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think charge damage doesnt even really matter until they start swinging
i could be wrong but i think thats how it works
I might be learning new things.
I thought it was charge bonus only.
Mass/speed was purely cosmetic. (Pushed models)
its a bonus for the melee attack, to hit and damage, for 10(i think) seconds after the charge
the damage from physics, the flying around and pushing, is speed and mass
basically speed and mass is important vs infantry
charge bonus is important vs cavalry and monsters that you will be actually punching after the charge
its slightly simplified but something like that
It was at one point.
Here's a blog from CA that explains a bit how it works:
https://www.totalwar.com/blog/warhammer-2-patch-1-12-1-cavalry-fix/
Collision damage can't occur unless your unit is attacking. No matter how swiftly N'kari kicks an elf in the face, it will not take damage from it.
But you can cause Fall damage from launching entities while they're routing or if they're thrown far enough downhill or off a cliff.
Certain attacks, like N'kari's drill or a Chariot, are much more effective with speed behind them which lets them intersect more models.
That was one of the last patches for tww2 so I assume it got moved into this game.
Addendum: And here's what I was referring to - the complete isolation of Launching and Fall damage from Attack and Collision damage.
https://steamcommunity.com/sharedfiles/filedetails/?id=3122857049
https://steamcommunity.com/sharedfiles/filedetails/?id=3122876283
https://steamcommunity.com/sharedfiles/filedetails/?id=3122876268
Thanks both.