Total War: WARHAMMER III

Total War: WARHAMMER III

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Tanuki Tales Dec 31, 2023 @ 7:45pm
Factions with arching range and artillery?
Are there any factions, mods included, other than the Empire (and kinda dwarves) who have good arching ranged infantry and ranged explosive artillery? Want to get back into playing this game some but don't want to bother with micromanaging guns.
Last edited by Tanuki Tales; Dec 31, 2023 @ 7:56pm
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Seraphiel Dec 31, 2023 @ 7:51pm 
Skaven. IMO, they're the BEST at artillery.

Plague-claw catapults can just delete armies. Then you have all the other (albeit non- arching) artillery.

Only problem is that their front line can be squishy so there is a fair bit of micromanaging melee to get the best out of them
Last edited by Seraphiel; Dec 31, 2023 @ 7:51pm
Tanuki Tales Dec 31, 2023 @ 7:53pm 
Originally posted by Seraphiel:
Skaven. IMO, they're the BEST at artillery.

Plague-claw catapults can just delete armies. Then you have all the other (albeit non- arching) artillery.

Only problem is that their front line can be squishy so there is a fair bit of micromanaging melee to get the best out of them

Except their Ratling Gunners and Jezzails, their best ranged infantry units, are guns that need line of sight micromanaging. :llama:
Ashardalon Dec 31, 2023 @ 7:55pm 
chaos cannons arch and home a little
think chaos dwarves have them too
skaven have the catapults
think the tomb kings have the artillerybox
orks have the gobbo space program
kislev has a cannon on a sled
might be forgetting some
khorne has a little arch on his bike, but it runs out of ammo fast so you would need to micro to refill
the nurgle mechaspider archs its shots
Seraphiel Dec 31, 2023 @ 7:56pm 
Originally posted by Tanuki Tales:
Originally posted by Seraphiel:
Skaven. IMO, they're the BEST at artillery.

Plague-claw catapults can just delete armies. Then you have all the other (albeit non- arching) artillery.

Only problem is that their front line can be squishy so there is a fair bit of micromanaging melee to get the best out of them

Except their Ratling Gunners and Jezzails, their best ranged infantry units, are guns that need line of sight micromanaging. :llama:

Personally, I get better results with Plagueclaws than either of those two (not to say that those two aren't great units).
Tanuki Tales Dec 31, 2023 @ 7:57pm 
Originally posted by Seraphiel:
Originally posted by Tanuki Tales:

Except their Ratling Gunners and Jezzails, their best ranged infantry units, are guns that need line of sight micromanaging. :llama:

Personally, I get better results with Plagueclaws than either of those two (not to say that those two aren't great units).
So, you just divide it between artillery as your sole ranged units and the rest are melee infantry?
markg900 Dec 31, 2023 @ 8:12pm 
Cathay
Balkoth Dec 31, 2023 @ 10:07pm 
Grand Cathay, yeah. Crossbows and rockets.

Dark/High/Wood Elves have arcing ranged and don't even need artillery (but Dark/High Elves have some basic AoE style artillery with Eagle Claw/Reaper Bolt spread shot).

Kislev only fails because Little Groms aren't really AoE artillery, otherwise Kossars and Ice Guard are more than decent.

Tomb Kings I guess with Archers/Ustabi (sp?)/Bone Giants for archers and then Screaming Skull Catapults and Caskets of Souls.
abyssalfury Dec 31, 2023 @ 10:31pm 
I'm assuming you're looking for factions that are built around the 'gunline' strat, rather than more 'weird' options. And assuming you want to be going into the end game with it.

So Cathay is the obvious answer. While they do have some guns, it's the specialist units. Their 'line' ranged units are all bows, and then their artillery is comparable to Empire cannons/rocket batteries.

Ogres might be an out of left field option. They're gunpowder, but from memory they have a lot less issues due to their height (though I've only played them once when the game first came out, so take that with a grain of salt).

The other option to consider would be using allies to fill in the artillery side of things, which expands this playstyle to any faction with decent archers. Allies let you take four artillery pieces in each army, and that's probably enough unless you're wanting to go REALLY hard on that playstyle. Though if you're going to do this, you might want to look at a mod that increases the amount of ally currency you get every turn.
Vossie Dec 31, 2023 @ 11:07pm 
Vampire coast, chaos dwarves.. I mean any faction with ranged and artillery units basically.
I'm not sure what you're getting at.. you just want to afk every battle or?

Use any faction with the combo of decent or better ranged/arty/magic and you wont have to micro much, just use a spell now and then and maybe snipe the lords.

Sure for some gunners you'll need to take the positioning in consideration but most maps that shouldn't be much of a problem.
CrUsHeR Jan 1, 2024 @ 10:51pm 
Clearly Ikit Claw.

Do that "Tier V - Turn 7" strategy, and you have a complete endgame army by around turn 20. Something like

4x Ratling Guns
4x Poisonwind Mortar
4x Warplock Jezzails
4x Plagueclaw Catapult
2x Plague Priest
1x Warlock Engineer
1x Ikit Claw / Warlock Master

Replace above with the RoR / Workshop unlocks for Ikit's personal army.
Basically the only weakness are forest battles, but since the AI mostly likes to hide in cities, you're easily making up for that. And you should as always have 1-2 stacks of Skavenslaves (Slingers) to support each of the artillery stacks.
/Uninstall Jan 2, 2024 @ 12:05am 
Dwarves as a front line mitigate the need to micro guns. Guns in WH don't care about ranks like in Napoleon or Empire, they all shoot even if you put them in a blocky formation. The reason dwarves make the best front line is because not only are they tanky with high leadership, but they are short. This allows empire handgunners, for example, to fire over their heads and hit what the dwarves are fighting in melee.

Gun ranks don't matter + Stunties = Gun micro not really an issue. Just vassalize or ally with a dwarf faction as anyone you like and put 4 longbeards (upgrade to ironbreakers when available) in every stack. Chaos dwarves even better for blunderbuss (a front line unit that also happens to shoot a shotgun)
Last edited by /Uninstall; Jan 2, 2024 @ 12:06am
CrUsHeR Jan 2, 2024 @ 12:28am 
Originally posted by Tanuki Tales:
Originally posted by Seraphiel:
Skaven. IMO, they're the BEST at artillery.

Plague-claw catapults can just delete armies. Then you have all the other (albeit non- arching) artillery.

Only problem is that their front line can be squishy so there is a fair bit of micromanaging melee to get the best out of them

Except their Ratling Gunners and Jezzails, their best ranged infantry units, are guns that need line of sight micromanaging. :llama:

The idea is to simply ignore everything melee. Then you don't worry about LoS.
Aleera Jan 2, 2024 @ 12:45am 
Originally posted by CrUsHeR:

The idea is to simply ignore everything melee. Then you don't worry about LoS.

Don't need a melee frontline if you have literal miniguns.
ope84 Jan 2, 2024 @ 2:47am 
Goblin Doom Diver since the last patch does very very few damage
Chiller Jan 2, 2024 @ 11:03am 
dwarfs don't have good arching, yet.
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Date Posted: Dec 31, 2023 @ 7:45pm
Posts: 20