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Followed by Thrott.
Ikit's laboratory makes your weapon teams so powerful, not to mention the nukes; but Snikch's campaign mechanics are downright ridiculous when you unlock the later tier options. Plus, his AP gutter/night runners will melt even into late game, plus they are invisible, can go invisible if spotted, and still melt units late game.
Ikit himself is unstoppable force of nature (endless WoM, regen when casting, fast small tanky doomflayer mount) and his faction effects buff the best units in skaven roster (weapon teams).
Warlock master lords (that also get forbidden workshop buffs) are the only good combat initiators(=fast mage or units like horse archers/ranged chariots) in skaven roster. To force enemy to come to your high ground, instead of defending theirs.
https://youtu.be/XYcPGvAIIZA?si=vNYW0agy2oiNcIbC
Who?
Tretch is also pretty fun since the rework, at first i hadn't realized that the war declaration debuff stacks in time.
So before you even do the first intro battle on turn 1, ask e.g. Skarsnik to join his wars, you instantly get 6 turns of your special buff. Basically just get paid for joining wars, then get paid for making peace, repeat. Eventually the buff is lasting until turn 100.
PS - actually the Eshin campaign isn't that good anymore since the Chaos Dwarfs were put there. Either the Chorf attacks you and you have to kill him off, or he goes to war with Vilitch which should be your most natural ally. Either way this kind of prevents having a good Undercity farm in the chaos wastes.