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Next would be practicing small combined arms with the basic trinity (Defensive Infy, Offensive Infy, non-line of sight missile infy) in a skirmish mode vs the AI. Do a mirror match at whatever scale you desire and get used to reacting to what happens when battle lines meet. Ensuring that you're trying to flank with your offensive units and focus firing with missile units is critical in the first few seconds of the engagement.
Next add in some more advanced units like cav, monstrous entities, arty, heroes, etc. and get used to how they interact with the battle.
After that, its just repetition and game knowledge, knowing what a faction is good at and what they're weak to.
Having 3 artillery units = autowin, enemy suicides into your line
Having ranged focused stack = autowin, enemy suicides into your line
Hammer + anvil = easy autowin
Slaanesh or Khorne = easy autowin, select all units and just right click
IE: Put melee troops between your soft missile troops, and don't shoot through your units; if you want to shoot an enemy that is in melee with your front line, move to the side so you don't hit your own troops (unless they're larger, like cavalry or monsters).
Don't charge cav into the front of a unit; hit a unit from the side, unless they're missile troops that don't have spears.
Your hero can take a hit; tank the enemy hero so it doesn't eat half your army.
Don't put all your troops in one line; you need at least one or two units in reserves to plug holes in the line before the enemy breaks through. You can check unit morale by that little white line under the unit health on the actual battlefield.
Generals and heroes bolster morale, so try and keep near your troops to keep them fighting longer.
Use your cavalry to pick apart enemy missle troops and war machines; I don't remember if the enemy have any war machines in the intro campaign, but they'll take out a lot of your troops, especially if you blob up your units.
I can't say I'm super familiar with the guide scene since I was personally taught by the person who got me into Total War back in the day, so I can't recommend a specific one.
Guides are a good place to start, though! Try looking up beginner's YouTube guides - even ones for previous Total War games can have helpful info since a lot of the basic tactics on how to use archers/infantry/cavalry haven't changed over the years. I've also co-written a basic Steam guide to units in the game, which might help out a little. :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2974979976
Regarding Kislev specifically, I don't know what the army in the prologue is like or what you're fighting (I skipped the prologue myself), but I can give general beginner Kislev tips:
- Your kossars will deal much more damage by shooting than by fighting, so try to keep as many as you can out of melee. (Don't try to run away with kossars that are already in melee unless something else is also fighting the same enemy unit, though, they'll just get chased down.)
- Ranged units are best at firing into a melee when they're doing it from the flank or the enemy side, rather than the friendly side. If you fire into a melee over the heads of your own engaged troops, some of your shots will hit your own troops.
- Ranged units which overlap (partially standing inside each other) won't fire properly. Try to keep them from overlapping.
- Cavalry are best used either to attack enemy ranged units, or charge enemies that are already engaged in combat from behind. Make sure they have a clear line to charge, without enemy or friendly troops between them and their targets.
- The best way to deal with an enemy general is to have your own general duel them surrounded by your own infantry. Never try to duel an enemy general surrounded by their infantry.
https://steamuserimages-a.akamaihd.net/ugc/2349258866760483356/E4FC449A5D47BC4245535EE191DE58B399D0EFA5/
The outcome of an auto-resolve
That mortar would get a lot more than 17 kills in just one shot, let alone the entire battle.
That 200 kill fireglaive wouldn't have fired a single bullet in a manual battle.
And ye, it several underestimates spellcasters.
Auto-resolve archaeon - gets like 20 kills
Manual battle Archaeon - more like 200... with just a couple firestorms
What you must do in all Total War games is to take into account 4 things:
1. ALL strategy games work with a rock - paper- scissors system, which is as follows:
infantry with sword/axe is good against everything close to it, except monsters. These are the core pieces for most armies.
Infantry with spear/halberd is good against big units, like cavarly, monsters and the like. Also good for defense against flying units
Archers are good against infantry, and everything that is far from them and moves slow.
Cavalry with sword and fast monsters (with and without a rider) are good against archers and infantry with sowrds. Cavalry needs to charge, retreat, and charge again. Monsters can battle for a long time unless focused by ranged enemies.
Cavalry with spear/lance, is good agains other cavalry and big things.
Magic and Artillery: good for everything, specially in far range. There are diferent types of magic and artillery, so you''l have to see it for yourself.
2. Armor Piercing and Normal attack (non-piercing)
Normal attacks work against light armoured enemies, but not for heavy armor.
Armor piercing work against Heavy Armored enemies, but not for light or no armor.
3. Strategy
First start with a good deployment (placing your armies in a good situation for what you want, attack or defense) placing normally goes as follows:
Infnatry with sowrds in the middle front, infantry with spears in the sides, archers in the back, in a second line behind the infantry, and the cavalry in the flanks (one or both sides). This is the most basic "classic" formation.
then when battle starts you have to move them according to the enemy formation and location, trying to match rock - paper - scissors to win advantage. Cavalry can rodeate the enemy and charge enemy archers, Your infantry with spears should focus on enemy cavalry and monsters, but always leave 1 or 2 of them behind to protect YOUR archers.
Your general, if its a good duelist and if in good health, can focus on fighting the enemy general or a big monster, so it doen't crush your troops.
4. COMMAND: just watch in all directions of the battlefield at all times. Specially in scripted battles like the proplogue, and "adventures" on campaigns. Distribute your troops according to the terrain, to cover yourself from all sides, and not too close between them, but not too sparce far in the battlefield either. And make sure all of your troops are doing something at all times after you clashed with the enemy (unless you are intentionally saving something for later). If you look at all directions of the field, constantly, you will avoid being flanked, ambushed, etc...
First 30 seconds, the rest is optional and depends on how far You want to take it...
https://www.youtube.com/watch?v=cRya0BMickE
master of vidya gaems here.
please tell us more about how cool you are playing on ez difficulty.
A key factor to my turnaround to succeeding was taking advantage of ambush and lightning strike mechanics. A good ambush can turn he tide of an entire war.
Remember that the battles can be slowed down and even paused to get a handle on the action. Watch some videos about the factions you like , TRY some of the factions you don't like so you can understand how they work, try a few skirmishes to see how your army builds work out against a peer force and be patient some things are counter intuitive.