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how the skaven plague used to be before in warhammer 2, now THAT was game ender, would seriously damage city garrisons, drasticallly damage your armies and there was no way to mitigate its damage, you couldnt recover soldiers in your units in any way shape or form and usually by the time the plague was over, you had lost about 90% of all the troops in every unit you had.
now that's game ender
i once was doing a spearhead attack into skaven territory, saw i got the plague on my troops, thought "ah shi-- i need to carefully...wait" then noticed the plague was hardly doing any damage, and it only reduced economy in a city, inmediately went "A blessing from the lord!" and pushed forward.
while i agree there should be ways to deal/lessen/make it dissappear faster, theyre a far cry from deadly threat they used to be
It's not potent enough to be worthy of the name "Plagues"....
Ku'gath's plagues are a buff to nurgle armies and cities as much as a penalty to others; that's why they feel less impactful. For Nurgle, when you get the big ones, they are game changers. The worst plague to be hit by, in my opinion, is Daniel's nurgle faction plague. Passively, constantly, spreading a heavy attrition plague is NASTY.
Caveat: Haven't checked up on Skrolk lately. I know you don't want his plague lab sitting under your city.... actually, time to play Skrolk. :)
Nurgle's should be the most impactful to play with (Pestilens aside ~ they definitely need something to be done to make them "special", but since they're a base game faction... ).
Even when Nurgle's best recipes unlock, I still feel something's missing (but they're good, that's not the point here).
I like Nurgle as he is, but if he were to be buffed / tweaked / reworked, I wouldn't mind.
Regardless, we'll see what CA will cook for us about it with ToD. Wait and see.
Nurgle is scheduled for a "update" in the next DLC (togheter with the Empire and Dwarfs). That said, don't get your hopes up to much, see the "updates" Tzeentch, Kislev and Cathay received with the last DLC for references to what scale of a update we can expect.
I haven't ever disbanded an army that caught the plague. Re-recruiting a non-trashstack might be more expensive than to just use that army more defensive for a couple turns.
so there is actual counterplay
Didn't they remove attrition from Daniel's plagues like....ages ago?
they suck getting as the player
while the ai is inherently immune to most of their effects
economy? the ai doesnt use, attrition? the ai is immune
buffing the plgues will only hurt the player, while in player hands still do nothing
I certainly want to see the AI lose their attrition immunity (there's a mod for that), but often just blocking their replenishment is plenty helpful.