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That beeing said, the fact that you can't use Magic or artillery means you can't delete infantry blobs or open up blocked paths as easily as other races might do.
So khorne favours a fair bit of flanking I think. Or pushing through with high mass. Which involves tactics or something... I wouldn't know...
Khorne.
He does have artillery (skull cannons), they just aren't particularly good artillery :D
But, all melee gets old.
True.
I was thinking about the ability to remove great blobs of infantry with big explosions or something when I mentioned "no artillery". So I was thinking mortars or rockets and the like.
Outside of artillery maybe flamethrower units or shotguns or indeed magic.
The point beeing, I think this might be khornes one "weakness" and he therefore favours flanking.
Which actually the Skull Cannon also likes. Because, yes it's not the best artillery, but it is fast, has one piercing shot and regenerates ammo in melee so it likes to be close to melee.
It likes flanking too and shooting down the whole length of engaged infantry.
Khorne.
Overpowered units, no strategy, no chance of losing.
Yeah, well the Keywords are he can't delete infantry "as easily" [...] as other races "might" do.
Not that he can't at all or doesn't have options.
And that he favours flanking, like you said.
I just tried to point out what not having magic means for khorne.