Total War: WARHAMMER III

Total War: WARHAMMER III

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Dave Nov 22, 2023 @ 10:20am
What is changing with sieges?
I haven't played this since September but I saw on the current patch notes some changes were coming to sieges again but no real details so to speak. What are they?
Last edited by Dave; Nov 22, 2023 @ 10:40am
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Showing 1-15 of 18 comments
Dagy47 Nov 22, 2023 @ 10:24am 
- u need both main and key locations to win, not just main (to avoid exploits)
- no constant rebuildables
- more baricade locations
- true sight for turrets (against stalk)
- more hp for structures
- damage to structure changed by weapon type

did i forgot anything?
Last edited by Dagy47; Nov 22, 2023 @ 12:57pm
Triple G Nov 22, 2023 @ 10:46am 
Originally posted by Dagy47:
- u need both main and key locations to win, not just main (to avoid exploits)
I´m unsure if it´s about exploits. I personally went for the key location anyway, because that reduced the enemy morale and combat stats, so they rout more quickly. If i would fight for it that´s the main issue - after it You don´t need the main point any more, because army losses. I´m unsure if it´s faster to go for army losses, or to go for the victory point, which was usually only quickly possible with stalking units who start on the other side of the map, which now don´t necessarily work anyway, because towers disable the stalk, while the AI would only build things where the threats are first anyway.

I see it more of a thing for defense, as it´s easier now to defend as a player, as You only need to care about the morale point, and need not to care about the victory point, when the AI takes the morale point sooner or later.

Sounds easier to me - even if the garrison alone doesn´t stand a chance anyway - and as soon as You have an army in the settlement the AI would rather starve You to death for 30 turns. There are only rare cases in which the AI attacks, and it would make sense to actually play the siege, if it wasn´t about to only kill one or two of their key units, to make another battle the next turn with another army easier, to retake the settlement if they took it in the first place, and not just sacked it, so You get the garrison as reinforcements - if they didn´t walk away in forced march, just to die because of attrition...
Col. W. T. Philmore Nov 22, 2023 @ 10:49am 
we need walls in all settlements. all the rest changes are crap
Triple G Nov 22, 2023 @ 10:52am 
Originally posted by Col. W. T. Philmore:
we need walls in all settlements. all the rest changes are crap
What are the walls good for? They should rather have a look at the siege battles in the first place. You don´t need walls, when all You need to do is to put Your ladder at it, and then all the wall towers can´t shoot any more, and the wall is basically non existent at that point. Takes like 30 seconds, and is not the best approach.
Last edited by Triple G; Nov 22, 2023 @ 10:52am
Hieronymous Nov 22, 2023 @ 10:56am 
Originally posted by Col. W. T. Philmore:
we need walls in all settlements. all the rest changes are crap

Good sir, no we do not. Less walls, less seige battles, please.
Dagy47 Nov 22, 2023 @ 10:58am 
Originally posted by Triple G:
Originally posted by Dagy47:
- u need both main and key locations to win, not just main (to avoid exploits)
I´m unsure if it´s about exploits.
well, u can rly easily just get some mounted charakters behind enemy lines and run into the main point and AI dosnt bother (or can get there in time) to defend, u can easily win sieges this way for quite some time

and well, in typical CA fashion instead of fixing AI (maybe they cant or it takes too much time, who knows) they rather be like, well now u need 2 points haha, problem solved...
Col. W. T. Philmore Nov 22, 2023 @ 10:58am 
Originally posted by Triple G:
What are the walls good for?
They make AI to go fight with my stack instead of appearing from nowhere, whacking my town very fast and run away, which turn gameplay into complete trash.
Originally posted by Hieronymous:
Good sir, no we do not. Less walls, less seige battles, please.
Siege battles are a chore and must be done only in key places not for every backwater
Last edited by Col. W. T. Philmore; Nov 22, 2023 @ 10:59am
Dagy47 Nov 22, 2023 @ 10:58am 
Originally posted by Hieronymous:
Originally posted by Col. W. T. Philmore:
we need walls in all settlements. all the rest changes are crap

Good sir, no we do not. Less walls, less seige battles, please.
so u get settlement battles, big diff...

also why u like field battles soo much? are u perchance a cav spaming bret enthusiast?
Last edited by Dagy47; Nov 22, 2023 @ 11:00am
Zeek Nov 22, 2023 @ 10:58am 
Originally posted by Hieronymous:
Originally posted by Col. W. T. Philmore:
we need walls in all settlements. all the rest changes are crap

Good sir, no we do not. Less walls, less seige battles, please.

This. Field battles all day
Lamp Nov 22, 2023 @ 11:54am 
Originally posted by Col. W. T. Philmore:
we need walls in all settlements. all the rest changes are crap

This. Sieges are actually fun in 3K, is not the wall's fault WH3 sieges are tower defense trash.
Isaac (Banned) Nov 22, 2023 @ 12:19pm 
nothing changed, because CA once again didn't adress any of the problems sieges have. they could've done anything else and still do a better job than.......changing sieges slightly
Dizzy Ioeuy Nov 22, 2023 @ 12:52pm 
Originally posted by Dagy47:
- u need both main and key locations to win, not just main (to avoid exploits)
- no constant rebuildables
- more baricade locations
- true sight for turrets (against stalk)
- more hp for structures

did i forgot anything?
Damage to structure changed by type. Arrows likely do less while artillery does more
Jocky_24 Nov 22, 2023 @ 12:54pm 
If they removed ass-ladders it'd solve half the problems!
Watching nurglings and hexwraiths pull 30ft of wood out of their non-existent crack is depressing.

Some other notable changes would be:
  • Make sure the attacker has their deployment zone outside the range of towers.
  • Make it easier to ascend or descend from walls inside the settlement.
  • Give the defender some more defensive capabilities for purchase. Boiling oil or a moat.
  • Improve the defensive bonus of crenellations so archers survive longer on battlements.
  • Ballistae or catapults or spike pits or SOMETHING!
Other Total War games include some of these ideas already so why not port them over to your highest grossing game CA?
Last edited by Jocky_24; Nov 22, 2023 @ 12:54pm
Isaac (Banned) Nov 22, 2023 @ 12:56pm 
Originally posted by Jocky_24:
If they removed ass-ladders it'd solve half the problems!
Watching nurglings and hexwraiths pull 30ft of wood out of their non-existent crack is depressing.

Some other notable changes would be:
  • Make sure the attacker has their deployment zone outside the range of towers.
  • Make it easier to ascend or descend from walls inside the settlement.
  • Give the defender some more defensive capabilities for purchase. Boiling oil or a moat.
  • Improve the defensive bonus of crenellations so archers survive longer on battlements.
  • Ballistae or catapults or spike pits or SOMETHING!
Other Total War games include some of these ideas already so why not port them over to your highest grossing game CA?
nurglings can't go on walls
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Date Posted: Nov 22, 2023 @ 10:20am
Posts: 18