Total War: WARHAMMER III

Total War: WARHAMMER III

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fenlander Dec 1, 2023 @ 3:22am
Karak Kadrin Dwarfs Immortal Empire.
I am trying to play through as King Ungrim, and boy is it a tough start.
If you go south Azhag rushes me and wipes me out. If I head north the Red Eyes counter attack and wipe me out. I can't get enough gold to buy the troops I need to defend and attack at the start of the game, yet the AI seems to fuel 2 stacks of 20 from both greenskin factions by turn 5.

How on earth are we meant to fight on two fronts at the start of the game as the dwarves?
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Showing 1-5 of 5 comments
chaosbringer42 Dec 1, 2023 @ 4:02am 
Just checked what you mean by playing the first 15 turns. Turn 1, take gnashraks lair, build wall in capitol, hire 2 miners. Turn 2, hire 2 miners while moving south. Turn 3 take fallen king mountain, hire 2 miners. Turn 4 move south, hire 2 miners. Turn 5, take Grom peak, hire 2 miners, Red Eye is dead. Crooked Moon declares war on me. Bonerattlaz havent taken full starting province yet.

Turn 15, I have taken Deadrock Gap province, Bonerattlaz have declared war, but are also at war with Drycha, I have a full stack (mostly miners) in the south, and a half stack (6 slayers, rest miners) in the north. Im getting everything to t2 so I can have garrison buildings, yet have a 3k a turn surplus even so.

This was on Legendary/Very Hard + max AI stat modifier. I generally get early walls/garrisons because even if they DO declare war, an 18 stack of dawi on your capitol vs a 13 stack is a massive difference with early game greenskins.
Boutus Dec 1, 2023 @ 4:04am 
take out red eyes first, ambush in the mountain pass, you don't even need a successful ambush, with luck, they will end their turn simply near you in a compromised position, but forget everyone else, get the Red Eyes first, and take their cities and loot and that.

When the game starts turn 1, kill the starting enemy small army, take the first town, then stay there, now get a 20 stack of basic units (almost all dwarfs are armoured) and then go to The Red Eyes, whose armies will mostly be gobbo's now, poking at your armour with pointy sticks.
Get Donked On Dec 1, 2023 @ 5:10am 
just play the battles manually tbh early game as dwarves your replenisment kinda sucks. so youll have to do better than the auto resolve. i have yet to find any campaign in this game that was a decent challenge especially post turn 10. havent tried teclis yet I hear thats pretty rough but i dont like elves.
fenlander Dec 1, 2023 @ 6:21am 
My problem is by turn 5 although I have destroyed the Red Eyes Azhag is bearing down on me with a full stack of 20 with Orc Bigun's and a half Waaagh.
Your games have gone very differently from my own by the sounds of it.

I will give it another go, I hardly do auto resolve as I enjoy taking part in the battles.
Get Donked On Dec 1, 2023 @ 7:41am 
Originally posted by fenlander:
My problem is by turn 5 although I have destroyed the Red Eyes Azhag is bearing down on me with a full stack of 20 with Orc Bigun's and a half Waaagh.
Your games have gone very differently from my own by the sounds of it.

I will give it another go, I hardly do auto resolve as I enjoy taking part in the battles.

probably ye i have found greenskin waaghs do really need a good chokepint to fight them in and I tend to enjoy spamming rune magic and catapults vs greenskins. you can always deal with the waaghs in the way that some consider a cheese
by sniping the banner bearer in the first unit in the waaagh army and then retreating
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Date Posted: Dec 1, 2023 @ 3:22am
Posts: 5