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That certainly isn't where the game lacks.
I hope nemesis crown makes the world more organic and meaningful. I hate the crisis thing, has zero meaning and feels super forced.
What is nemesis crown?
You got TWW 3? I have 2, 3, and a few of the dlc.
You're right. I've removed that post as this is a positive thread and didn't want to inadvertantly provoke otherwise.
OT I agree with op 100%. This game is fantastic and easily one of the best strategy games I've ever played.
TWW3 (IE) suffers from being way too sandboxy and gets boring very fast without goals and campaign mechanics - Champions of Chaos/Chaos generally suffers from this. Right click - capture ad nauseam. I wish they had actually fleshed out the dark fortress stuff. Ogres, Pirates, DE and HE, Dwarves (a bit less with Forge) all suffer due to no end game and way fewer mechanics than TW2
The end game horde mechanic is such a poor substitute for faction goals and mechanics - it was a massive step backwards imo.
There were a lot more in days of yore.
Kohan: Immortals was a nice changeup when it came out, focusing on units rather than individual entities, plus it had the add specialist upgrade to squads that Dawn of War had. Had story, healing in "owned" territory, and felt a lot more tactical than the first phase of RTS. They made a sequel and then they made a 3D version, but by then the RTS thing seemed to be coalescing around I think Starcraft and Warcraft (and Diablo?) at the time.
The guys who made Total Annihilation, one of the most epic RTS ever made, did a fantasy version, though the graphics didn't work for fantasy as much as it did for sentient robots.
Stronghold had the fun bits of building a castle and defending it, plus city management. The actual field battles weren't that detailed, more like the old "click to move here" commands. They also made a Stronhold Legends which I never played.
I never got to play Rise of Legends which I regret, because it looked like it had some neat factions. Dunno what happened, but they took it off the market, must have been some legal thing because it reviewed very positively.
https://store.steampowered.com/app/433280/Warlords_Battlecry_III/
It has very decent race variety with 17 races having some unique racial mechanics. You create your own hero with many classes and kit him in artifacts plus you have general system allowing to take any regular unit in retinue if it has levelled enough.
There is completely free standalone "protectors" mod on moddb, but it sucks since they completely removed levelups during the game and it greatly discourages big random maps since you can only level after match ends. Original is better as you keep progressing in long matches.
Stronghold Legends introduced interesting spin in form of giants, magics including defence and various monsters some of which can climb over the walls.
https://store.steampowered.com/app/40980/Stronghold_Legends_Steam_Edition/
Myth series is another classics, although it has no basebuilding it.