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The foundations of the Orc game play don't require DLCs
I don't think outside that they really got much did they? Game 1 didn't get alot of dlc for it's races
Grom da Fat
King and the Warlord - Night Goblin Warboss (DPS melee Lord), Squig Herd (chaff AP monsters, think Feral Cold Ones etc), Squig Hoppers (Night Goblin cav) and Nasty Skulkers (AP glass cannon goblins).
Warden and the Paunch - River Troll Hag (Death) Hero casters, Stone/Rock trolls (basically better trolls), 3 versions of Snotling Pump Wagons (chariots) and Rogue Idol (Big rock monster).
Overall, Skulkers are the main one, as they are basically the top Goblin unit. But then the Grom is far and away the best LL for Goblins....Overall, I'd say if you want to play either of the Gobbo LLs, get both. If you're not, you can skip them if need be.
just because the idols thematically fit with the dancing deliverer of dooooom
i mean wurzag
beyond the idols orks can basically be played vanilla