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Now it's actually balanced. You still get to pick which army you want to fight, without it's reinforcements. You still can fight a main army without it's WAAAGH army reinforcing.
You now also delay enemy reinforcements if you opt out of a lighting strike. Letting you kill the army you're attacking before the enemy comes around.
Yes, it's 2 skillpoints more, but you also got 10 more skillpoints to spend compared to game 2.
It's still one of the best options to pick in your blueline.
You still don't want to fight 1 V 3+ army battles.
It's still great on higher difficulties where AI spams armies.
Races with high ambush percentage capabilities don't need it or if you spam crap stacks your self.
I still take it on most lords. You never know when it might come handy to destroy enemy armies one by one.
It's funny you said Grom, My Slaanesh army tried to lightning strike Grom's waagh on turn 21 and thats when I noticed it. It was a weak army and I should have wiped the floor with him BUT my army was Exhausted and I had no idea why, I did some research and just wanted to confirm that it wasn't something else as I have never done a deep dive into Grom. ( I still haven't tried his cauldron stuff)
I fought and refought the battle a few times BUT to be honest I would NOT have picked Lightning strike at all, i would have avoided going into deep blue at all. They should have just removed it from the game at this point or put Lightning strike in the end blue box rather than the minor buffs that are there now.
#EDIT Thanks for the responses.
More like it's still overpowered, just not way too overpowered.
The biggest problem is there's no defense against it other than to doomstack. If Lords could invest in an anti-Lightning Strike skill or something then that wouldn't be so bad.
I use it way less now but it's fine
Correct.
You can still use it to chain kill several armies in one turn if you have an elite army with high replenishment. You're not going to win trying to 1v4 the AI unless you have a doomstack, but with lighting strike you can just kill them individually, getting replenishment after every battle. It's great for crisis mode, where the game suddenly spawns 12 stacks in the middle of your territory.
Remove it? How would you play the game on higher difficulties with out of it? Specially with races that can't spam armies easily like Dwarfs or High elves.
And if CAs idea of difficulty is just make AI ignore economy restraints and spam armies, what else is there than Ambush or lighting strike again and again, since your are outnumbered 1 to 5 sometimes.
It is still the best skill your army can have in many situations.
By creating situations on the campaign that allows you to fight on more favorable terms?
Use bait-lords, ambush & heroes to block movement for ex, actually use strategy to direct armies away from each other to pick them off rather than using something that just trivialize it.
Being faced with more armies than you can afford is what you sign up for when choosing harder difficulties, & imo dealing with that is the fun part.