Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
In favour of the comet I would add that it straight up obliterates the unit it hits. So if you realy don't like one particular unit...
But in general yes, I would discribe the spell as an incredibly hard hitting, slow, overpriced, small radius, anti-infantry nuke.
That really isnt much of an argument. Any kind of spells that is bound and costs no winds of magic should be used.
This is exactly why i think it is extremely situational. You need to lock the enemy into a big fight, they need enough units to make it worth it and hope they do not move away in that long loong cast time. Target it wrong or if something happens in that long cast time then you could wipe out your own units too.
ok uhh what was the point of this thread?
"comet of casandora sucks"
"idk i use it"
"well that doesnt count!"
like bruh
The comet just deletes so much.
But for single groups I will use thunderbolt on them.
yes some spells will be more situational than others but on those few occasions where they are useful it can make quite an impact.
the same is true for the comet. its situational, but there are moments where it can make a huge difference.
Also good for blasting artillery, especially once your mage has their flying mount.