Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But she got did dirty by CA. She should have more human units, and they should be bosted a bit.
I'm hoping a Dogs of War DLC would benefit her tangentially for a rework.
It's dumb for Drycha and Rakarth. For Rakarth it's absurd, his unique line (except the last one) + his lvl 13 top skill + red line skills makes every DE monsters great... making every non-DE monsters bad (to not say useless).
Aranessa is hands down, by far, the worst legendary lord of the entire franchise. Not because her animations or character is bad.
She's the only legendary lord which has 0 synergy with the faction she belongs too. The strongest part of the Vampire factions are they can heal in battle, while being immune to terror and fear.
Aranessa is not a undead, in a full undead faction. Has no access to spellcasting, which is another thing all other Vampire lords have in common. Even on her mount, she doesn't get undead status, eventhough the mount clearly is undead.
But she does buff Sartosa unit's more then just +8 Ma and +20% weapon strength.
Last time I played her, she could use smuggler, poacher and arsonist together. Which gives other stats to Sartosa units.