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That would likely require some serious UI modding, which is easier said than done.
Cheers for weighing in on this.
Not a bad idea I think for what worth.
It's really hard without healing done, damage mitigated and a contribution for what the flanking summons may have done (cultist of slaanesh) to get a clear view on how helpful these more supporty units are doing
Seen it on a few necromancer and damsels save units as well.
On the flip side I've seen Plague Priests mitigate a whole army worth of damage from the summons keeping the enemy back while i fired into it.
As for towers i know the tier 3/4 are really good and i have only won some fights due to their help. if you want to see what they do damage wise try a skirmish vs khorne and then add up the kills you do and subtract their losses from it.
According to the battle results my units killed 352 units but the enemy lost 884 which means the towers killed 532. Now for some reason all my wall ones were shooting so i may need to find a way to retest it without them
My units got 780 kills, they lost 1415 so that 1 tower did 635 kills
My units got 313 kills, they lost 648 so that 1 tower did 335 kills
I can defo give chorf vs ogre a shot but they are a tricky unit due to being large entity groups.
Also said i would agree to having another section for environmental damage and kills
is the best I've found as it lets me see friendly fire kills in battle.
I've asked after healing done so maybe some time we'll get that