Total War: WARHAMMER III

Total War: WARHAMMER III

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Any mods or other ways to stop super-factions emerging?
In a 150 turn Archaon campaign, I'm finding that without heavy use of the Campaign Editor mod to keep factions in the game, by the time I was ready to launch an assault on the lands of order, there wouldn't have been any left. The entire old world was taken over by Vampire Counts and the Bretonnia Orc faction by turn 50 or so. Similarly, the whole of Cathay was obliterated by Skaven a few turns later.

So, without this mod I just can't see how a campaign would play out in a satisfying way, particularly when playing as a 'major' faction. It is the exact same problem TW2 ME campaign had when playing as the likes of Naggarond; by the time you set sail for the Asur homeland, it was already gone making for an ultimately pointless experience.

Whilst I don't mind using this mod, is there any others that help to curtail faction expansion and keep the overall count high?
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Showing 1-12 of 12 comments
Many-Named Jan 18, 2024 @ 2:45pm 
if you use the no player bias mod i have found out you get better late game outcomes, not that 50 turns is late game by any means mind you.
Elitewrecker PT Jan 18, 2024 @ 2:52pm 
Curiously, the more common complaint is that the opposite side is the one who wins against the AI ending up with the player alone against a wave of enemies.
Last edited by Elitewrecker PT; Jan 18, 2024 @ 2:52pm
trevorbergershank Jan 19, 2024 @ 3:36am 
Originally posted by Elitewrecker PT:
Curiously, the more common complaint is that the opposite side is the one who wins against the AI ending up with the player alone against a wave of enemies.

That has rarely been the case for me. I mostly play chaos/evil factions and in pretty much every one, the entire map has ended up dominated by other evil factions, with most of order wiped out without any player influence whatsoever.

I've seen Lothern/Eataine do well once and Clan Angrund in another but otherwise, order is always annihilated. Every campaign has resulted in Von C obliterating almost the entire Old World and racking up 40+ settlements.

Really, I'm just looking for a more organic way to stop this from happening. A mod that prevented AI faction capitals from being taken by other AI factions would be good.
KoboldUtopian Jan 19, 2024 @ 3:44am 
I think the latest patch made it more likely for the AI to wipe out other factions. They did this because before you would end up seeing all the late game AI factions with like 2 provinces. I'm much happier seeing the AI with big empires later in the game. If you want to make sure to fight a certain faction you'll want to play someone who starts near them.

Also, remember they added some randomness to faction strengths so each playthrough can end up with different dominant factions. My last two playthroughs (Chorfs and Archaon) both ended up with Franz in total control of the empire and Dwarfs uncontested in the mountains.
AkumulatoR Jan 19, 2024 @ 5:48am 
I haven't seen any "super-factions" in wh3 ever.
trevorbergershank Jan 19, 2024 @ 7:29am 
Originally posted by AkumulatoR:
I haven't seen any "super-factions" in wh3 ever.

Wow, that's surprising. Literally every campaign I have ever played has resulted in super-factions emerging which, to varying degrees have ruined said campaigns.
trevorbergershank Jan 19, 2024 @ 7:34am 
Originally posted by CoerciveUtopian:
I think the latest patch made it more likely for the AI to wipe out other factions. They did this because before you would end up seeing all the late game AI factions with like 2 provinces. I'm much happier seeing the AI with big empires later in the game. If you want to make sure to fight a certain faction you'll want to play someone who starts near them.

Also, remember they added some randomness to faction strengths so each playthrough can end up with different dominant factions. My last two playthroughs (Chorfs and Archaon) both ended up with Franz in total control of the empire and Dwarfs uncontested in the mountains.

Yeah it is a double-edged sword; you don't want super-factions yet you don't want to completely stifle growth. The campaign editor mod is helping a lot just now; in fact I'm finding it essential in order to have an enjoyable campaign at all. But, I would rather player control over AI factions could be done more organically.
PCM Jan 19, 2024 @ 7:41am 
Originally posted by CoerciveUtopian:
I think the latest patch made it more likely for the AI to wipe out other factions. They did this because before you would end up seeing all the late game AI factions with like 2 provinces. I'm much happier seeing the AI with big empires later in the game. If you want to make sure to fight a certain faction you'll want to play someone who starts near them.

