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This is a classic case of a cornered market, not because CA is the only one doing this style of game, but because CA is the only one with the talent and budget to make it good enough, that it out-competes all others by a wide margin.
look up grand tactician the civil war. tw is barebones in comparison
Also, line infantry war is boring. Masses of block and line musket infantry firing at each other, from VERY STATIC positions, is AR material if there ever was some.
Thats the same argument people make about "historical" games. The issue there is that warhammer games are more arcade style while the older ones are more strategic. I play plenty of both of these games and can confirm that Grand Tactician is indeed more strategic, both in campaign and battle, than empire or medieval or shogun. Static? somewhat sure. But honestly comparing the number of times where ive been like "oh no theyre on my flank better alter my entire strategy" between the total war series and GT... its def not in total wars favor. Honestly its been AGES since i've ever decided to scout in a total war game. Not so otherwise.
Total war has managed to make it's real time battles (even for historical games) very interactive and varied.
Empire had the same issue GT has, line infantry warfare is static and has little gameplay, because all weapons have exceptional high lethality and range, so tactics are heavily based on firing lines, to the extreme.
Im guesssing you havn't played too many multiplayer games or games on very hard or legendary for campaigns.
If you think that "make big line, much shoot" is the basics of strategy in Empire or Napoleon or even Grand Tacttician... you're wrong. Youve got numerous units that can do numerous things. Regarding Empire i typically main Prussia and bring skirmishers, line, and grenadiers. Ive won and lost against people who have heavy cav focuses, heavy skirmish, arty, or whatever else.
HOW you use the units in these types of games is far more important than WHAT you use. Something like a treeline can be a huge benifit or hinderence to what you do.
If the issue is that your units just shoot a lot... I mean yea... but you could argue the same thing about games ranging from call of duty to metal gear, but you'd hardly look at those and call them the same would you? yes. You command lines of infantry and move them around. No, its not as simple as making a big af line and that being it. What if the enemy had better range? what if they're more accurate? what if they have more men? What if they have more experienced men? what if they have cav support? what TYPE of cav support? what is artillary doing? what about the other flanks? what terrain is around? What formation are you in? are you skirmishing? are they? is your unit infantry, light infantry, dismounted cavalry, or something else? what range are you at? how much ammo do you have? and the list goes on and on and on.
I absolutely do not care about MP nowadays, nor for MP balance.
You are trying to run around my argument that TW was the only series that managed to make historical combat fun (AoE and Cossacks did it too, but they are even more arcadey) and that line infantry combat is boring by default.
My two arguments still stand. You will also find the world at large does not care much for the American Civil War.
What type of units you use, and how you use them, is critical in even the basest of modern strategy games. That is not a huge feat.
Lining up my men around the terrain to watch as they gun down the enemy (and are gunned down by the enemy) quickly grows boring, due to lack of activity on behalf of the player.
Core of the matter is that TW DOES HAVE many competitors, but none of them manage to deliver such a good SP experience, and these games are almost universally played as SP-absolutist experiences, with a VERY SMALL MP playerbase.
my statement wasnt walking around it, it was a response to it. You suggest that somehow the gameplay is boring... and yet its the type of gameplay that literally built total war as a series. You suggest that total war is the only one who has managed to make that style of combat interesting, so I explained why its not. My post about the type of combat wasnt about empire, it was about grand tactician. Also saying the rest of the world doesnt care about the civil war is like saying people outside of japan dont care about the boshin war.
TW was started by a a Shogun title, and guns were not overwhelmingly powerful or prevalent in it, then moved to Medival, and then Rome. None of those titles offered line infantry combat.
More people outside of Japan care about the Boshin War (and other japanese wars), than they care about the American Civil War.
Japan is hip and cool, nowadays, and people generally like medieval-style combat and drama.
ACW is a boring affair, that happened on America, for almost no reason. My own country banned slavery in 1775, with no civil wars, we just killed every slaver that did not immediately released the slaves, by royal decree.
They are just not as good.
Sorry but comparing these games to TW is like saying that your no-name grocery store around the corner is a competitor to Amazon.
You might find that store attractive due to its proximity but in the larger scale of things, it doesn't matter.