Total War: WARHAMMER III

Total War: WARHAMMER III

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BeeBee1 Nov 20, 2023 @ 8:46pm
Ogres yay or nay?
Hello,

As a Beastmen and Lizardmen enjoyer, I was wondering how the ogres play? I have yet to pick up the DLC but wanted to get a feel as to what others think. Worth the buy? Wait for sale or skip?

Thank
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Showing 1-13 of 13 comments
Imposter Nov 20, 2023 @ 8:52pm 
Ogres are.. not easy to describe if they are "good"(or bad).

But i'll send a video link I found helpful on all the "useful" highlights about them. Keep in mind: it has a 1 minute intro but you may want to skip past the original skit, if you want to head straight into Ogres points. https://www.youtube.com/watch?v=VGi8uxFCxHU

I recently tried Skrag. Sieges can be fun, some interesting rosters, but all are "LArge" so there's that inherent weakness against ranged. Their Anti-Large a little lacking at the start but have the best cav, I think.
Last edited by Imposter; Nov 20, 2023 @ 8:53pm
Triple G Nov 20, 2023 @ 8:59pm 
Yes - their anti large is lacking, also weakness against ranged and stuff...
https://www.youtube.com/watch?v=RtXB0q2hdpo
Cryten Nov 20, 2023 @ 9:05pm 
I really liked them in realm of chaos. But in Immortal Empires they feel designed to go wrong.
Imposter Nov 20, 2023 @ 9:10pm 
Originally posted by Cryten:
I really liked them in realm of chaos. But in Immortal Empires they feel designed to go wrong.
They can go wrong very easily if the player doesn't rush Sky Titan Plateau tech, and not setting enough Camps down in the early game ASAP. Camps early-mid are the primary income until the player also captured enough cities to amplify the income later on.

Camps can* be a pain to mess with; Cant pack-up current camp and keep the same level it once was, and has to be guarded at certain times, and set in crucial areas. There are good upsides to it.
Last edited by Imposter; Nov 20, 2023 @ 9:12pm
ForrestFox Nov 20, 2023 @ 10:23pm 
They're fun in combat, okay in campaign, but they seem a bit bland compared to many other factions. I'm hoping they one day will get a major update with some interesting mechanics. Right now I barely use their camp as I dont see the point with having a camp left waaaay behind when conquering the rest of the world. :D
But I dont regret playing them or owning them :)
Konstantin Nov 20, 2023 @ 11:49pm 
Here is my Steam review about them from the start of the game translated into english.
Though please correct if something is outdated by now.

If you want the army for multiplayer then buy it. In single player, however, it looks as if you've taken the worst of the Skaven, Druchi, Asrai and Beastmen.
Captured settlements only go up to level 3, whether main or secondary.
Armies have to gather food because without it they suffer extreme losses, but food consumption also includes Gnoblar, the goblin-like servants of the ogres. Additionally, food is not global but each army has its own supply.
In addition, the Ogres have camps which function similarly to the Black Arks of the Druchi.
However, since they, like beastmen, need these camps to manage food and recruit the best units and, unlike the arks, these camps are stationary, as an ogre you are forced to adopt an extremely passive play style.
Because building the camps costs a lot of money and you can only have a limited number of them.
This is in complete contradiction to their nomadic way of life.

I therefore only recommend this DLC for those who want to have a strong army in multiplayer. For everyone else, don't bother with it because it just forces you to sit there and press next turn, in line with the rest of Total Warhammer III.
BeeBee1 Nov 20, 2023 @ 11:54pm 
Thanks chaps, appreciate your feedback and thoughts^
Aleera Nov 21, 2023 @ 12:01am 
They're amazingly fun as a faction. In campaign you will roll over just about anything.

I fully disagree with the notion that Ogre's require passive play. It's the exact opposite. Invade a enemy, plop down a camp for the replenishment etc bonusses and just go to town and sack everything. Then once you're out of range of the small camp, disband it and setup a new one.

Having 2 or 3 camps in your main territory to have access to higher tier unit's is all development you need. With the tributes, you can have 1 turn global recruitment for all armies. Yes the bonus stacks per lord that uses the tribute.
art_loots Nov 21, 2023 @ 1:32am 
In MP they are good in campaign you could argue they are one of the worst
BeeBee1 Nov 21, 2023 @ 1:34am 
Originally posted by art_loots:
In MP they are good in campaign you could argue they are one of the worst

Yeah it would mainly be Immortal Empires. I don't do multiplayer
art_loots Nov 21, 2023 @ 1:34am 
Originally posted by Rianne:
They're amazingly fun as a faction. In campaign you will roll over just about anything.

I fully disagree with the notion that Ogre's require passive play. It's the exact opposite. Invade a enemy, plop down a camp for the replenishment etc bonusses and just go to town and sack everything. Then once you're out of range of the small camp, disband it and setup a new one.

Having 2 or 3 camps in your main territory to have access to higher tier unit's is all development you need. With the tributes, you can have 1 turn global recruitment for all armies. Yes the bonus stacks per lord that uses the tribute.

yes cause at turn 25 you have 9 camps to use... o wait they have 2 with bit of luck 3
Metal Izanagi Nov 21, 2023 @ 1:38am 
Ogres are fun because they're big, fat, and can make a mess of enemy lines with one good coordinated charge.

Unfortunately since they're big and fat, they can get pincushioned pretty quick by any range-heavy army.
art_loots Nov 21, 2023 @ 1:41am 
Originally posted by Metal Izanagi:
Ogres are fun because they're big, fat, and can make a mess of enemy lines with one good coordinated charge.

Unfortunately since they're big and fat, they can get pincushioned pretty quick by any range-heavy army.

what? ranged heavy ogres trive against, it's ♥♥♥♥ that bogs down like nurgle and vampires that really ♥♥♥♥ up the Ogres
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Date Posted: Nov 20, 2023 @ 8:46pm
Posts: 13