To me that sounds like your describing the situation in Rome II. Ever since mortal empires I enjoyed quite the mega campaigns in the warhammer games, and in 3k. With a couple of Large empires for the endgame. Now i say it I think it was 3k were CA finally showed that they heard the common endgame complaints. Of course Rome II was a different setup as grand strat title, so maybe they did not hear the complaints at all ;p

Meaning a more balanced endgame with opponents around your size or bigger suited the format of three kingdoms more then a more puzzled approach of previous titles

for the OP.

maybe you use a hardware setting that is still not completely supported ? there also seems to be a common understanding that 20 core cpu's and lots and lots of Ram, not to mention a wholehearted GPU are really musts for decent play-out of Grand Campaigns.

I usually play unmodded as note
Last edited by PCM; Jan 19, 2024 @ 7:42am
Ashley Jan 19, 2024 @ 7:47am 
Originally posted by AkumulatoR:
I haven't seen any "super-factions" in wh3 ever.
My current campaign Settra has 40+ settlements turn 180 or so and has for a bit

Tyrion behind him at like 30+

With dwarves endgame crisis happening and Thorek, Bele'gar and Thorgrim having around 20+ cities each
Païtiti Jan 19, 2024 @ 9:38am 
It's a non-issue because it is not happening. It would be cool if it did like in WH2 but it's not.
trevorbergershank Jan 19, 2024 @ 10:43am 
Originally posted by PCM:
Originally posted by CoerciveUtopian:
I think the latest patch made it more likely for the AI to wipe out other factions. They did this because before you would end up seeing all the late game AI factions with like 2 provinces. I'm much happier seeing the AI with big empires later in the game. If you want to make sure to fight a certain faction you'll want to play someone who starts near them.

To me that sounds like your describing the situation in Rome II. Ever since mortal empires I enjoyed quite the mega campaigns in the warhammer games, and in 3k. With a couple of Large empires for the endgame. Now i say it I think it was 3k were CA finally showed that they heard the common endgame complaints. Of course Rome II was a different setup as grand strat title, so maybe they did not hear the complaints at all ;p

Meaning a more balanced endgame with opponents around your size or bigger suited the format of three kingdoms more then a more puzzled approach of previous titles

for the OP.

maybe you use a hardware setting that is still not completely supported ? there also seems to be a common understanding that 20 core cpu's and lots and lots of Ram, not to mention a wholehearted GPU are really musts for decent play-out of Grand Campaigns.

I usually play unmodded as note

It isn't a hardware issue at all though? Just bought a brand new gaming rig and can play on everything Ultra.
trevorbergershank Jan 19, 2024 @ 10:46am 
Originally posted by Tunguska:
Originally posted by Ashley:
My current campaign Settra has 40+ settlements turn 180 or so and has for a bit

Tyrion behind him at like 30+

With dwarves endgame crisis happening and Thorek, Bele'gar and Thorgrim having around 20+ cities each
That's a tiny number of settlements, considering it's turn 180. The player can get that by turn 50 or earlier, depending on how you play.

But yeah, I rarely see any "super factions" in this game. Occasionally one gets pretty big, but even they tend to get pushed back or eliminated eventually (Grimgor in most of my games). And I've literally never seen any Counts faction get past having something like three or four provinces, and even that takes ages and isn't too common.

Actually, if the game has gone on for 100+ turns, there should rightfully be big factions with tons of territory. That's not a problem at all. But it feels like they struggle to wipe each other out in my games, even when I left Franz with two settlements, he was alive 10+ turns later despite being mostly surrounded by hostile factions at that point.

Oh, Cathay is always taken over by Zhao & Miao (and I do mean in every single game I play), so I guess there's one super faction after all.

I always see 'super factions' in this game. I've literally seen Vampire Counts take over the entire Old world by turn 50. It happens very quickly on almost every campaign and is very, very common.

Whether super-factions are a problem or not is entirely subjective, but pretending that they don't exist is rather odd, particularly when there are people confirming that they do in fact, exist.

Originally posted by Païtiti:
It's a non-issue because it is not happening. It would be cool if it did like in WH2 but it's not.

It is an issue because it factually is happening. It would be cool if it could be controlled without the use of mods.
Last edited by trevorbergershank; Jan 19, 2024 @ 10:47am
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Date Posted: Jan 18, 2024 @ 2:38pm
Posts: 12