Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also personally prefer light wizards by far as the empire simply because of net of amyntok, to hold unit or units in place just for a little while so guns can do their work.
Also I'm struggling to fight against hordes of chaff from the vampire counts, they just overwhelm me before I can do anything with my artillery and missile troops. I still kill way more than they do but end up losing unless I auto resolve. I was using spearmen with shields by the way because someone said they're the best simply for having the best defense along with halbediers but also shields. Obviously halbediers would barely fare better than spearmen and break more or less as fast as they did.
That's why I'm asking if greatswords are better for line holding than those two.
If you are making so much money that you do not know what to do with, yea sure go for them. But if not get spearmen with shields and expensive artillery, cavalry, missiles. The spearmen are there to hold the line and die while the rest destroy the enemy.
Empires infantry IS their BIGGEST weakness.
Does anybody know if they have better infantry options than what we already have? What could be added in the upcoming DLC?
They won't do damage and they will die, but that's OK. They exist soley to protect your ranged units which are the real damage dealers.
Armour is the stat you want vs low AP enemies. It will flatout always mitigate damage.
While facing high AP damage, you want Melee defense.
Heck there can be something said about Flagellants. They will hold the line till the last model, being unbreakable.
If you're talking about singleplayer. The best hold the line unit the Empire has is the Eldred's Guard. They have base 70 armour, 60% missile block chance and base 42 melee defense, expert charge defense AND charge reflection. Not to mention, have a +8 leadership aura which 2 Eldred's Guard will give to eachother.
But 1 thing you have to realize, having your frontline actually deal damage back helps more to holding the line then you'd realize. A dead enemy model is a model that doesn't need to be held back.
For example, Eldred's Guard vs Chaos warriors with greatweapons will quite sadly die quickly. Yet Greatswords will not break rank and actually defeat these Chaos warriors most of the time. Because for the effect of "losing current engagement and hp loss" the greatswords will lose leadership far less quicker then the Eldred's Guard.
But a actual unit to hold the line, like say Ironbreakers, the Empire simply does not have currently.
I will still say halberdiers as a main line, but some greatswords can good to have against vampires-chaff for sure (or any with lots of cheap chaff). The huntsmarshal-lord can buff those a little bit extra too. But they are expensive for what they really provide.
but why not just hold the line with the empire's melee heroes instead?
That is because they have the best Red Line buffs and the best Tech Tree buffs (i.e charge defense against all). Add some passive auras from Lords & Heroes and AoE buffs from wizards and you should have a pretty decent anvil.
Note that they will absolutely melt against missiles and can't hold the line as long as the more specialized units of other races.
Generally melee defense is better as once armor piercing comes into play that armor is reduced to almost nothing. They also lack shields that the spearmen have that reduce ranged damage by a huge amount.
For actual better infantry ally the dwarves and get their stuff. Ever their basic dwarf warriors are superior.
From what I gather everyone agrees that, cost factor aside, greatswords are better for a front line than halbediers or spearmen with shields.
That would be great, a heavy infantry unit with lots of armor, lots of melee defense and perhaps shields. Their weapon damage can be trash I don't mind.
But as for the actual question posed regarding what stat is preferred? MD, since AP damage is all too common.