Total War: WARHAMMER III

Total War: WARHAMMER III

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MasterSJT Oct 19, 2023 @ 5:47pm
Expanded post battle stats mod?
Are there any mods that expand the post battle stats?
I've tried looking but i mostly just see healing value increases.

Hoping to see some more stats like healing done and maybe adding summons damage/kills to the summoner. Anything like that.
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Showing 1-13 of 13 comments
MasterSJT Oct 20, 2023 @ 11:10am 
Pinging once but i'll assume there isn't one at the moment here after.
MrSoul Oct 20, 2023 @ 11:41am 
If getting what you’re throwing down correctly here, no there are none.

That would likely require some serious UI modding, which is easier said than done.
MasterSJT Oct 20, 2023 @ 6:31pm 
Yea that's a fair point, would be cool but i'll have to live without it.

Cheers for weighing in on this.
MrSoul Oct 20, 2023 @ 6:44pm 
Np o7

Not a bad idea I think for what worth.
Captain Baldy Oct 20, 2023 @ 6:54pm 
I liked the idea so I went looking but I have not seen anything like what you have described which is a shame because it would be a welcome mods for sure :steamthumbsup:
MasterSJT Oct 20, 2023 @ 7:12pm 
Yea there has been times when i have summons eating damage or a mage dropping healing.
It's really hard without healing done, damage mitigated and a contribution for what the flanking summons may have done (cultist of slaanesh) to get a clear view on how helpful these more supporty units are doing
Last edited by MasterSJT; Oct 20, 2023 @ 7:13pm
MasterSJT Oct 21, 2023 @ 5:56am 
I'd have to disagree, I've had a patriarch be MvP due to keeping my war bear cluster alive. Only reason i won that fight but i have no idea how much healing he actually did.

Seen it on a few necromancer and damsels save units as well.

On the flip side I've seen Plague Priests mitigate a whole army worth of damage from the summons keeping the enemy back while i fired into it.

As for towers i know the tier 3/4 are really good and i have only won some fights due to their help. if you want to see what they do damage wise try a skirmish vs khorne and then add up the kills you do and subtract their losses from it.
MasterSJT Oct 21, 2023 @ 7:21am 
gave it a little test as i do question this a little.

According to the battle results my units killed 352 units but the enemy lost 884 which means the towers killed 532. Now for some reason all my wall ones were shooting so i may need to find a way to retest it without them
MasterSJT Oct 21, 2023 @ 7:44am 
did a minor settlement battle with just 1 tower (2000 sup). enemy was all bloodletters i was all phoenix guard.

My units got 780 kills, they lost 1415 so that 1 tower did 635 kills
Last edited by MasterSJT; Oct 21, 2023 @ 8:00am
MasterSJT Oct 21, 2023 @ 8:00am 
did a minor settlement battle with just 1 tower (2000 sup). enemy was all chosen of nurgle to test higher tier units i was all phoenix guard.

My units got 313 kills, they lost 648 so that 1 tower did 335 kills
MasterSJT Oct 21, 2023 @ 5:23pm 
There was a mod for faction specific towers. They may preform more inline.
I can defo give chorf vs ogre a shot but they are a tricky unit due to being large entity groups.

Also said i would agree to having another section for environmental damage and kills
Last edited by MasterSJT; Oct 21, 2023 @ 5:24pm
the_One Jun 19, 2024 @ 7:06am 
yo bump
MasterSJT Jun 19, 2024 @ 7:13am 
It doesn't do everything i've been looking for but https://steamcommunity.com/sharedfiles/filedetails/?id=3238848431&searchtext=helper+oi

is the best I've found as it lets me see friendly fire kills in battle.
I've asked after healing done so maybe some time we'll get that
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Date Posted: Oct 19, 2023 @ 5:47pm
Posts: 13