Total War: WARHAMMER III

Total War: WARHAMMER III

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nlikely Nov 8, 2023 @ 7:03pm
Global recruitment is weird
I would like to recruit my best units from far away. But don't you guys agree that this is no reality? It takes 4 to SIX turns to recruit elite units. I feel It's NEVER worth it.

Equal turn time global recruitment would be op. But maybe costing triple should do it? What do you guys think?
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Showing 1-15 of 23 comments
Ashardalon Nov 8, 2023 @ 7:06pm 
would it take less then 4 to 6 turns to walk to the city to recruit them and then walk back
no
global recruit is already op
it should be nerfed not buffed
Ashley Nov 8, 2023 @ 7:29pm 
I generally just use it for units that take 1 turn to recruit otherwise it's a no go.

Yeah if you're close just move.
Shachouroka Nov 8, 2023 @ 7:35pm 
If you build the same recruitment building, i believe, 10 times. It will reduce global recruit time. Sometimes my global recruit time is shorter than local one due to this. lul
CrUsHeR Nov 8, 2023 @ 8:00pm 
Some factions really specialize in this. Example Wood Elves get a huge global recruitment roster scaling with the number of Lords (blue line), plus a recruit time reduction from tech.
Greenskins get both local and global recruitment from some of their buildings (T4+) and they can recruit while raiding / replenishing.
Whatever100500 Nov 8, 2023 @ 9:38pm 
There are 3 cases to use global recruitment:
1) You have some duration reduction making it one turn (a legendary lord/hero skill or faction effect, or it is the basic unit of your race and you have 10+ settlements, or it is super lategame and you've built 10+ barracks for this unit).
2) You hire extra lord to do the hire a few units (at most as many as you have slots), so that you don't have stop main army. Then he force marches to deliver units to army.
3) You play wood elves. They get -1 turn, -50% cost (so, local cost) global recruitment at outposts with right building. This means 1 turn for 1 turn local units, and 3 turns for 2 turn local units. But wood elves can easily reach 20+ global recruitment slots to hire full armies in one go. Even if you hire 19 waywatchers for the army taking 3 turns, you only pay upkeep for the lord (and supply line) while doing it.

What you never do, is to stop a big army to do 2+ turn hiring into it.
Last edited by Whatever100500; Nov 8, 2023 @ 9:47pm
nlikely Nov 9, 2023 @ 6:24am 
Didn't know about that 10 building upgrade. There's no info about that in the game!! But it should've!!
Thx guys
Originally posted by nlikely:
Didn't know about that 10 building upgrade. There's no info about that in the game!! But it should've!!
Thx guys
yeah it's one of those things you learn after having already played tons of hours xD
Coldhands Nov 9, 2023 @ 6:53am 
Originally posted by Albob:
Originally posted by nlikely:
Didn't know about that 10 building upgrade. There's no info about that in the game!! But it should've!!
Thx guys
yeah it's one of those things you learn after having already played tons of hours xD
Good grief. Thousands of hours and I never knew that. I've definitely been like, "Huh. Wonder why my Tier 1 troops have a global recruit time of just 1 turn now. Oh well."
remember when you could blow people's mind with the rotating spells? lol
Balkoth Nov 9, 2023 @ 6:56am 
Originally posted by nlikely:
I would like to recruit my best units from far away. But don't you guys agree that this is no reality? It takes 4 to SIX turns to recruit elite units. I feel It's NEVER worth it.

Four or more turns to fill one slot is almost never worth it, no.

However, some factions can get 20+ global recruitment slots meaning you can get an entire high end army anywhere on the map in 4-6 turns which is insanely good. If you recruited it back "home" it'd still take 2-4 turns and then half to walk across a huge part of the map.
Coldhands Nov 9, 2023 @ 6:58am 
Originally posted by Albob:
remember when you could blow people's mind with the rotating spells? lol
Someday we're going to find out, if you just hit the right hotkeys on the main menu, it loads Warhammer 4.
Elitewrecker PT Nov 9, 2023 @ 8:07am 
Originally posted by Albob:
remember when you could blow people's mind with the rotating spells? lol
Tbf, that wasnt possible in wh1.
KoboldUtopian Nov 9, 2023 @ 8:54am 
Originally posted by Albob:
remember when you could blow people's mind with the rotating spells? lol
Blew my mind when I learned you could aim vortex spells like Golden Tee. Then they removed that for wh3
Garatgh Deloi Nov 9, 2023 @ 9:23am 
Originally posted by Albob:
remember when you could blow people's mind with the rotating spells? lol

Or just with the fact that spells can be overcast.
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Date Posted: Nov 8, 2023 @ 7:03pm
Posts: 23