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He rocks. Also, he's Scaly Dwayne Johnson. He's bad news. That's why. (He also starts with the scaly WMD, Lord Kroak.).
It survived the original deamon invasion of the Warhammer world. It can basically be said to be the Lizardmen world capital.
Its also the home of Lord Kroak (the greatest Slann mage ever, even while "dead"), as such Itza starts the game with him unlocked (rather then having to unlock him later with a quest like other Lizardmen factions).
And Gor-Rok is one of the most renown sacred Saurus in the world, equipped with some of the Lizardmens most powerful armaments. He is one of, if not the, tankiest legendary lords ingame.
So yea, i'd argue that its suitable that they are a rather strong faction.
I'm a bit surprised you din't have trouble with any of the others, really - the lizards can be really, really brutal once they get going, like Mazdamundi. When you have a special ability named 'The ruination of cities' - and it's aptly named - you're not a lightweight, y'know?
I actually don't rank Gor-Rok that high, but yeah, the AI Gor-Rok tends to do better than the others. His thing is Saurus Warriors and buffing them sky-high, especially if he's used their great ritual recently. Try him and see. That should give you an idea of why he's strong and what his weaknesses are.
Good luck.
Seriously, While Gor-Rok isn't that killy he is tough as nails and the fact that he starts the game with lord Kroak is just unfair to everyone nearby. That said, assuming you are playing as Yuan Bo, your execute ability might be very useful.
My army was Archer heavy.
Gor-Rok fought me in jungles and lizards are highly resistant to arrows.
So next time maybe I take more of a melee cavalry focus. Also Gor-Rok had like 15 levels on me because I didn't fight every battle with Yuan Bo, so maybe I'll try bribing the hateful lizard until I can get Yuan Bo leveled.
Also I guess if all that fails I could always make a weak stack straight north of Itza and lure him into an ambush trap.
This is exactly the sort of critical thinking that will stand you in good stead in this game. Good on you!
And yes, your reasoning is sound, to a point - cavalry don't do too well in jungle either. You need a solid frontline with halberds or similar, with a couple of iron hail gunners on the flanks to envelop. I would recommend a couple of units of crane gunners or cannon artillery to deal with dinosaurs or other hard targets (Gor-Rok), if you have a suitable hill to put them on. Important to check the terrain elevations in detail when setting up; you want to have them able to shoot throughout the battle. Possibly a war drum or archers/crossbows to help give harmony bonus to your troops. I'm not 100% on my Cathay, I'm afraid, but that should give a couple of ideas for inspiration at least. :)
My Jade Warriors didn't last long in melee, but my Longma held out until Yang Bo fell.
Jade Warrior halberds should do a bit better - or at least do more damage. Are you familiar with Harmony? How it affects your troops in battle?
(Short version: Yin and Yang units give each other bonuses if they are near each other - these bonuses can be pretty high. Still, base Jade Warriors are not going to do well, harmony or not.).
Junks are good. A bit high tier, so I wasn't sure you'd have them in a reasonable time.
If you have those, celestial warriors may also be an option, and they are GOOD. The celestial crossbowmen are top-tier ranged. (Not the absolute best, but good for a faction that isn't specialized in ranged.)
If you shoot at dinosaurs; they have extreme armor values and you will run out of arrows shooting at those. Chameleon skinks have 40% missile resist. Gunpowder is anti-armor missiles (but not anti-missile resist).
Anyway, good luck. :)
As Gor-Rok gains levels, he gains 0.10% passive regen p/s, and bonus fire resistance, along with a +100% healing cap increase (he can heal his whole HP bar twice over)
Then there's Lord Kroak. Kroak has an ability that targets a wide area, giving all friendlies 40% ward save, no charges, just cooldown.
He only has 3 actual spells. A weak one, an "average" one, and a disgustingly OP one. They all do the same thing, and have the same animation. If you see a ball of light appearing above your units, 'move them', you will not survive. He can wipe whole armies by himself. Kroak also has the 16 leadership buff that Gor-Rok has, as well as passive barrier, and some regeneration later on.
Gor-Rok is probably the best lord in the game, as far as I'm concerned. Been playing him for a while now. He's ridiculous. He can tank the world, Kroak can kill the world.
edit: worth mentioning, "Lord" Kroak is not actually a Lord, he's Gor-Rok's legendary hero, and they're almost always together. You can't fire at Gor-Rok with missiles or inaccurate melee units. You'll need armour piercing stuff. Gor-Rok has 100 base armour and a ton of melee defence (melee dodge). He also can't be knocked over. Any settlement that belongs to Gor-Rok will cause units to have 800(?) barrier when defending settlements, due to his faction passive, so he defends really well. He has a rite that grants some units +1000 barrier at all times too, for 5 turns.
If you want advice, don't kill Gor-Rok. He doesn't deal that much damage, nor does he have any disruptive or even damaging abilities. Focus on his army, and burst down Lord Kroak as soon as you see him. Kroak is not tanky, but he deals good AoE damage with his basic attacks. His whole faction sucks against anything that flies. Kill his army, and he will rout from Army Losses. If he's Unbreakable, gl lmao.