Total War: WARHAMMER III

Total War: WARHAMMER III

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zAnizmo- Dec 26, 2023 @ 11:06am
Imperial Authority
I'm not gonna lie, i don't like they authority system i feel like there's to many hostile factions around the empire that just kill off the elector counts, and then you have to get an event just to get authority. I feel like it needs to be removed or improved.
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Showing 1-15 of 20 comments
KoboldUtopian Dec 26, 2023 @ 11:12am 
I think it's a good idea that needs work. It would be nice if there were bonuses for high IA instead of just minuses. You should expect to go negative early on as the empire crumbles but then come back up as you restore the elector counts and return their land.

You need to be pretty aggressive but in my last play I cleared all the threats and confederated toddy and gelt with positive ia by turn 30.
SpeaksTooFast Dec 26, 2023 @ 12:51pm 
It worked well in the last game but was initially just thrown into this one and while they have tried a few balance passes on it to soften things up a bit it can still be pretty problematic unless you know exactly what you are doing. The Empire is due for a rework on the next DLC so hopefully that actually comes out in the next 6 months and they do a good job with it.
joe83 Dec 26, 2023 @ 2:23pm 
It's not a problem per se. The idea is good; the implementation, not so much.
Personally, I play it (Karls campaign) by consolidating the starting province, taking Marienburg by turn 6, and then going to deal with Beastmen, Greenskins, Festus and finally vampires. not trying to hold more territory, just giving it back to electors.
That + dilemmas is enough to be massively in positive authority (you need to spend 3 just to confederate elector, so postpone it until you can confederate them all and still stay in the positive).

The main issue for me is that you need MA just to get through elector regions without attrition, and even worse, DO NOT GET ANY REPLENISHMENT....

And another issue, a dilemma with electors settlement under attack - to send an intervention force. Unless the settlement has a garrison building, it's impossible to win most of the time.

So it's definitely in dire need of updating for IE.

Fingers crossed for getting some love in Thrones of Decay and getting Emmanuelle von Liebwitz as LL and Elspeth von Draken as Empire LH.
Craymar Dec 26, 2023 @ 2:38pm 
Still the most entertaining 1st 60 turns.
Nomak Drome Dec 26, 2023 @ 2:45pm 
I think it would be cool if the imperial authority system would start at turn 1 with empire factions being vassals of the empire that want to break off.
Mick258 Dec 30, 2023 @ 4:00pm 
CA loves adding more enemies within the Empire. Elector counts wiped out so fast. It badly needs changed. absolutely horrible playthrough especially if other factions don't put up any fight against vampires, or greenskins.
dulany67 Dec 30, 2023 @ 4:07pm 
It's do-able, but you have to accept that some you will confederate, some conquor and some capture from enemies.
Damedius Dec 30, 2023 @ 4:23pm 
Playing in the Empire is probably the hardest play through I have tried lately. Marienbrug gets eaten by vampires, who can declare at any moment. Hochland is dead between turn 4 or 5. It's actually dead on turn 1 after Festus eats their main city but the AI may spare them for a turn or two.

Middenland is dead on turn six unless you intervene ASAP. Even then you have to take out Khazrak and the Black Pit tribe, So you have to deal with them while dealing with attrition. Then you have Festus to deal with, who has a stronger stack then anything you have that early.

At about that time your truce ends with the Vampire Counts who start to eat the remaining elector counts.

It's suggested to newcomers along with Cathay which has to be the easiest starts I have tried. The game is over by turn 10 playing as Cathay while the Empire threats just keep coming.
Last edited by Damedius; Dec 30, 2023 @ 9:40pm
abyssalfury Dec 30, 2023 @ 7:11pm 
The Empire is next in line for DLC. Ignoring any other changes that brings (e.g. a new LL in the Empire), I expect we'll at least get the IA system looked at and tweaked, if not overhauled. I don't think there's any secret about it being pretty rough right now.
Ashley Dec 30, 2023 @ 7:59pm 
It was put into place when Empire didn't have many if any competent enemies and it hasn't aged well. Most of the Empire factions are now just fodder factions for major ai's to conquer. It was fine when it came out but has gotten worse with age.

Thing is Empire for the better half of ME was one of the easiest top 5 campaigns in the game. It had almost next to no challenge. Probably only Malakith and Kroq-gar had easier campaigns when they were put in safe corners where you can expand outward from your corner and have no challenges. You can no longer turn your brain off and have minor factions win for you in Empire.

I support the higher difficulty campaign Empire is now but Authority definitely needs a rework.
KoboldUtopian Dec 31, 2023 @ 1:00am 
IA needs some tweaks but it's not impossible. You have to be aggressive taking out the threats to the empire and accept that IA is going to go into the red early on. You should be able to get everything under control by turn 20-30 and then it's pretty smooth sailing as you help the Dwarfs reclaim the mountains and start pushing north into Kislev and the Chaos Wastes.
ope84 Dec 31, 2023 @ 4:28am 
The real break-dealer is Durthu if it decides to stomp Wissenland / Gelt
zuniger Dec 31, 2023 @ 4:55am 
Nah, YOU are the guy that needs to save everything. Ive gotten -7 and come back all the way to +18 authority. Effects can be kinda annoying but its never a huge deal.
Falaris Dec 31, 2023 @ 4:59am 
As you get IA by returning regions to elector counts - and you'll have tons of opportunitites for that - it's not really a problem, I find.

What I wish to see is Elspeth von Draken, State Engineers, Marienburg Landship, and more sturdy empire states. I think giving empire garrisons a buff within home territories would be a good way of doing that.

Oh, and have Khazrak still have his grudge with Todbringer, but start a bit further away at least so it's not resolved by Tod being wiped out in turn 5.
Damedius Dec 31, 2023 @ 5:41am 
Originally posted by Goyim_Pride:
Nah, YOU are the guy that needs to save everything. Ive gotten -7 and come back all the way to +18 authority. Effects can be kinda annoying but its never a huge deal.
Do you just let Hochland, Middleland and Tabecland die?

Is just seem weird to play the Empire and watch all the elector counts die one by one. Often 2-4 in the first ten turns.
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Date Posted: Dec 26, 2023 @ 11:06am
Posts: 20