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either yea you reduced them to one town and the archery building is all thats left
or you have a mod breaking things somewhere
There really is a mod, but it’s exclusively for ogres. Another mod is respec+rename legendary lord. I don't think they break anything.
fairy lord
3 paladins. 1-2 catapults. 8 shock cavalry units with silver and gold veterancy and 6 riflemen with rank 9 gold.
Before that, I fought against the light elves, there were just arrows there. It just infuriates me, I want to fight infantry against infantry.
It's just how recruitment works in the game. For most factions hiring extremely homogeneous armies of 1-2 basic units makes A LOT of sense even for player. The real fail is in how AI uses said army.
For HE/WE specifically, not having most of your army as archers is just stupid, at least early on. They do have best archers by significant margin. Use that advantage!
And if anything fails one could always default back to a lord with healing, who can solo any army.
In MTW2 the recruitment was different, as not all units were available. There were recruitment times and replenishment times - and the AI usually fields archers and basic units, as they would never upgrade their settlements after a certain point, because that AI couldn´t handle money, and there was no fix - so they went bankrupt. WIth like a million deficit, which means they would never again in the gametime recover from it, as they wouldn´t disband units also, which they don´t do here as well, but now it gets better money buffs, and i guess the budget is somehow split between buildings, army recruitment and upkeep.
And for AI stacks - it´s imho the reason i play on very hard usually, because them they have better stacks. Usually. On normal or hard they´re not good. Downside is the army spam which makes the game tedious after the mid-game. But then again the stacks are usually 4-8 single entities, the rest mixed, or all ror units which are available, against the same legendary lords all over again. Not repetitive at all...
It’s just that in no normal army anyone would form an army in this way. This is a purely game situation and it does not add cinematography to a single-player game.
HE/WE have best early archers. Best range and accuracy. Nothing you could afford to build and pay upkeep for in large amounts early game comes close. Shades/Akshinas can only be used in limited numbers in early armies due to high upkeep.
Sisters are the best stationary archers (as opposed to fire on the move waywatchers) in game. But it's still best to mix them with basic HE archers for cost efficiency and recruit time minimization (can't global recruit sisters quickly, HE don't have that many local recruit slots).
Shades are great, but you need a general with Shadowdart/Barbstorm + xbow upgrade tech to make them worth their price. Otherwise darkshards just beat them with sheer cost efficiency and reliability (Darkshards have more base ammo and more ways to improve it, Shades run dry quickly).
Akshinas are actually more important for early Kislev than Shades for early DE. Unlike Darkshards, Kossars are not AP so you NEED a mix of Akshinas and Kossars for early armies.
But Kislev has ♥♥♥♥ economy, so while mid-game DE can spam Shades, mid-game Kislev can't spam Akshinas.
Kislev kossars have too much of their power budget invested in melee. Their shooting performance is one of worst (very large calibration area, check on twwstats). And if you trigger their unbreakable passive, you've already taken too much damage. So it doesn't come into play most of the time. It's great on garrison reinforcements though.
But HE archers will have a hard time to bring down a melee lord with high armor, or dwarfs, or anything with decent armor. WE archers are good - and the T1 ones are their best archers, too. Poison, range and damage, with okay enough armor piercing.
And it´s somehow unfun if You have long range archers, but the whole army gets wiped by a single melee lord or hero.
DE darkshards are great, no question about that. It's just AP isn't impactful vs low tier enemies and low range makes sieges quite a bit more tedious than what HE/WE deal with. But DE economy starts strong and grows fast, so there is that.
WE hagbane GG have 7 AP vs 3 on HE ones. That's a big improvement, but they are more expensive, and WE economy starts very slow (though it does become good eventually, unlike Kislev).
HE need to rush Sisters to solve AP ranged issue by midgame. Best done by playing Avelorn, since Alariel starts with 1 unit and can build them at tier 3. Harder for other HE, but then again other lords than Alariel are strong combatants themselves and can duel enemy lords just fine (especially Tyrion). Or just have OP initial army, in case of Alith Anar.
it's actually simple. need to gather cavalry. 15-16 detachments of two armies and lead them side by side.