Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
away from the closest enemy should be the only consideration
Do you mean the routers are the attackers, and they are pushing through behind your lines?
and they didnt capture the gate so using the door wasnt an option
so they didnt really have an option
Yeah that happens, they can rout past your army then decide "hey you know what, i want to fight!" and end up being a nuisence.
That's why i try to have a cavalry unit to chase down since chasing routing enemies and charging is their specialty.
The good news though is unless they capture the central point, their capturing stuff doesn't really matter compared to just beating the army itself. Hell most sieges i'm in as the attacker end because of the defender army routing rather than capturing things.
Also the fact they routed means it should be easy to force them to rout again, and overall aren't really that much of a threat.
Like if you focus on destroying their army and forcing them to rout they will probably end up routing again. Once the entire army routs the captured points don't matter.
I would've just focused the entire army on destroying their army, then sending that entire army after the stragglers (unless they are capturing the center point)
Also routing units are free kills, so you definitely should try to kill them then, it will prevent them from coming back (depends on alot of factors but it's still free kills) and the more the enemy army is destroyed, the more likely it is the rest of the army routs.
NEVER defend the wall.
its not the defending that makes going down ladders impossible
it simply doesnt exist in the game
as soon as they are over the wall, and dont take a gate, they have no other way out of the city then fleeing trough
doesnt matter where you defend
ps dogs are the best at taking down fleeing enemys
not every faction has dogs, but if you do, they outperform cavalry by a lot