for crapstacks. i didnt had any anti-large unit such as terrorgheist or blood knight but either way they are very high tier units. i think i chose the worst enemy. they would come up with only 3 pala 1 lord units and competely delete my armies. its very frustrating. i abandoned the save lol. are these pala's very op or what did i do wrong ?
bjack Feb 12, 2024 @ 7:45am 
Paladins are very good. In my current campaign, Mannfred just got dunked on my Karl and an empire captain in an air to air fight. I was pretty surprised how strong they were. I could believe paladins are even better.
Lamp Feb 13, 2024 @ 8:43am 
They took walls out of minor settlements as a disconnected, low effort fix for people not liking the awful WH3 siege systems/maps.
ope84 Feb 13, 2024 @ 8:59am 
Switch to normal
Butcher Feb 13, 2024 @ 9:30am 
Your vampire count characters are one men armies. Hire them just before enemy army strikes and enjoy easy wins.
Ashley Feb 13, 2024 @ 11:30am 
They reduced the frequency of actual settlement battles cause people complained and appantely empty maps with no terrain is more interesting
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Date Posted: Feb 12, 2024 @ 2:35am
Posts: 14