Total War: WARHAMMER III

Total War: WARHAMMER III

Statistiche:
"The enemy is in control of the battlefield"
Sisters of Avelorn, decided to try a full air army, with Hawk riders and heroes on Eagles.
Start with harassing shooters, wiping out half the army, then my entire army starts to run away for some reason.

Because apparently, if there's not at least 1 person with boots on the ground ( the previous battle had the one spellsinger on horse somewhere in a forest ), the battle goes normally, but if everyone's flying, all is lost, and an army tailored for Harassment with no more counter just has to leave without even emptying their quivers.

Yeah, if that nonsense could be removed, would be great.

https://ibb.co/m9GTGM3
https://ibb.co/0spWsPC
Ultima modifica da Canicheenrage; 19 ott 2023, ore 15:24
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Hawk riders with the sisters only get like 10 extra melee attack, 10% resistance, and 10% more ammo (outside of the normal red line buffs) that's hardly a huge bonus.

Well first off their melee damage is like 80% armor piercing, and they get a lot of bonuses to melee. That's why trying to use them like flying Gutter Runners is wrong because you just waste all your ammo and the battle never ends.


This is what you get from tech

Vaul: +10 Armor
Loec: +10% Missile Resistance
Kurnous: Weapon +10% / Charge +15%
Estreath: -10% Upkeep
Khaine: Cause Fear
Anath Rema: Bonus vs Large +5 / Missile Strength +10%
Drakira: Melee Attack +6 / Leadership +8 (Ambush)
Hukon: +5% Speed
Nethu: +5 Leadership
Addaioth: +25% Fire Resistance

Wisdom of the Ash: +33% Ammo
Wisdom of the Yew: Reload Time Reduction +15%


This is what about every Lord can get

Rain of Spines: Reload Time Reduction +8% (Heroes get an extra version of this)
Speed of the Hunter: +15% Speed
Wings of the Forest: +9% Weapon / Charge +12 / Reload +8%
Swift & Sturdy: MD +5 / Weapon +12% / Charge +12 / Missile Strength +12%
Obscuring Canopy: +10% Missile Strength (Ambush)


And this is exclusive to the Sisters of Twilight Doomstack

Dusk & Dawn: +10 MA / +15% Charge Bonus / -15% Upkeep
Masters of the Aeries: 10% Physical Resist / -10% Upkeep
Otherworldy of Spirit: 5% Ward Save / +1 Volley of Kurnous charges (all armies)


Then you also want to craft the Dreaming set first for the Sisters, which gives another -15% upkeep and +15% Replenishment, means you have a main stack of Hawks which costs almost nothing and has nearly capped replenishment rate very very early in the game. Probably there's some other bonuses i can't see right now.



Now if you look at other faction's combined bonuses from tech, they usually get like +10 armor for a unit type and that's it.

Then there's the way how Wood Elves work strategically. Example last game i wanted Alith Anar as buffer in the north and "helped" him a little bit. By razing every settlement from virtually all other factions in the north. Or capturing and selling some of them.
You can get like 60k gold per razed city, means unlimited gold for as many armies as you want. Quite frankly the only limit is the Roots travel cooldown.

Every Lord at rank 6+ also adds +1 Global Recruitment Capacity, so you can raise whatever army you want anywhere on the map within a few turns. One Bird Doomstack not enough? Send two or three. Or build any of the other ground-based armies with Treemen and Dragons.

Oh and all the lists above don't even take into account that you can and should add some Forest Dragons to your Hawk Doomstacks.
Ultima modifica da CrUsHeR; 20 ott 2023, ore 1:53
Messaggio originale di ☕️standardheadache☕:
You can land air troops with the wings icon on the same hotbar that has guard and skirmish.

Does this work though?

I know it says "you have to *land* or you will lose" but I tried landing with a single flying lord and they still broke. I think you still need to have a non-flying unit on the field.

(This was a couple patches ago and I haven't tried it since. Did they change it?)
Messaggio originale di CoerciveUtopian:
Messaggio originale di ☕️standardheadache☕:
You can land air troops with the wings icon on the same hotbar that has guard and skirmish.

Does this work though?

I know it says "you have to *land* or you will lose" but I tried landing with a single flying lord and they still broke. I think you still need to have a non-flying unit on the field.

