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Be'lakor also has a very safe start, and both Archaon and Kolek are pathetically easy at the start, and will literally see you surrounded by a wall of allies, early on.
High Elves are a great choice. Tyrion was the recommended starter campaign for WH2 and it still works as that for WH3. It's a relatively safe starting position with no major threats, some nearby allies and little chance of having to fight a multi-front war. The High Elves generally are a strong race too. No major weaknesses and can be used in a variety of different ways. Their late game artillery sucks, but that's about their only roster issue, and is easily compensated for with magic/dragons. Pretty standard campaign mechanics too so nothing to confuse or surprise you.
Cathay are a great choice too. Similar to the High Elves they have a pretty well rounded roster and can be used in a variety of ways. They haven't got the diversity of the High Elves (yet, they're newer so haven't had as many updates/DLCs) but aren't too far off. They have some unique mechanics, but nothing that's difficult or anything, and their caravan mechanic is really good. All of their LLs are good picks.
Personally I'd recommend Zhao Ming from Cathay on the Realms of Chaos map for a first campaign. Pretty straightforward start to get you going as you learn the game. He's a strong character to play as and a lot of fun too. The Realms of Chaos campaign is criticised a lot, but IMO it's a lot of fun and the narrative part of it is interesting to see. The main problem is once you've completed it you don't really want to do it again. But for your first campaign that isn't a problem yet.
I do not want to play every faction for very long, only some can hold my interest past turn 100.
This is because while he does have the odd dragon mechanic, he's not on the donut where civil war is the way to go, while N'Kari rampages and Morathi and Noctilus are coming in fast. He's in an area full of enemies, but two of the biggest threats are VERY weak to ranged and fire. Which Imrik excels at far beyond being reasonable.
Imrik will absolutely massacre Ghorst and Kugath, the local minor ogres are no threat, Cathay is down for trade relations, and the chaos dwarfs are the real threat. A threat that High Elves are actually pretty decent at handling, even if Dark might do better at it.
Grimgor's 'Ardboyz
Crooked Moon
The Bloody Handz
Broken Axe
Bonerattlez
, are a good Friendly Beginner faction that someone would be playing as? Or is their mechanics more harder to understand if you would choose to play as The High Elf/Cathay instead?
Greenskins can't trade. Everyone hates them so you won't have friends.
I would Recommend Grom or Grimgor as your starting faction. Their units are very cool but no matter what the game says, never melee with your ranged units.
The only downside is you really need to get comfortable fighting with 40 units to get the most out of the Waaagh mechanic. It's very easy to overwhelm your foes.
Absolutely incorrect.
Their economy buildings are of the most cost efficient and best in the game, and you can spam them everywhere.
Couple this with sacking and you should have 0 money problems from pretty much turn 1. It's actually pretty busted.