Total War: WARHAMMER III

Total War: WARHAMMER III

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Please let us speed up the animations on the campaign map in MP
It's excruciatingly slow seriously. When you reach turn 50-60 you can see a large part of the map and every single action is being played at normal speed it's maddening. AI turns take several minutes just because of this. At least let us deactivate only the heroes animations. Come on it's a feature that already exists in SP, why not in MP?
It's especially awful since the fast-forward is a guaranteed desync even with both players having fibre.
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Showing 1-9 of 9 comments
Haza Dec 19, 2023 @ 12:04pm 
Small 👏 Family-owned 👏 Indie 👏 Developer
Lamp Dec 19, 2023 @ 12:04pm 
You both have to press R to activate it, or click the little FF button if there is one for AI turns.
Filthy Pollo 🐔 Dec 19, 2023 @ 12:10pm 
You can skip enemy, ally and neutral animations in the campaign map with camera settings.
SmashingQuasar Dec 19, 2023 @ 12:20pm 
Originally posted by Lamp:
You both have to press R to activate it, or click the little FF button if there is one for AI turns.

As I wrote, the fast-forward almost always causes a desync leading to a reload of the turn.
Both pressing R does not work, we just tried it. Thanks for suggesting it though, it was worth a try.

Originally posted by Filthy Pollo 🐔:
You can skip enemy, ally and neutral animations in the campaign map with camera settings.

The panel to configure animations for factions is not available in multiplayer.
KoboldUtopian Dec 19, 2023 @ 1:40pm 
You might need faster computers. I'm on turn 80 and we have about half the map revealed and the end turn takes less than 30 seconds if we put it on fast forward.
Raider Deci Dec 19, 2023 @ 2:02pm 
Problaby wont happen. Took absolute ages for separate battle-difficulty to make its way to mp-campagin and since this had been an "oversight" for just as long and still isnt there it will problaby not happen at all.
Aleera Dec 19, 2023 @ 3:12pm 
You do know in the upper right corner is a camera option where you can tweak lords and hero movement and even if the camera should follow them.

It's the first thing I always change when I start a campaign.

End turn timers are a breeze if you put many on fast forward.

You can put your own lord and or heroes on fastest, making them zoom about. If you do the same to neutral / friendly and turn of their camera, the end turns are fast as can be. I advocate on keeping the camera active for hostile generals however.
Last edited by Aleera; Dec 19, 2023 @ 3:42pm
SmashingQuasar Dec 20, 2023 @ 2:52am 
Originally posted by Rianne:
You do know in the upper right corner is a camera option where you can tweak lords and hero movement and even if the camera should follow them.

It's the first thing I always change when I start a campaign.

End turn timers are a breeze if you put many on fast forward.

You can put your own lord and or heroes on fastest, making them zoom about. If you do the same to neutral / friendly and turn of their camera, the end turns are fast as can be. I advocate on keeping the camera active for hostile generals however.

Camera settings are not available in multiplayer games. This is what I am asking for.
SmashingQuasar Dec 20, 2023 @ 2:53am 
Originally posted by CoerciveUtopian:
You might need faster computers. I'm on turn 80 and we have about half the map revealed and the end turn takes less than 30 seconds if we put it on fast forward.

Are you playing MP? In SP I can fast-forward anything like a breeze. The problem with MP, is that the game is attempting to sync every player for every turn of every AI. In fast forward, this means you will get desynced, which has nothing to do with how powerful our computers are.
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Showing 1-9 of 9 comments
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Date Posted: Dec 19, 2023 @ 11:49am
Posts: 9