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Have not played on the current patch but in my experience Skaven and Vamp Counts can be tough if you get caught on the defense due to ambush and re-spawn mechanics. Chaos Dawrfs also have some really strong army abilities that make even their weak armies dangerous. Despite multiple nerfs Tzeentch is still probably a pain to take out.
Just my opinion but these are due to campaign map mechanics as battle AI is just in a bad place.
Overall in my experience Grimgor is the best against other AI since he obliterates the scales on auto-resolve.
Strongest AI is Kairos or Thorgrim . The elves are countered if you can own artillery . Clan mors/Ikit claw are annoying too , unless you are immune to attrition .
But yeah, VC armies are pretty easy to disintegrate... they're just super annoying when Vlad and Isabella are in the same army, as they fight on after their entire army is destroyed. If I don't have a crapton of AP ranged units (as non-AP will run out of ammo before they can kill either of them), I'm better off auto-resolving against those two.
Vs the player the strongest: dwarves/chorfs or wood elves depending on player faction.
As the player - the weakest: probably anything Nurgle.
As the player - the strongest: Greenskins.
There is no challenge in this game. Early game is piss easy and after turn 40 I can demolish entire stacks with just a lord and 3 heroes.
I literally watch a movie in a separate screen while I'm playing a Legendary campaign. It's that easy.
But Tzeench remain difficult in early game due to barrier.
Anyway the « ranking » of which AI faction is the strongest only apply in early to mid game, after that it’s all pretty much the same imo.
And Wood Elves as well, due to their insane fast and good all round armies.
Defeat them in Athel Loren is always difficult, it’s usually a job for the end game.
Other than that, maybe Grimgor yeah, he is a tough nut to crack early game…
Probably others I don’t think about, but these are the most obvious ones to me.
skaven: next to non existent (Morghur starts near Ikit.. so it is a given to kill him)
WE: I left some because I hate fighting archer garbage
Dawi: quite strong, until I focused on them
Lizardmen: insanely strong (Hexacoatl+Itza) .. currently raizing their settlements
Pointsy-dark-ears: depends ....Naggarond is currently rank 3
Grimgor: Rank 2 ... I guess being at war with short-legged things, made him quite strong.
will prolly leave the other factions alone, so I don't know about the dragon-guys. Zhao Ming does seem to do quite well.
in battle: I hate fighting Tzeench! (!!!!!) and to the lesser Kieslev and friggin' WE archery
edit: @OP Beastmen Lore: Traitor Kin ^^ bye bye Vlad = a powerful lore for a powerful race..... (errr Wild MAgic)
On the basic WH3 map, Ogres are quite strong = like, Ogres, ma' Lord!
And I got Sword of Kaine with Morghur *whistle* ... elves are the real headache.....nullified their island, before they become a real PITA. I guess, it depends on the player and how you advance and where you start.....
Grimgor is a good contender for this but usually he doesnt dominate the map in my campaigns, he's really strong in the early game but just falls off a cliff once mid to lategame happen. Just stagnating in his territory, trapped by massive powers (Chorfs, WoC, Cathay, Ghorst)
The weakest I would say is Slaanesh. I've not seen once a campaign where this race ever was a threat, unless I literally started right next to it.
In battle?
Hands down its the dwarfs, its the only faction in the entire game that gives me a struggle even with great stacks. And that solely for them spamming slayers like their life depends on it.
If its one thing I somehow cant manage to deal with, its unbreakable infantry
Skaven field too much trash to be considered a threat (even late game), same with vampires, chorfs and all the massive powers really. Though its funny to see auto resolve go "lol valiant defeat" when chorfs come around with 4 stacks of orc labourers at turn 70.
Like cmon man, I know youre a price gouger like me but I can cheese and you cant.
The weakest is probably, ogres. Reason being that missile units just completely shred them, not to mention all units are large (well gnoblars exist but they suck anyways) so even if engages with infantry their good units can be shot to crap, and the only race that has trouble with them are Vampire counts and Nurgle. Vampire counts can counter by using their own ogres (crypt horrors). And nurgle has to pray that his Beast of Nurgle is enough of a debuffer for his blod to survive.
However, both will suffer if they blob and the ogres have a mage, flock of doom really loves blobs.
Though honorable mention goes to woodelfs, if it werent for them hunkering down in their forest and therefore never having to really fight them, they would probably be the hardest to fight in battle.
But since I never really get to fight them, I cant really say they are the strongest.