Total War: WARHAMMER III

Total War: WARHAMMER III

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Gorilla Jan 23, 2024 @ 4:19am
The Warhammer Globe
Ever since I was anticipating the 3rd installment of the trilogy, I was wondering if we'd get a globe for Immortal Empires, like an actual spherical planet. I think the map is big enough to pull it off without affecting what you see with the map cam.

One of the biggest pros of this concept is that you won't have any factions that have a geographical advantage by having borders at the edge of a map; everyone can be attacked by all sides. (Yes, I know about the sea lanes, but that's far from the same). There's no 'center' or 'edge' of the map. Imagine the possibilities, like crossing the poles to get to the other side of the world.

But I have no idea about the technicalities of implementing this idea. Would it be feasible?

And what do you think of the idea?
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Showing 1-15 of 28 comments
Elitewrecker PT Jan 23, 2024 @ 4:33am 
Note that there's an entire ocean not shown between Cathay and Naggarond.
dingbat Jan 23, 2024 @ 4:38am 
Total war games were never built to be globe spanning, so they’d have to rebuild their map engine, and then remap the entire map.

It’s a lot more work than you’d think
art_loots Jan 23, 2024 @ 5:02am 
Originally posted by dingbat:
Total war games were never built to be globe spanning, so they’d have to rebuild their map engine, and then remap the entire map.

It’s a lot more work than you’d think

for most 4x this is basic but then again some actually still try.
but for me this is kinda at the bodom of ♥♥♥♥ CA should put their heavily reduced time and effort in
Gorilla Jan 23, 2024 @ 7:22am 
Originally posted by Elitewrecker PT:
Note that there's an entire ocean not shown between Cathay and Naggarond.
They could add Nippon and some random islands. Also, by no mean do they have to create the ocean at the exact scale. They could make it smaller.
Gorilla Jan 23, 2024 @ 7:27am 
Originally posted by dingbat:
Total war games were never built to be globe spanning, so they’d have to rebuild their map engine, and then remap the entire map.

It’s a lot more work than you’d think
Like I said, I have no idea about how much work it is or what kind of challenges it would take. Not really convinced either that work load is a great argument against it. There's no rush and I would pay money for it.
Carog the Fat Jan 23, 2024 @ 7:31am 
they decided to go with the sea lanes mechanic to travel across the ocean from cathay to lustria, plus a few other ones around.
Tukanen Jan 23, 2024 @ 7:50am 
Also crossing the poles in the warhammer world is basically a suicide trek through the realms of chaos as time and space bleeds into each other and reality turns to warp. Not sure how you'd model that in a game engine ;)
TheAlmightyProo Jan 23, 2024 @ 11:21am 
Originally posted by Elitewrecker PT:
Note that there's an entire ocean not shown between Cathay and Naggarond.

Indeed, the not Pacific... though I'd hope with any further/global expansion to the map some more sea might be added there for effect, even if most travel would still be sea lanes etc.

Fwiw and technically, given the land:sea ratio of the current map compared to our irl homeworld it should be a far drier more arid world but yeah... I can understand why the oceans are cut short in game; to prevent boredom and cover for the lack of naval/fleet combat etc. Tbf real world old time naval stuff was as boring... a sail of weeks or months to get a battle of a few hours, and that's if opposing fleets were in the right place at the right time when missing one another by 50 or 500 miles was the same difference lol
Gorilla Jan 23, 2024 @ 2:12pm 
Originally posted by Tukanen:
Also crossing the poles in the warhammer world is basically a suicide trek through the realms of chaos as time and space bleeds into each other and reality turns to warp. Not sure how you'd model that in a game engine ;)
Sounds like fun!
Zeek Jan 23, 2024 @ 2:17pm 
Originally posted by Gorilla:
Ever since I was anticipating the 3rd installment of the trilogy, I was wondering if we'd get a globe for Immortal Empires, like an actual spherical planet. I think the map is big enough to pull it off without affecting what you see with the map cam.

One of the biggest pros of this concept is that you won't have any factions that have a geographical advantage by having borders at the edge of a map; everyone can be attacked by all sides. (Yes, I know about the sea lanes, but that's far from the same). There's no 'center' or 'edge' of the map. Imagine the possibilities, like crossing the poles to get to the other side of the world.

But I have no idea about the technicalities of implementing this idea. Would it be feasible?

And what do you think of the idea?

No.

It's flat just like our world. Keep the realism please.
cernodan Jan 23, 2024 @ 2:29pm 
I think it's the kind of idea someone who doesn't invest money or work hours would come up with.
"Yeah man, so like, here me out, I got this groovy idea ... oh? ... no, I don't plan to pay or work on it, that's someone else's job. I'M THE IDEA MAN, GET ME"
Simply disgusting.

If you want, I could explain all the different technical issues that would arise from such a task, so ask me nicely, and I will. Pinky promise!
Last edited by cernodan; Jan 23, 2024 @ 2:30pm
Originally posted by dingbat:
Total war games were never built to be globe spanning, so they’d have to rebuild their map engine, and then remap the entire map.

It’s a lot more work than you’d think
Yep, an actual spherical globe is unnecessary and far more trouble than it's worth.
Europa Universalis IV's looping map, however, is much more feasible, and would benefit the AI (which can't use sea lanes).
Last edited by Bloodwyrm Wildheart; Jan 23, 2024 @ 3:28pm
ArchiV Jan 23, 2024 @ 3:33pm 
Originally posted by Bloodwyrm Wildheart:
Originally posted by dingbat:
Total war games were never built to be globe spanning, so they’d have to rebuild their map engine, and then remap the entire map.

It’s a lot more work than you’d think
Yep, an actual spherical globe is unnecessary and far more trouble than it's worth.
Europa Universalis IV's looping map, however, is much more feasible, and would benefit the AI (which can't use sea lanes).

i was thinking about EU4 map too !
Ashardalon Jan 23, 2024 @ 3:37pm 
not sure the engine is able to handle a looping map
something like that you kindof need to envision at the start
the start of the engine, not the game, wich is decades ago at this point
the sea lanes is the best you can really hope for, without them investing an unreasonable amount of money in programmer time, for fairly little benefit
tho ai using the sea lanes would be a good thing they could look into
sentry Jan 23, 2024 @ 3:44pm 
I'm hoping that we don't stop at a trilogy and there is a WH "4" (or the start of a new series) at some point. In which case, the limitations and design issues around map sizes could be reworked. It would be nice to have a more authentic reproduction of the WH world with sizable oceans, properly sized Ulthuan and Araby regions included etc. A globe representation would be cool too but may not be worth the trouble.
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Date Posted: Jan 23, 2024 @ 4:19am
Posts: 28