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endgame scenarios are to cause problems for the lategame steamroll
if you dont like that and just want to keep on steamrolling, turn them off
if you want a setback in the lategame so you can recover and reclaim, or atleast slowdown
leave it on
I believe the endgame scenario factions have a very weak economy, meaning it shouldn't take much to bribe them. Not 100% on that, I imagine that's how it works since they literally have no economy.
It is good they added them , But IE needs a proper end times event and maybe the odd custom scripted battle added for flavour and challenge per faction, the AI struggles with Multiple stacks during UC and ends up with units stretched out all over the map, and it's LL all dead in the first 5 minutes.
Ya, I think so too. I like the endgame scenario concept (I want them to stay), but currently they are to basic in implementation.
I would like to see a start and finish cinematic for each crisis to give them some visual drama. I would also like an element of progressive suspense to each crisis. Updates for the player's win/loss progress with dramatic narration scenes, diplomacy events offering specific options to avoid or exploit crisis opportunities with allies or against enemies, and unique hero's and units that unlock during events. Ideally there could be unique interactions for each faction with each crisis event but that is a long term wish.
Such a body of LABOR would be worth the LOVE.
Warhammer 3 for LABOR of LOVE!
I've never enjoyed the Chaos incursion in the previous games either, nor the incursion armies spawned in the vortex.
Strangely I never had a issue with the daemon forces spawning from the portals. But those had counterplay before they spawn. And let you react before they spawn. Same with the woodelf incursions.
It's just a crappy way to do things. They want utter chaos for these scenarios, but they have no idea how to make it work logistically, so this is what we get. It makes 0 sense, and it will continue to make 0 sense for the foreseeable future.
It's the one thing that makes me think twice before activating them.
On the other hand, if you do not activate them, factions that are snowballing will continue to snowball like crazy unless you intervene directly. The endgame crisis throws a wrench into any cohesion your campaign had, halting the snowballing and allowing everyone who's behind to catch up on research, recruitment, etc. etc. whilst the snowballers go crazy and lose all their armies.