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That said, unlike you i do like the other factions of the DLC as well, the only thing i dislike is the price for content (but not to the point of not buying it, so i guess i can't complain to much).
I mean I hear people say that.. but quite a few LLs are like that. Malus is waaay easier and far more powerful.
Single player game is what you make of it at any rate. It's never really about the challenge, but the story you create IMHO.
You can still lose with Malus. You can't really lose with the changeling even if you try regardless of difficulty. Since even if the settlements get razed your cults don't go away.
I disagree. Single player without any challenge gets boring quickly. There needs to be some.
LMFAO if you can lose with malus there's nothing more I can tell you. Changling won't change anything.
True that.
The game is set up so you can make it as easy or challenging as you want. And you can mod it to whatever effect.
Kind of a moot point to me. Just people parroting each other.
F this elya person.
I'm going to start talking about hot seat in every elya post like you elya people do in other posts.
I hope they never add elya cause y'all are insufferable. Like F-18 hornet owners in DCS.
Oh so your a Pugly disciple. Wish you both luck in your pursuit of hotseat.
Ok fine. Thank you. And I take it back. I hope we both get what we want. And I look forward to checking this elya out. Never heard of them.
Actually.. anyone want to give me the breakdown?
Ah see. This is the kind of info that sparks actual discussion. I can absolutely agree that shouldn't be a thing. I wasn't aware of it as I honestly seldom do a long victory as I get bored eventually :)
I love the subterfuge "the thing" aspect to it, and find it fun to impostor my way into a region and go freaky.
In the patch notes for 4.1 they did say that cults would be destroyed with settlements now.
Someone claimed it didn't work still, but there's not been a lot of complaints about that lately, so .. we'll see. If it didn't take on the first try, it will on the second.
I missed that part, but ♥♥♥♥♥♥♥♥♥ yes. That should absolutely be a thing.
That isn't even a nerf. That is how it should be.
Empire and VC are the most adversely affected for obvious reasons... but also anyone who ever conquers Stirland will have to contend with a faction that they can't kill, ever, who will randomly ambush their units with their overpowered invisible armies. Invisible AI enemies are annoying... ever since the Skaven and their permanently invisible, always-ambush armies, invisible enemies have been frustrating, annoying, and overall not fun to deal with.
Heck, Skaven aren't even very hard to defeat in a pitched battle, they just have so many campaign mechanics that they only ever use against the player, like freaking nukes that instantly wipe out entire units (WTF?) and spawning clanrats in the middle of your artillery, that they're just not fun to fight. Why make another AI faction with even more annoying, undefeatable stealth mechanics? Probably because they only cared about the people who wanted to play AS the Changeling, rather than those who wanted to play AGAINST the Changeling.
Stealthy factions make for extremely annoying AI enemies. Although Changeling wasn't the only major offender in SoC... Baba Yaga (Yes, that's her real name, dangit. Give her a chicken hut already!) also has the annoying Skaven-style abilities that are only ever used against the player. And it makes for a very not-fun AI enemy.
Stealthy enemies make for annoying enemies.
And let me tell you, experienced human players make that pain even worse.