(This was a couple patches ago and I haven't tried it since. Did they change it?)
You have to land and be in combat, otherwise you still get increasing leadership penalty.
Messaggio originale di Canicheenrage:
Sisters of Avelorn, decided to try a full air army, with Hawk riders and heroes on Eagles.
Start with harassing shooters, wiping out half the army, then my entire army starts to run away for some reason.

Because apparently, if there's not at least 1 person with boots on the ground ( the previous battle had the one spellsinger on horse somewhere in a forest ), the battle goes normally, but if everyone's flying, all is lost, and an army tailored for Harassment with no more counter just has to leave without even emptying their quivers.

Yeah, if that nonsense could be removed, would be great.

https://ibb.co/m9GTGM3
https://ibb.co/0spWsPC

Oh my God im simply just sit here laughing out loud.
So because your way of cheating is already fixed you complain here?
Man this is the most hillarious Jester farming i've seen for a long while.

IF you really insist on fielding a "MOSTLY" airborne Army, do what the others told you. Field one Hero, i go for a small one on foot and hide him.

And the ground units are there for a purpose, they prevent airborne cheating by standing their GROUND... you know this word right? Hold your GROUND? Sounds a Bell? And now please grow some Whatevers have a nice day and do what really expirienced Players above told you.
I never tried it in wh3, but in wh2 you can field such an army by simply getting your lord unbreakable. As long as the lord is unbreakable (by an item or a trait or smth like that) the flying army wont flee the battlefield.
I don't get it, it's seem strange that IA build that army in campaign. And if it's PVP, i am not an expert but if i remenber well the tournement, you cannot capture point ( like in campaign in the cities) with flying units (or at least they must stay on the ground to be count for the point), or am I wrong ? Because in this case in PVP it will be a completly useless army, in general it's not really a good idea to stay on the ground taking a charge in Warhammer.
you cannot cap with air units in pvp idd.
Flyers got uses still
Messaggio originale di Zeek:
Messaggio originale di Immortalis:

The fix is rather simple, add a single hero to the army and call it a day

And then hide him in the woods somewhere where he won't be found.
Or use a lv 1 waystalker who stalks by default and take them off fire at will. This not hard to do and while there are many things in this game that needs to be fixed the flying limitation is not one of them.
How does a single unit hidden somewhere makes it any better?
Should be removed.

Messaggio originale di wild.life:
I never tried it in wh3, but in wh2 you can field such an army by simply getting your lord unbreakable. As long as the lord is unbreakable (by an item or a trait or smth like that) the flying army wont flee the battlefield.

All the units in the battlefield gets a leadership debuff that keeps increasing at every x seconds.

-1... -2... -3... ... -80... -81.. etc.
Eventually everything will run away.
Ultima modifica da DecayWolf; 20 ott 2023, ore 11:32
To control a piece of land, you must have a presence on that piece of land.
How is being able to field an all air with archers army fair? If the opposing faction has limited/no ranged and flier capabilities they lose
Messaggio originale di WALTUH:
How is being able to field an all air with archers army fair? If the opposing faction has limited/no ranged and flier capabilities they lose
Why did the allies need to invade Normandy despite haveing mostly disabled the luftwaffe?
Messaggio originale di WALTUH:
How is being able to field an all air with archers army fair? If the opposing faction has limited/no ranged and flier capabilities they lose

How is fielding a lord with 90% damage resistance, spells, regeneration, and the sword of khaine fair?

How is a doomstack of Necrofex that will shred most armies before they get near you fair?

How is using a doomrocket to wipe half the army before the battle starts fair?

Total war isn't about fair its about winning and it always has been.
"The enemy is in control of the battlefield"



Oh sorry, I thought this was another announcement from Rob Bartholomew.
Messaggio originale di Grumpy Old Guy:
Messaggio originale di WALTUH:
How is being able to field an all air with archers army fair? If the opposing faction has limited/no ranged and flier capabilities they lose

How is fielding a lord with 90% damage resistance, spells, regeneration, and the sword of khaine fair?

How is a doomstack of Necrofex that will shred most armies before they get near you fair?

How is using a doomrocket to wipe half the army before the battle starts fair?

Total war isn't about fair its about winning and it always has been.
If he can bleed he can die.
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Data di pubblicazione: 19 ott 2023, ore 15:14
Messaggi: 31