Total War: WARHAMMER III

Total War: WARHAMMER III

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vetian Nov 26, 2023 @ 5:02am
aranessa saltspite needs to boost sartosa folk more
Aranessa gives 20% strengt and 8 attack to sartosa folk, but her red lines gives them nothing, she should be able to boost them there aswell since she is one of their weaker lords.
any thoughts?
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Showing 1-8 of 8 comments
Lokaror Nov 26, 2023 @ 5:30am 
I agree. When playing her i find that the sartosa units are only around in my army for a few more turns than if i was playing any other Vampire Coast lord.
DarkFenix Nov 26, 2023 @ 5:49am 
I find this to be an issue on many legendary lords, they get some kind of special unit for their faction, but the red line skills remain the same generic one every lord in that faction does. Whether it's Rakarth, Drycha, Aranessa, or whoever, those factions should get modified red lines to encompass their extra unit types.
vetian Nov 26, 2023 @ 6:21am 
Originally posted by DarkFenix:
I find this to be an issue on many legendary lords, they get some kind of special unit for their faction, but the red line skills remain the same generic one every lord in that faction does. Whether it's Rakarth, Drycha, Aranessa, or whoever, those factions should get modified red lines to encompass their extra unit types.
i agree but atleast drycha and rakarth are decent.
jonoliveira12 Nov 26, 2023 @ 6:36am 
The Sartosan Pirates are only supposed to give you a novelty early game, you are not supposed to use them alter on, and are indeed supposed to fully switch to VampCoast troops.
Reu Nov 26, 2023 @ 6:37am 
Originally posted by jonoliveira12:
The Sartosan Pirates are only supposed to give you a novelty early game, you are not supposed to use them alter on, and are indeed supposed to fully switch to VampCoast troops.
Which is terrible and really shouldn’t have been how she’s made, when I do use her I pretty much use Sartosan and Ogres for as long as I can tbh
Mollerz Nov 26, 2023 @ 7:20am 
I really like her character and lore a lot. I like playing her as well.

But she got did dirty by CA. She should have more human units, and they should be bosted a bit.

I'm hoping a Dogs of War DLC would benefit her tangentially for a rework.
Cyiel Nov 26, 2023 @ 8:02am 
Originally posted by DarkFenix:
I find this to be an issue on many legendary lords, they get some kind of special unit for their faction, but the red line skills remain the same generic one every lord in that faction does. Whether it's Rakarth, Drycha, Aranessa, or whoever, those factions should get modified red lines to encompass their extra unit types.

It's dumb for Drycha and Rakarth. For Rakarth it's absurd, his unique line (except the last one) + his lvl 13 top skill + red line skills makes every DE monsters great... making every non-DE monsters bad (to not say useless).
Last edited by Cyiel; Nov 26, 2023 @ 8:05am
Aleera Nov 26, 2023 @ 8:16am 
To be fair.

Aranessa is hands down, by far, the worst legendary lord of the entire franchise. Not because her animations or character is bad.

She's the only legendary lord which has 0 synergy with the faction she belongs too. The strongest part of the Vampire factions are they can heal in battle, while being immune to terror and fear.

Aranessa is not a undead, in a full undead faction. Has no access to spellcasting, which is another thing all other Vampire lords have in common. Even on her mount, she doesn't get undead status, eventhough the mount clearly is undead.

But she does buff Sartosa unit's more then just +8 Ma and +20% weapon strength.
Last time I played her, she could use smuggler, poacher and arsonist together. Which gives other stats to Sartosa units.
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Date Posted: Nov 26, 2023 @ 5:02am
Posts: 8